Add option to return to title screen from the pause screen after the save prompt.#2339
Add option to return to title screen from the pause screen after the save prompt.#2339owlisnotacat1 wants to merge 19 commits into
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I wanna know if you can use this to death hole wrong warp lol. |
…ting whether to continue or not
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found that that the game fully crashes on wii if the player opens the pause screen |
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99.9999% sure the code is safe on wii now |
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| #include "z64.h" | ||
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| typedef signed char s8; |
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Should probably just add a header that mimics ultratypes.h for these base types
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| #pragma once | |||
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Does our compiler support #pragma once?
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We use a modern version of gcc so it should. Whether we should mix that with headers already using header guards is another question though.
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I've mentioned it before but I'm curious about new glitches being introduced, like for example how it enabled death hole wrong warp when a similar feature was added to the 3ds remake. |
im curious too about the death hole wrong warp, maybe I could bug zfg to test that, as far as the crash I've never personally experienced one a on death save and quit on vc so I'm unsure of whether it crashes or not. but to be fair I don't really think it would be an issue since if you were to die instead of save and quit via the pause screen the crash would still happen anyways. |
this adds a configurable setting that can add the option to return to the title screen from the pause screen removing the need to press the reset button on the n64/wii or dying in game to reset the game.