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Copy pathOriginal.cpp
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227 lines (174 loc) · 6.32 KB
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/*
* Open Fodder
* ---------------
*
* Copyright (C) 2008-2026 Open Fodder
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#include "stdafx.hpp"
cOriginalMap::cOriginalMap(tSharedBuffer pMapFile, tSharedBuffer pSptFile, const bool pCF2) {
load(pMapFile, pSptFile, pCF2);
}
void cOriginalMap::saveHeader() {
uint16* Map = (uint16*)mData->data();
// Map Marker ('ofed')
Map[0x28] = 'fo'; Map[0x29] = 'de';
// Put the map size
writeBEWord(&Map[0x2A], (uint16)mParams.mWidth);
writeBEWord(&Map[0x2B], (uint16)mParams.mHeight);
SetTileTypeInHeader();
}
void cOriginalMap::SetTileTypeInHeader() {
std::string mBaseName = mTileTypes[mParams.mTileType].mName + "base.blk";
std::string mSubName = mTileTypes[mParams.mTileType].mName;
// Only Jungle has a sub1
if (mParams.mTileSub == eTileSub_0 || mParams.mTileType != eTileTypes_Jungle)
mSubName.append("sub0.blk");
else
mSubName.append("sub1.blk");
// Write the base/sub filenames
std::memcpy(mData->data(), mBaseName.c_str(), 11);
std::memcpy(mData->data() + 16, mSubName.c_str(), 11);
}
void cOriginalMap::SetTileTypeFromHeader() {
// Default to Jungle
mParams.mTileType = eTileTypes_Jungle;
mParams.mTileSub = eTileSub_0;
for (auto& TileType : mTileTypes) {
if (TileType.mName[0] != mData->data()[0])
continue;
if (TileType.mName[1] != mData->data()[1])
continue;
if (TileType.mName[2] != mData->data()[2])
continue;
mParams.mTileType = TileType.mType;
break;
}
// Tile Sub
if (mData->data()[16] == '1')
mParams.mTileSub = eTileSub_1;
}
void cOriginalMap::loadCF1Map(tSharedBuffer pMapData) {
mData = pMapData;
SetTileTypeFromHeader();
mParams.mWidth = readBEWord(mData->data() + 0x54);
mParams.mHeight = readBEWord(mData->data() + 0x56);
tool_EndianSwap(mData->data() + 0x60, mData->size() - 0x60);
}
void cOriginalMap::loadCF1Spt(tSharedBuffer pSpriteData, bool pCF2) {
tool_EndianSwap((uint8*)pSpriteData->data(), pSpriteData->size());
uint16* SptPtr = (uint16*)pSpriteData->data();
uint16* SptFileEnd = SptPtr + (pSpriteData->size() / 2);
size_t Sprites = pSpriteData->size() / 8;
mSprites.resize(Sprites < g_Fodder->mParams->mSpritesMax ? g_Fodder->mParams->mSpritesMax : Sprites);
sSprite* Sprite = mSprites.data();
for (uint16 HumanCount = 0; SptPtr != SptFileEnd; ++Sprite) {
if (Sprite >= mSprites.data() + mSprites.size()) {
break;
}
++SptPtr;
Sprite->mSheetIndex = 0x7C;
uint16 ax = HumanCount / 8;
Sprite->field_32 = ax;
++SptPtr;
ax = SptPtr[0];
++SptPtr;
Sprite->mPosX = ax + 0x10;
Sprite->mTargetX = ax + 0x10;
ax = SptPtr[0];
++SptPtr;
Sprite->mPosY = ax;
Sprite->mTargetY = ax;
ax = SptPtr[0];
++SptPtr;
Sprite->mSpriteType = ax;
// 114B
// HACK: Some SPT files don't contain enough null sprites between entries
// This causes some sprites to be overwritten by null/lights on later missions in CF2
if (pCF2) {
if (Sprite > mSprites.data())
if (Sprite->mSpriteType == 4 && (Sprite - 1)->mSpriteType >= 114 && (Sprite - 1)->mSpriteType <= 117) {
if ((Sprite + 1) >= (mSprites.data() + mSprites.size())) {
break;
}
++Sprite;
}
}
}
}
bool cOriginalMap::load(tSharedBuffer pMapFile, tSharedBuffer pSptFile, const bool pCF2) {
loadCF1Map(pMapFile);
loadCF1Spt(pSptFile, pCF2);
return true;
}
bool cOriginalMap::save(std::string pFilename, const bool CF1) {
if (pFilename.find(".map") == pFilename.npos) {
pFilename.append(".map");
}
saveHeader();
saveCF1Map(pFilename);
return saveCF1Sprites(pFilename);
}
bool cOriginalMap::saveCF1Map(const std::string& pFilename) {
std::ofstream outfile(pFilename, std::ofstream::binary);
// The original game stores the maps in big endian
tool_EndianSwap(mData->data() + 0x60, mData->size() - 0x60);
outfile.write((const char*)mData->data(), mData->size());
outfile.close();
// Now we can swap it back to little endian
tool_EndianSwap(mData->data() + 0x60, mData->size() - 0x60);
return true;
}
bool cOriginalMap::saveCF1Sprites(std::string pFilename) {
// Replace .map with .spt
pFilename.replace(pFilename.length() - 3, pFilename.length(), "spt");
std::ofstream outfile(pFilename, std::ofstream::binary);
// Number of sprites in use
size_t SpriteCount = std::count_if(std::begin(mSprites), std::end(mSprites), [](sSprite& l) {
return l.mPosX != -32768 && l.mPosX != -1;
});
auto MapSpt = tSharedBuffer(new std::vector<uint8>());
MapSpt->resize(SpriteCount * 0x0A);
uint8* SptPtr = MapSpt->data();
// Cheap way of writing human players first
for (const auto& SpriteIT : mSprites) {
if (SpriteIT.mPosX == -1 || SpriteIT.mPosX == -32768)
continue;
if (SpriteIT.mSpriteType != eSprite_Player)
continue;
writeBEWord(SptPtr, 0x7C); SptPtr += 2; // Direction
writeBEWord(SptPtr, 0x00); SptPtr += 2; // Ignored
writeBEWord(SptPtr, SpriteIT.mPosX - 0x10); SptPtr += 2; // X
writeBEWord(SptPtr, SpriteIT.mPosY); SptPtr += 2; // Y
writeBEWord(SptPtr, SpriteIT.mSpriteType); SptPtr += 2; // Type
}
// Now write out all other players
for (const auto& SpriteIT : mSprites) {
if (SpriteIT.mPosX == -1 || SpriteIT.mPosX == -32768)
continue;
if (SpriteIT.mSpriteType == eSprite_Player)
continue;
writeBEWord(SptPtr, 0x7C); SptPtr += 2; // Direction
writeBEWord(SptPtr, 0x00); SptPtr += 2; // Ignored
writeBEWord(SptPtr, SpriteIT.mPosX - 0x10); SptPtr += 2; // X
writeBEWord(SptPtr, SpriteIT.mPosY); SptPtr += 2; // Y
writeBEWord(SptPtr, SpriteIT.mSpriteType); SptPtr += 2; // Type
}
outfile.write((const char*)MapSpt->data(), MapSpt->size());
outfile.close();
return true;
}