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// If we picked an ice trap, show the ice model instead of the fake item model.
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if (item_id==GI_ICE_TRAP) {
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pItem->model.graphic_id=0xA4;
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}
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// Set the collectible flag
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Set_NewFlag(&flag);
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//if (item == ITEM00_HEART_PIECE || item == ITEM00_SMALL_KEY) { // Don't allow heart pieces or small keys to be collected a second time. This is really just for the "Drop" types.
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