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Add GV child entrance when getting thrown by guards
1 parent f7a2f00 commit 007c2b9

1 file changed

Lines changed: 2 additions & 1 deletion

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ASM/c/swim.c

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,13 +11,14 @@ RespawnByScene respawnsByScene[] = {
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{ 0x328, { { -109, 11, -9 }, -29131 }}, // Lake Hylia to Zora Domain
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{ 0x560, { { -912, -1326, 3391 }, 0 }}, // Zora Domain to Lake Hylia
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{ 0x10E, { { -1500, 150, 1600 }, 32768}}, // Sapphire cutscene to Zora Fountain
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{ 0x1A5, { { -224, -51, -117 }, 16384}}, // Caught by Gerudos as child
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};
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void set_new_respawn() {
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uint8_t newRespawnTrue = 0;
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int32_t currentEntranceIndex = z64_game.entrance_index;
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for (uint8_t i = 0; i < 10; i++) {
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for (uint8_t i = 0; i < 11; i++) {
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// Ensure we always respawn at a safe location.
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if (currentEntranceIndex == respawnsByScene[i].scene_index) {
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z64_Play_SetupRespawnPoint(&z64_game, 0x01, 0xDFF);

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