The onboarding experience is incredibly rough, as Cooking Frenzy is quite an involved game compared to other Nucleoid entries it is necessary to include an interactive tutorial to guide the player through the paces of an in-game day.
It should take place in the regular map, though there would be only scripted customer spawns with interactive text, custom camera poses and etc to show the player how to gather each item type and how to use the recipe makers. This tutorial should not be failable, and orders would have an unlimited time to be completed, as to make sure the player is not rushed into the experience with no knowledge.
Maybe it would be smart to separate it into separate categories? I think this would make understanding it easier while also plainly simpler to implement in a technical level.
The onboarding experience is incredibly rough, as Cooking Frenzy is quite an involved game compared to other Nucleoid entries it is necessary to include an interactive tutorial to guide the player through the paces of an in-game day.
It should take place in the regular map, though there would be only scripted customer spawns with interactive text, custom camera poses and etc to show the player how to gather each item type and how to use the recipe makers. This tutorial should not be failable, and orders would have an unlimited time to be completed, as to make sure the player is not rushed into the experience with no knowledge.
Maybe it would be smart to separate it into separate categories? I think this would make understanding it easier while also plainly simpler to implement in a technical level.