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Take effective starting items into account for hint reachability#2424

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fenhl merged 1 commit into
OoTRandomizer:Devfrom
fenhl:hint-reachability-effective-starting-items
Oct 4, 2025
Merged

Take effective starting items into account for hint reachability#2424
fenhl merged 1 commit into
OoTRandomizer:Devfrom
fenhl:hint-reachability-effective-starting-items

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@fenhl fenhl commented May 25, 2025

This fixes a false negative in the can_reach_hint function (which determines whether a hint can be reached without the item it's hinting) caused by the search it uses not collecting effective starting items (e.g. the rewards of precompleted dungeons).

@fenhl fenhl added Type: Bug Something isn't working Component: Algorithm Search, Fill, Playthrough, etc Status: Needs Review Someone should be looking at it Component: Hints related to how we help the player labels May 25, 2025
@fenhl fenhl removed the Status: Needs Review Someone should be looking at it label Oct 4, 2025
@fenhl fenhl added this to the next milestone Oct 4, 2025
@fenhl fenhl merged commit 15b4f8e into OoTRandomizer:Dev Oct 4, 2025
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@fenhl fenhl deleted the hint-reachability-effective-starting-items branch October 4, 2025 01:02
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Component: Algorithm Search, Fill, Playthrough, etc Component: Hints related to how we help the player Type: Bug Something isn't working

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