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README.md

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@@ -19,7 +19,7 @@ Valve says the official container runtimes and SDKs are built with `flatdeb-stea
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- A source-visible pipeline.
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- A patch point before package rebuilds.
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- A package-assembled base image rather than a downloaded runtime image.
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- Your previous `umu-sdk` style of customization preserved as an optional final overlay stage.
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- Previous `umu-sdk` customization preserved as an optional final overlay stage.
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## Important scope note
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- `overlays/rootfs/` — optional file overlay copied into the exported rootfs before the final image is built.
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- `scripts/hooks/post-extract.sh` — optional shell customization hook after rootfs export.
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## How the old `umu-sdk` model fits in
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Your old flow was:
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1. pull a prebuilt image,
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2. apply changes,
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3. publish a new image.
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This repo keeps the same *shape* for the last step, but changes the upstream stage:
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1. build the UMU base image from SteamRT package metadata and sources,
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2. tag that as the local base image,
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3. run `docker/overlay.Dockerfile` on top of it,
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4. export artifacts.
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So the “apply changes on top of an image” part survives, but the image you are extending is one you built locally from public SteamRT inputs.
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## Releasing
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Push a tag such as:

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