@@ -149,10 +149,10 @@ item_row_t item_table[GI_RANDO_MAX] = {
149149 [GI_RUPEE_RED_LOSE ] = ITEM_ROW (0x4D , BROWN_CHEST , 0x86 , -1 , 0x00F6 , 0x017F , 0x6F , no_upgrade , no_effect , -1 , -1 , NULL ), // Red Rupee (Chest Game)
150150 [GI_RUPEE_PURPLE_LOSE ] = ITEM_ROW (0x4D , BROWN_CHEST , 0x87 , -1 , 0x00F7 , 0x017F , 0x71 , no_upgrade , no_effect , -1 , -1 , NULL ), // Purple Rupee (Chest Game)
151151 [GI_HEART_PIECE_WIN ] = ITEM_ROW (0x53 , HEART_CHEST_SMALL , 0x7A , -1 , 0x00FA , 0x00BD , 0x14 , health_upgrade_cap , full_heal , -1 , -1 , NULL ), // Piece of Heart (Chest Game)
152- [GI_DEKU_STICK_UPGRADE_20 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x98 , -1 , 0x0090 , 0x00C7 , 0x1B , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Stick Upgrade (20)
153- [GI_DEKU_STICK_UPGRADE_30 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x99 , -1 , 0x0091 , 0x00C7 , 0x1B , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Stick Upgrade (30)
154- [GI_DEKU_NUT_UPGRADE_30 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x9A , -1 , 0x00A7 , 0x00BB , 0x12 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Nut Upgrade (30)
155- [GI_DEKU_NUT_UPGRADE_40 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x9B , -1 , 0x00A8 , 0x00BB , 0x12 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Nut Upgrade (40)
152+ [GI_DEKU_STICK_UPGRADE_20 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x98 , -1 , 0x0090 , 0x00C7 , 0xA1 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Stick Upgrade (20)
153+ [GI_DEKU_STICK_UPGRADE_30 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x99 , -1 , 0x0091 , 0x00C7 , 0xA1 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Stick Upgrade (30)
154+ [GI_DEKU_NUT_UPGRADE_30 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x9A , -1 , 0x00A7 , 0x00BB , 0xA2 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Nut Upgrade (30)
155+ [GI_DEKU_NUT_UPGRADE_40 ] = ITEM_ROW (0x53 , BROWN_CHEST , 0x9B , -1 , 0x00A8 , 0x00BB , 0xA2 , no_upgrade , no_effect , -1 , -1 , NULL ), // Deku Nut Upgrade (40)
156156 [GI_BULLET_BAG_50 ] = ITEM_ROW (0x53 , GILDED_CHEST , 0x49 , -1 , 0x006C , 0x017B , 0x73 , no_upgrade , no_effect , -1 , -1 , NULL ), // Bullet Bag (50)
157157 [GI_ICE_TRAP ] = ITEM_ROW (0x53 , GILDED_CHEST , 0x41 , -1 , 0x9002 , 0x0000 , 0x00 , no_upgrade , ice_trap_effect , -1 , -1 , NULL ), // Ice Trap
158158
@@ -167,8 +167,8 @@ item_row_t item_table[GI_RANDO_MAX] = {
167167 [GI_PROGRESSIVE_SLINGSHOT ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x00E7 , 0x33 , slingshot_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Slingshot
168168 [GI_PROGRESSIVE_WALLET ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x00D1 , 0x22 , wallet_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Wallet
169169 [GI_PROGRESSIVE_SCALE ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x00DB , 0x2A , scale_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Scale
170- [GI_PROGRESSIVE_NUT_CAPACITY ] = ITEM_ROW ( -1 , BROWN_CHEST , -1 , -1 , -1 , 0x00BB , 0x12 , nut_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Nut Capacity
171- [GI_PROGRESSIVE_STICK_CAPACITY ] = ITEM_ROW ( -1 , BROWN_CHEST , -1 , -1 , -1 , 0x00C7 , 0x1B , stick_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Stick Capacity
170+ [GI_PROGRESSIVE_NUT_CAPACITY ] = ITEM_ROW ( -1 , BROWN_CHEST , -1 , -1 , -1 , 0x00BB , 0xA2 , nut_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Nut Capacity
171+ [GI_PROGRESSIVE_STICK_CAPACITY ] = ITEM_ROW ( -1 , BROWN_CHEST , -1 , -1 , -1 , 0x00C7 , 0xA1 , stick_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Stick Capacity
172172 [GI_PROGRESSIVE_BOMBCHUS ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x00D9 , 0x28 , bombchu_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Bombchus
173173 [GI_PROGRESSIVE_MAGIC_METER ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x00CD , 0x1E , magic_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Magic Meter
174174 [GI_PROGRESSIVE_OCARINA ] = ITEM_ROW ( -1 , GILDED_CHEST , -1 , -1 , -1 , 0x010E , 0x46 , ocarina_upgrade , no_effect , -1 , -1 , NULL ), // Progressive Ocarina
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