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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 4747 build-mode : none
4848 - language : csharp
4949 build-mode : none
50+ # Using 'none' because Unity SDK packages don't include .csproj/.sln files.
51+ # CodeQL autobuild cannot detect build scripts for Unity packages.
52+ # Lower quality metrics (66% call targets, 79% type resolution) are acceptable
53+ # for static analysis of Unity SDK code without a full build context.
5054 # c-cpp and Swift analysis removed: Unity SDKs don't include build projects in the repo
5155 # (Unity generates Xcode/Android projects during build). CodeQL's C/C++ autobuilder
5256 # doesn't recognize .mm (Objective-C++) files as source files. The minimal native
8387 # Consider enabling security queries for better coverage:
8488 # queries: security-extended,security-and-quality
8589
86- # If the analyze step fails for one of the languages you are analyzing with
87- # "We were unable to automatically build your code", modify the matrix above
88- # to set the build mode to "manual" for that language. Then modify this step
89- # to build your code.
90- # ℹ️ Command-line programs to run using the OS shell.
91- # 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
92- - name : Run manual build steps
93- if : matrix.build-mode == 'manual'
94- shell : bash
95- run : |
96- echo 'If you are using a "manual" build mode for one or more of the' \
97- 'languages you are analyzing, replace this with the commands to build' \
98- 'your code, for example:'
99- echo ' make bootstrap'
100- echo ' make release'
101- exit 1
102-
10390 - name : Perform CodeQL Analysis
10491 uses : github/codeql-action/analyze@v4
10592 with :
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