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Queued Ice traps on OHKO can lead to the Magic Meter not being refilled properly after death #1618

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@ETR-BTF

Cubsrule21:

@loppy is reporting that multiple queued ice traps back to back in OHKO are causing the magic meter to not refill properly after death. This behavior is first noticed in 6.2.123, but is possible that it's been a thing for longer and just no one ever noticed or reported it

mracsys:

FYI, that's vanilla behavior. if you die immediately on scene load before the magic meter animates to it's value you respawn with however much was displayed

Video: https://discord.com/channels/274180765816848384/438698093354156032/993639515027685548

It seems to be a vanilla bug that's mostly flown under the radar until Potsanity made it easier to queue Ice Traps in this way (see video above).

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    Component: ASM/CChanges some internals of the ASM/C librariesType: BugSomething isn't working

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