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Main.java
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179 lines (147 loc) · 6.28 KB
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package com.mygame;
import com.jme3.app.SimpleApplication;
import com.jme3.bounding.BoundingBox;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import jme3utilities.sky.SkyControl;
import jme3utilities.sky.StarsOption;
import jme3utilities.sky.SunAndStars;
/**
* This is the Main Class of your Game. You should only do initialization here.
* Move your Logic into AppStates or Controls
* @author normenhansen
*/
public class Main extends SimpleApplication {
private final Vector3f playerWalkDirection = Vector3f.ZERO;
private boolean left = false;
private boolean right = false;
private boolean up = false;
private boolean down = false;
private CharacterControl playerControl;
private Camera camera;
private Vector3f camDir;
private Vector3f camLeft;
public static void main(String[] args) {
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp() {
camera = getCamera();
var scene = assetManager.loadModel("Scenes/yivysky-osm.j3o");
var bulletAppState = new BulletAppState();
bulletAppState.setDebugEnabled(true);
stateManager.attach(bulletAppState);
setupLight();
setupSky();
rootNode.attachChild(scene);
var floor = rootNode.getChild("Floor");
var floorControl = new RigidBodyControl(0);
floor.addControl(floorControl);
bulletAppState.getPhysicsSpace().add(floorControl);
var player = rootNode.getChild("Player");
var box = (BoundingBox) player.getWorldBound();
var radius = box.getXExtent();
var height = box.getYExtent();
var shape = new CapsuleCollisionShape(radius, height);
playerControl = new CharacterControl(shape, 1.0f);
player.addControl(playerControl);
bulletAppState.getPhysicsSpace().add(playerControl);
this.getFlyByCamera().setEnabled(false);
var chaseCamera = new ChaseCamera(camera, player, inputManager);
addInputMappings();
}
private void setupLight() {
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-.5f,-.5f,-.5f).normalizeLocal());
rootNode.addLight(sun);
rootNode.addLight(new AmbientLight());
rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
var shadowRenderer
= new DirectionalLightShadowRenderer(assetManager, 4_096, 4);
ViewPort viewPort = getViewPort();
viewPort.addProcessor(shadowRenderer);
shadowRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
shadowRenderer.setLight(sun);
shadowRenderer.setShadowIntensity(0.3f);
shadowRenderer.setShadowZExtend(256f);
shadowRenderer.setShadowZFadeLength(128f);
}
private void setupSky() {
// var sky = SkyFactory.createSky(assetManager,
// "Textures/Sky/Bright/BrightSky.dds",
// SkyFactory.EnvMapType.CubeMap);
//
var sky = new SkyControl(assetManager, camera,
0.5f, StarsOption.TopDome, true);
rootNode.addControl(sky);
sky.setSolarDiameter(0.1f);
sky.setCloudsRate(0.7f);
sky.setCloudiness(0.8f);
sky.setCloudsYOffset(0.4f);
SunAndStars sunAndStars = sky.getSunAndStars();
sunAndStars.setHour(16f); // 4 p.m.
sunAndStars.setObserverLatitude(0.63f); // 36 degrees north
sky.setEnabled(true);
}
private void addInputMappings() {
inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("Down", new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping("Jump", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(createInputListener(), "Up", "Down", "Left", "Right", "Jump");
}
private ActionListener createInputListener() {
return (name, keyPressed, tpf) -> {
if (name.equals("Up") ) {
up = keyPressed;
} else if (name.equals("Down")) {
down = keyPressed;
} else if (name.equals("Left")) {
left = keyPressed;
} else if (name.equals("Right")) {
right = keyPressed;
} else if (name.equals("Jump")) {
playerControl.jump();
}
};
}
@Override
public void simpleUpdate(float tpf) {
camDir = camera.getDirection().clone();
camLeft = camera.getLeft().clone();
camDir.y = 0;
camLeft.y = 0;
camDir.normalizeLocal();
camLeft.normalizeLocal();
playerWalkDirection.set(0, 0, 0);
if (left) playerWalkDirection.addLocal(camLeft);
if (right) playerWalkDirection.addLocal(camLeft.negate() );
if (up) playerWalkDirection.addLocal(camDir);
if (down) playerWalkDirection.addLocal(camDir.negate());
playerWalkDirection.multLocal(10f).multLocal(tpf);
playerControl.setWalkDirection(playerWalkDirection);
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
}
}