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ci: bump checkout@v6 and unity-builder@v5
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.github/workflows/cd.yml

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@@ -25,7 +25,7 @@ jobs:
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version: ${{ steps.npm-tag.outputs.version }}
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steps:
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- name: Checkout
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uses: actions/checkout@v5
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uses: actions/checkout@v6
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- name: Setup Node
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uses: actions/setup-node@v6

.github/workflows/ci.yml

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steps:
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- name: Checkout code
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uses: actions/checkout@v5
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uses: actions/checkout@v6
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- name: Setup .NET
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uses: actions/setup-dotnet@v5

.github/workflows/create-release-pr.yml

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steps:
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- name: Checkout
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uses: actions/checkout@v5
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uses: actions/checkout@v6
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with:
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repository: OneSignal/OneSignal-Unity-SDK
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ref: ${{ needs.prep.outputs.release_branch }}

.github/workflows/e2e.yml

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restore-keys: unity-library-android-
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- name: Build APK
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uses: game-ci/unity-builder@v4
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uses: game-ci/unity-builder@v5
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env:
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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UNITY_EMAIL: ${{ secrets.UNITY_USERNAME }}
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targetPlatform: Android
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buildMethod: BuildScript.BuildAndroidEmulator
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allowDirtyBuild: true
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# Run the Docker build as the runner's host user so the Library
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# folder is owned by the runner and actions/cache can tar it in
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# the post step (otherwise tar exits with code 2 on root-owned
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# files).
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runAsHostUser: "true"
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- name: Upload APK
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uses: actions/upload-artifact@v7
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restore-keys: deriveddata-${{ runner.os }}-
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- name: Export Xcode project from Unity
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uses: game-ci/unity-builder@v4
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uses: game-ci/unity-builder@v5
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env:
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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UNITY_EMAIL: ${{ secrets.UNITY_USERNAME }}

.github/workflows/project.yml

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runs-on: ubuntu-latest
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steps:
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- name: Add issue to project
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uses: actions/add-to-project@v1.0.2
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uses: actions/add-to-project@v2
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with:
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# SDK Cross-Platform Project
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project-url: https://github.com/orgs/OneSignal/projects/10

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