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SoundObject.SoundObjectData is now readonly in the UI
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Gui/ViewModels/LocoTypes/Objects/SoundViewModel.cs

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@@ -18,6 +18,7 @@ public uint32_t Volume
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set => Model.Volume = value;
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}
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[ReadOnly(true)]
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public SoundObjectData SoundObjectData
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{
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get => Model.SoundObjectData;

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