gfx: fix drawing bugs in drawFrame and fillCircleAA#439
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Graphics2D::drawFrame was drawing the right and bottom edges of frames (unfilled rectangles) one pixel too far to the right and below the correct location, and was leaving the bottom-right pixel where those misplaced line segments met untouched. These two line segments were being drawn at (x + w, …) and (…, y + h) instead of (x + w - 1, …) and (…, y + h - 1).
Graphics2D::fillCircleAA was omitting the center pixel from circles that it drew. The stroke thickness was one pixel less than a circle’s radius leaving a “hole” at each circle’s center, when it was supposed to be filled completely. The stroke thickness needs to be the full size of a circle’s radius in order to ensure that the circle is filled completely.
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Graphics2D::drawFrameandGraphics2D::fillCircleAAwere affected by distinct off-by-one errors that were causing them to draw unfilled rectangles and filled anti-aliased circles incorrectly.