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CSRacing II allows you to use custom cars created with the CSRacing II Car Studio program (availiable separately).
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To load custom cars, you will need to install the Celtic CE library, which you can find here: https://github.com/RoccoLoxPrograms/CelticCE
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- If you do not have Celtic CE installed and attempt to load a custom car, the program will tell you to install Celtic CE before you can proceed.
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Once you beat Special Event 6, a new option on the title screen will appear: "Press 2nd to load a custom car".
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Selecting this option will bring you to a prompt asking you to enter the name of the car you want to load.
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- For example, if you wanted to load "CARR33.8xv", you would enter "R33" at this prompt. CSRacing II automatically adds the "CAR" portion of the appvar name for you, as every CSRacing II custom car has that prefix.
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Once you have entered the name of the car you want to load, press enter. Once it is done loading, press enter again to open the main menu and use your newly imported car!
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< III. EXTRA INFORMATION >
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9. DEVELOPER'S NOTES & TECHNICALITIES:
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10. DEVELOPER'S NOTES & TECHNICALITIES:
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- This game still runs on TI-84+ C Silver Edition, but it will run very slow on that hardware and as such I do not reccommend it.
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- The cars in this game are intended to have the same gear ratios and top speeds as their real-world counterparts- but real world performance may differ. This is a calculator game, not a simulator.
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- Cars with electronically limited top speeds in the real world (i.e. 155 MPH) have their limiters removed here.
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- If you get ERR: UNDEFINED after the title screen, it's likely because you deleted Str9. To fix this, enter "A->Str9 on the homescreen in TI-OS.
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