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This repository was archived by the owner on Nov 6, 2024. It is now read-only.

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File Structure

CrabChampions/Saved

./CCSM/Saves

folders in here are saves of runs, they are stored as a folder with the save name, and a SaveSlot.sav in the folder

./CCSM/backupDataCache.json

stores info about saves and other things, including hashs so it can be checked and updated if needed info is stored in a format that is easyer than what SavConverter gets

Data

some game data needs to be set, either in code or in an external file, such as what blessings, challenges and the like exist , descriptions for them, how should they be displayed to the user vs what should be used in code, i'm leaning toward an external data file, make the program more data driven, so the code isn't as cluttered up with data

static data

Blessings

Challenges (island modifiers to make it harder)

Difficulity mods (to make a run harder)

Island types

island names

island biomes

config data for stuff like colors and other settings

dynamic data

Weapon mods

grenade mods

perks

relics