Bugfix for Blue Fire Arrows not being taken into account for the logic when starting with them#2461
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fenhl merged 5 commits intoSep 19, 2025
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…count for logic when having Ice Arrows as a starting item with Blue Fire Arrows enabled.
merge dev
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This should probably do it, have you debugged the code in some way to ensure |
fenhl
requested changes
Sep 19, 2025
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…le if/else checks.
…/Echopixel/OoT-Randomizer-Echopixel into bugfix/starting_blue_fire_arrows
fenhl
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Sep 19, 2025
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My attempt at a fix for #2172. Not 100% on the change being all that's needed, but I put the logic just in
resetin Plandomizer.py and it seems to be reflected inconfigure_effective_starting_itemsas well as being collected byworld.distribution.collect_starters(world.state)