Hookshot and Climb Anywhere#2537
Conversation
I looked a bit at the climbing following this and have some ideas. (I did this in decomp by editing the walltypes in the array D_80119D90 which looks like what you did?) You can let player open doors while climbing on them by adding this in the beginning of Doors have a Y check whether to allow opening, checked by Climbing up on non-horizontal edges doesn't have climb up animation because the game thinks player is not on the ground the frame after going into climb up action. So considering the game assumes player climbing up is on the ground, I added this to the end of |
Implements two features under one setting:
Logic is not currently implemented for either Glitchless or Advanced. I'm looking for someone willing to put that together, including base development, trick development, and review responses. I personally don't have the time or interest.
Testing
Worked as expected back on 7.1.
There is a quirk with doors where getting too close to a door will make you start climbing it, when you probably want to open it instead. The feature doesn't prevent opening doors.