@@ -195,9 +195,9 @@ private static IEnumerable<ImageTableGroup> CreateVehicleGroups(VehicleObject mo
195195 {
196196 var flatImageIdStart = offset ;
197197 bodySprite . _FlatYawAccuracy = GetYawAccuracyFlat ( bodySprite . NumFlatRotationFrames ) ;
198- bodySprite . _NumFramesPerRotation = ( uint8_t ) ( bodySprite . NumAnimationFrames * bodySprite . NumCargoFrames * bodySprite . NumRollFrames + ( bodySprite . Flags . HasFlag ( BodySpriteFlags . HasBrakingLights ) ? 1 : 0 ) ) ;
198+ bodySprite . _NumPermutationsPerRotation = ( uint8_t ) ( bodySprite . NumAnimationFrames * bodySprite . NumCargoFrames * bodySprite . NumRollFrames + ( bodySprite . Flags . HasFlag ( BodySpriteFlags . HasBrakingLights ) ? 1 : 0 ) ) ;
199199
200- var numFlatFrames = bodySprite . _NumFramesPerRotation * bodySprite . NumFlatRotationFrames ;
200+ var numFlatFrames = bodySprite . _NumPermutationsPerRotation * bodySprite . NumFlatRotationFrames ;
201201 offset += numFlatFrames / symmetryMultiplier ;
202202
203203 yield return new ( $ "[bodySprite { counter } ] flat", imageList [ flatImageIdStart ..offset ] ) ;
@@ -206,7 +206,7 @@ private static IEnumerable<ImageTableGroup> CreateVehicleGroups(VehicleObject mo
206206 if ( bodySprite . Flags . HasFlag ( BodySpriteFlags . HasGentleSprites ) )
207207 {
208208 {
209- var numGentleTransitionFrames = bodySprite . _NumFramesPerRotation * 4 ; // transition frames up/down deg6
209+ var numGentleTransitionFrames = bodySprite . _NumPermutationsPerRotation * 4 ; // transition frames up/down deg6
210210
211211 // gentle transition up
212212 {
@@ -225,7 +225,7 @@ private static IEnumerable<ImageTableGroup> CreateVehicleGroups(VehicleObject mo
225225
226226 {
227227 bodySprite . _SlopedYawAccuracy = GetYawAccuracySloped ( bodySprite . NumSlopedRotationFrames ) ;
228- var numGentleFrames = bodySprite . _NumFramesPerRotation * bodySprite . NumSlopedRotationFrames ; // up/down deg12
228+ var numGentleFrames = bodySprite . _NumPermutationsPerRotation * bodySprite . NumSlopedRotationFrames ; // up/down deg12
229229
230230 // gentle up
231231 {
@@ -245,7 +245,7 @@ private static IEnumerable<ImageTableGroup> CreateVehicleGroups(VehicleObject mo
245245 if ( bodySprite . Flags . HasFlag ( BodySpriteFlags . HasSteepSprites ) )
246246 {
247247 {
248- var numSteepTransitionFrames = bodySprite . _NumFramesPerRotation * 4 ; // transition frames up/down deg18
248+ var numSteepTransitionFrames = bodySprite . _NumPermutationsPerRotation * 4 ; // transition frames up/down deg18
249249
250250 // steep transition up
251251 {
@@ -263,7 +263,7 @@ private static IEnumerable<ImageTableGroup> CreateVehicleGroups(VehicleObject mo
263263 }
264264
265265 {
266- var numSteepFrames = bodySprite . NumSlopedRotationFrames * bodySprite . _NumFramesPerRotation ; // up/down deg25
266+ var numSteepFrames = bodySprite . NumSlopedRotationFrames * bodySprite . _NumPermutationsPerRotation ; // up/down deg25
267267
268268 // steep up
269269 {
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