Fast Goron vase#2523
Conversation
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Are you sure this would have the same timing as if the pot still needed to spin? |
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This is actually a concern yeah, and i'm not sure i can confidently answer. |
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How many possible rotation values are there? Would it be feasible to check the math for all of them? |
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Doesn't it move in a circle in addition to rotating? |
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Yes but I assume this doesn't affect the drop selection. |
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The position of the vase matters if you need to go again, perhaps if you got the wrong face or are on shuffled freestandings or need to farm bombs or rupees. The position of the vase matters a lot for whether the throw is even possible, especially if you're not able to use bombs. |
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That's true, I guess we should reset the position as well. |
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I guess you'd have to calculate what the final position and rotation would have been and teleport it. |
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Does the final position depend on timing? If so, does the final position affect the path the pot takes during normal movement, or only its starting point? |
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Yeah I would say if the same prize per throw time is guaranteed then this is a good change, otherwise I would be against it unfortunately. |
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Yeah after looking at the code again, i really can't guarantee this is the same outcome, i'm closing this one, maybe i'll come up with a better way one day. |
In child Goron City, removes the cutscene of the vase spinning when throwing a bomb in it, and makes the item drop instantly instead of waiting for the vase to spin.
2026-01-30.09-16-08.mp4
Testing
Tested that it worked (Retroarch) as can be seen on the video above. Here is a test patch of main dev + this change.
Starting in goron city as child with bombs/dins/magic/sticks.
OotR_test_fast_goron_vase.zip