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claudeNormandErwan
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fix: remove allowCompilationErrors and pin Unity 6 xref map
allowCompilationErrors: true was masking the root cause (missing Unity assembly references). With the glob-based csproj now providing full Unity type resolution, compilation succeeds cleanly and the flag is no longer needed. Removing it makes future compilation errors visible. Pin the UnityXrefMaps URL to the Unity 6 (6000.0) version-specific map instead of the floating "latest" root URL, matching ProjectVersion.txt. https://claude.ai/code/session_01N4YoJdJc2JDaoAbk5Nt8vf
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Documentation/docfx.json

Lines changed: 1 addition & 2 deletions
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@@ -12,7 +12,6 @@
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"globalNamespaceId": "Global",
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"filter": "filterConfig.yml",
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"dest": "api",
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"allowCompilationErrors": true,
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"disableGitFeatures": true
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}
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],
@@ -70,7 +69,7 @@
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}
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},
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"xref": [
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"https://normanderwan.github.io/UnityXrefMaps/xrefmap.yml",
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"https://normanderwan.github.io/UnityXrefMaps/6000.0/xrefmap.yml",
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"https://learn.microsoft.com/en-us/dotnet/.xrefmap.json"
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],
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"dest": "../_site"

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