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Copy file name to clipboardExpand all lines: apps/launcher/ui/settingspage.ui
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<propertyname="toolTip">
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<string><html><head/><body><p>Normally environment map reflections aren't affected by lighting, which makes environment-mapped (and thus bump-mapped objects) glow in the dark.
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Morrowind Code Patch includes an option to remedy that by doing environment-mapping before applying lighting, this is the equivalent of that option.
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Affected objects will use shaders.
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</p></body></html></string>
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</property>
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<propertyname="text">
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<widgetclass="QLabel"name="lightingMethodLabel">
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<propertyname="toolTip">
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<string><html><head/><body><p>Set the internal handling of light sources.</p>
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<p>"Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p>"Shaders (compatibility)" It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p>"Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></string>
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