|
4 | 4 | "dungeon": "Forest Temple", |
5 | 5 | "locations": { |
6 | 6 | "Forest Temple First Room Chest": "True", |
7 | | - "Forest Temple First Stalfos Chest": "is_adult or Kokiri_Sword", |
8 | 7 | "Forest Temple GS First Room": " |
9 | 8 | (is_adult and (Hookshot or Bow or Bombs)) or (is_child and (Boomerang or Slingshot)) or |
10 | | - has_bombchus or can_use(Dins_Fire) or (logic_forest_first_gs and (Bombs or |
11 | | - (can_jumpslash and can_take_damage)))", |
12 | | - "Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang)", |
13 | | - "Fairy Pot": "has_bottle and (is_adult or can_child_attack or Nuts)" |
| 9 | + has_bombchus or can_use(Dins_Fire) or (logic_forest_first_gs and (Bombs or can_jumpslash))" |
14 | 10 | }, |
15 | 11 | "exits": { |
16 | 12 | "SFM Forest Temple Entrance Ledge": "True", |
| 13 | + "Forest Temple Central Area": "is_adult or can_child_attack or Nuts" |
| 14 | + } |
| 15 | + }, |
| 16 | + { |
| 17 | + "region_name": "Forest Temple Central Area", |
| 18 | + "dungeon": "Forest Temple", |
| 19 | + "locations": { |
| 20 | + "Forest Temple First Stalfos Chest": "is_adult or Kokiri_Sword", |
| 21 | + "Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang)", |
| 22 | + "Fairy Pot": "has_bottle" |
| 23 | + }, |
| 24 | + "exits": { |
17 | 25 | "Forest Temple NW Outdoors": "can_play(Song_of_Time) or is_child", |
18 | 26 | "Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)", |
19 | 27 | "Forest Temple Block Push Room": "(Small_Key_Forest_Temple, 1)", |
20 | | - "Forest Temple Before Boss": "(Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or |
21 | | - forest_temple_shortcuts" |
| 28 | + "Forest Temple Before Boss": " |
| 29 | + (Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or forest_temple_shortcuts" |
22 | 30 | } |
23 | 31 | }, |
24 | 32 | { |
|
27 | 35 | "locations": { |
28 | 36 | "Forest Temple GS Level Island Courtyard": " |
29 | 37 | can_use(Longshot) or |
30 | | - at('Forest Temple Outside Upper Ledge', can_use(Hookshot))", |
| 38 | + at('Forest Temple Outside Upper Ledge', can_use(Hookshot) or can_use(Boomerang))", |
31 | 39 | "Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang", |
32 | 40 | "Deku Baba Nuts": " |
33 | 41 | is_adult or Slingshot or Sticks or |
34 | 42 | has_explosives or Kokiri_Sword or can_use(Dins_Fire)" |
35 | 43 | }, |
36 | 44 | "exits": { |
37 | 45 | "Forest Temple NE Outdoors": "(Progressive_Scale, 2)", |
38 | | - #Other methods of crossing through the well are not currently relevant. |
| 46 | + # Other methods of crossing through the well are not currently relevant. |
39 | 47 | "Forest Temple Outdoors High Balconies": " |
40 | 48 | here(is_adult or has_explosives or |
41 | | - ((Boomerang or Nuts or Deku_Shield) and |
42 | | - (Sticks or Kokiri_Sword or Slingshot)))" |
| 49 | + ((Boomerang or Nuts or Deku_Shield) and (Sticks or Kokiri_Sword or Slingshot)))" |
43 | 50 | } |
44 | 51 | }, |
45 | 52 | { |
46 | 53 | "region_name": "Forest Temple NE Outdoors", |
47 | 54 | "dungeon": "Forest Temple", |
48 | 55 | "locations": { |
49 | 56 | "Forest Temple Raised Island Courtyard Chest": " |
50 | | - can_use(Hookshot) or |
51 | | - at('Forest Temple Falling Room', True) or |
52 | | - (logic_forest_outdoors_ledge and can_use(Hover_Boots) and at('Forest Temple Outdoors High Balconies', True))", |
| 57 | + can_use(Hookshot) or at('Forest Temple Falling Room', True) or |
| 58 | + (logic_forest_outdoors_ledge and can_use(Hover_Boots) and |
| 59 | + at('Forest Temple Outdoors High Balconies', True))", |
53 | 60 | "Forest Temple GS Raised Island Courtyard": " |
54 | 61 | can_use(Hookshot) or (logic_forest_outdoor_east_gs and can_use(Boomerang)) or |
55 | 62 | at('Forest Temple Falling Room', can_use(Bow) or can_use(Dins_Fire) or has_explosives)", |
|
61 | 68 | "exits": { |
62 | 69 | "Forest Temple Outdoors High Balconies": " |
63 | 70 | can_use(Longshot) or (logic_forest_vines and can_use(Hookshot))", |
64 | | - #Longshot can grab some very high up vines to drain the well. |
65 | 71 | "Forest Temple NW Outdoors": "can_use(Iron_Boots) or (Progressive_Scale, 2)", |
66 | 72 | "Forest Temple Lobby": "True" |
67 | 73 | } |
|
101 | 107 | Progressive_Strength_Upgrade and (can_use(Bow) or can_use(Slingshot))" |
102 | 108 | }, |
103 | 109 | "exits": { |
104 | | - #end of the road for child forest. No hovers and too short to climb push blocks |
105 | 110 | "Forest Temple Outside Upper Ledge": " |
106 | | - can_use(Hover_Boots) or (logic_forest_outside_backdoor and is_adult and Progressive_Strength_Upgrade)", |
| 111 | + can_use(Hover_Boots) or |
| 112 | + (logic_forest_outside_backdoor and Progressive_Strength_Upgrade and can_jumpslash)", |
107 | 113 | "Forest Temple Bow Region": " |
108 | 114 | Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 3) and is_adult", |
109 | 115 | "Forest Temple Straightened Hall": " |
110 | 116 | Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 2) and can_use(Bow)" |
| 117 | + # Child cannot climb these large blocks |
111 | 118 | } |
112 | 119 | }, |
113 | 120 | { |
|
143 | 150 | }, |
144 | 151 | "exits": { |
145 | 152 | "Forest Temple Falling Room": " |
146 | | - (Small_Key_Forest_Temple, 5) and (Bow or can_use(Dins_Fire))" |
| 153 | + (Small_Key_Forest_Temple, 5) and (Bow or can_use(Dins_Fire))" |
147 | 154 | } |
148 | 155 | }, |
149 | 156 | { |
150 | 157 | "region_name": "Forest Temple Before Boss", |
151 | 158 | "dungeon": "Forest Temple", |
152 | 159 | "locations": { |
153 | | - "Forest Temple Basement Chest": "is_adult or can_child_attack or Nuts", |
| 160 | + "Forest Temple Basement Chest": "True", |
154 | 161 | "Forest Temple GS Basement": "can_use(Hookshot) or can_use(Boomerang)" |
155 | 162 | }, |
156 | 163 | "exits": { |
|
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