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Copy pathOneSignalPackagePublisher.cs
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97 lines (86 loc) · 3.56 KB
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/*
* Modified MIT License
*
* Copyright 2023 OneSignal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* 2. All copies of substantial portions of the Software may only be used in connection
* with services provided by OneSignal.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System.IO;
using System.Linq;
using UnityEditor;
namespace OneSignalSDK
{
/// <summary>
/// Creates a unitypackage file for publishing
/// </summary>
public static class OneSignalPackagePublisher
{
public static void UpdateProjectVersion()
{
var packageVersion = File.ReadAllText(VersionFilePath);
PlayerSettings.bundleVersion = packageVersion;
}
[MenuItem("OneSignal/ExportUnityPackage")]
public static void ExportUnityPackage()
{
UnityEngine.Debug.Log($"[OneSignalPackagePublisher] start exporting package");
AssetDatabase.Refresh();
var packageVersion = File.ReadAllText(VersionFilePath);
var packageName = $"OneSignal-v{packageVersion}.unitypackage";
UnityEngine.Debug.Log($"[OneSignalPackagePublisher] package name: {packageName}");
string[] filePaths = _filePaths();
UnityEngine.Debug.Log(
$"[OneSignalPackagePublisher] Found {filePaths.Length} files/directories to include:"
);
foreach (var path in filePaths)
{
UnityEngine.Debug.Log($"[OneSignalPackagePublisher] - {path}");
}
AssetDatabase.ExportPackage(
filePaths,
packageName,
ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies
);
}
private static readonly string PackagePath = Path.Combine("Assets", "OneSignal");
private static readonly string VersionFilePath = Path.Combine(PackagePath, "VERSION");
private static readonly string[] Exclusions =
{
Path.Combine(PackagePath, "Attribution"),
".DS_Store",
};
private static string[] _filePaths()
{
var files = Directory.GetFileSystemEntries(PackagePath);
UnityEngine.Debug.Log(
$"[OneSignalPackagePublisher] Getting file paths from: {PackagePath}"
);
var pathsToInclude = files.Where(file =>
{
if (file.EndsWith(".meta"))
file = file.Substring(0, file.Length - 5);
return !Exclusions.Contains(file);
});
return pathsToInclude.ToArray();
}
}
}