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@@ -13,6 +13,7 @@ This simple ROM allows you to play flipnotes on Nintendo DS (Lite) using your fl
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## How to use
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1. Create a new folder named ```/flipnotes``` at the root of your SD card
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1. Copy your favorite flipnotes to ```/flipnotes``` directory
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1. Copy ```FSPDS.nds``` anywhere to your SD card
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1. Press ```A``` to play it
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1. Use ```L```/```R``` buttons to navigate through bottom-screen tabs
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## Features
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- Supposing you are a TwilightMenu++ user (or any other DSi CFW), or you use the same SD card for both the DSi and a DS flashcard,
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FSPDS automatically detects default flipnote export paths for you so that you are not required to copy those files to a `/flipnotes` directory.
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- A screen saver turns off the bottom screen on 5 seconds of inactivity during flipnote playback. Also, this option can be manually
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triggered by pressing the screen saver icon on the Player Tab. *
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\* Check the [Hardware vs Emulator compatibility](#hardware-vs-emulator-compatibility) section below.
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## Screenshots
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<palign="center">
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<img width="600" src="README_Resources/ss01.png" alt="ROM in action: show thumbnail"></img>
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## Bugs/Limitations
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- FSPDS doesn't detect/play flipnotes larger than 1MB (this is intentional behavior)
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- Don't place more than 1024 files in the `/flipnotes` directory, otherwise FSPDS won't be capable to see them all (also intentional behavior, probably will be changed in the future)
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- The flipnote's BGM track should be smaller than 512KB in order to be played correctly.
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- The flipnote's BGM track should be smaller than 512KB in order to be played correctly. However, the DSi Flipnote Studio only allows
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for 1 minute of raw audio (8192Hz) to be encoded into a flipnote, which means at most 240KB of sound data. Therefore, FSPDS should not have
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problems playing original flipnotes. Spin-off flipnotes which contain huge audio data may not play correctly with this application.
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<b>Tested on DeSmuMe emulator and R4(i) flashcards </b>
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### Hardware vs emulator compatibility
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### Tested on DeSmuMe emulator and R4(i) flashcards
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- On the hardware, loading files from FAT system is substantialy faster.
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- For some reason, the screen saver does not work on DeSmuME emulating in R4 mode. This doesn't affect the actual user experience.
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## Credits
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- The authors behind [GodMode9i](https://github.com/DS-Homebrew/GodMode9i"GodMode9i") for the idea of overwriting character fonts
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-[Drenn1/GameYob](https://github.com/Drenn1/GameYob"Drenn1/GameYob") repo for helping me figure out how to work with makefiles.
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-[RinLovesYou](https://github.com/miso-xyz/PPMLib/commits?author=RinLovesYou) for her [ADPCM to PCM Decode() method from PPMLib](https://github.com/miso-xyz/PPMLib/blob/c7548bf4cdb0e368af552c71a45eb9f96f2e3385/PPMLib/Extensions/AdpcmDecoder.cs#L46-L119)
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-[tomrow](https://github.com/tomrow) for their suggestion on [Alternate flipnote browse locations](https://github.com/NotImplementedLife/FSPDS/issues/2)
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- Moonshell2 source code for hints on making the screen saver during playback
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