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Javidx9 edited this page May 9, 2020
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The olc::PixelGameEngine will compile happily using a modern c++ compiler. Different compilers require slightly different configurations. Where possible, the setup for each compiler is listed in the olc::PixelGameEngine header file itself.
Compiling with MinGW / MSYS2
This video on YouTube will tell you how to ensure you are using a modern version of MinGW, and configure your build environment.