You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"description": "Takes composite/RF/VHS NES footage and attempts to restore it to RGB quality. Assumes footage has been properly deinterlaced via field duplication from 240p to 480p/720p/etc. Note that:\n\n* All footage was captured in 240p/480p/720p NTSC.\n* RGB footage was captured via an AV Famicom with the RGB Blaster via the Retrotink 2x or GBS Control.\n* The model was trained exclusively on individual frames, so it can't fix things like dropouts.\n* The even and odd fields of NES composite tend to be a bit...different from each other, so there will be some jitter at 60fps.\n* I don't have access to an NES Toploader, so I wouldn't expect it to fix the jailbars very well.\n\nCompared to the OmniSR variant of this model, this version runs more quickly (despite the larger model file size), and should do a good job on footage captured directly from the console using composite. If your footage is from a VHS tape or was captured over RF, the slower OmniSR model is probably a better choice.\n\nRevision History:\n\n* 1.5.0 (09/17/2025): Added \"Small\" version of model",
"description": "Takes composite/RF/RGB/VHS Genesis footage and attempts to restore it to RGB quality. Assumes footage has been properly deinterlaced via field duplication from 240p to 480p/720p/etc. Note that:\n\n* All footage was captured in 240p/480p/720p NTSC.\n* Ground truth RGB footage was captured via a triple-bypassed Model 2 Genesis with new capacitors via the Retrotink 2x or GBS Control. Other footage was captured from various Model 1 Genesis consoles (with and without the \"High Definition Graphics\" mark).\n* The model was trained exclusively on individual frames, so it can't fix things like dropouts.\n* Should help fix color, blur, and jailbars.\n* Cannot un-dither fully blended pixels.\n\nCompared to the OmniSR variant of this model, this version runs more quickly (despite the larger model file size), and should do a good job on footage captured directly from the console using composite or RGB. If your footage is from a VHS tape or was captured over RF, the slower OmniSR model is probably a better choice.\n\nRevision History:\n\n1.0.0 (09/16/2025): Initial release.",
Copy file name to clipboardExpand all lines: data/models/2x-DigitalPokemon-l.json
+18-12Lines changed: 18 additions & 12 deletions
Original file line number
Diff line number
Diff line change
@@ -7,8 +7,8 @@
7
7
"cartoon",
8
8
"general-upscaler"
9
9
],
10
-
"description": "This model is designed to upscale the standard definition digital era of the Pokémon anime, which runs from late season 5 (Master Quest) to early season 12 (Galactic Battles). During this time, the show was animated digitally in a 4:3 ratio. This process was also used for Mewtwo Returns, most of Pokémon Chronicles, and the Mystery Dungeon specials.\n\nAdvice/Known Limitations:\n* This OmniSR model can occasionally produce black frames when run in fp16 mode. This seems to be more common in the TPCi era (seasons 9 and later). The issue is sporadic enough that it probably makes sense to do a first pass in fp16, then re-upscale any affected shots in fp32.\n* I recommend using QTGMC on a preset of \"Slow\" or slower for deinterlacing. While the show is primarily animated at 12/24 fps, some elements like backgrounds are animated at a full 60i.\n* The model is not great at handling fonts, particularly the italicized text in the episode credits. This is despite including font images in the training data,.",
11
-
"date": "2025-01-05",
10
+
"description": "This model is designed to upscale the standard definition digital era of the Pokémon anime, which runs from late season 5 (Master Quest) to early season 12 (Galactic Battles). During this time, the show was animated digitally in a 4:3 ratio. This process was also used for Mewtwo Returns, most of Pokémon Chronicles, and the Mystery Dungeon specials.\n\nAdvice/Known Limitations:\n* This OmniSR model can occasionally produce black frames when run in fp16 mode. This seems to be more common in the TPCi era (seasons 9 and later). The issue is sporadic enough that it probably makes sense to do a first pass in fp16, then re-upscale any affected shots in fp32.\n* I recommend using QTGMC on a preset of \"Slow\" or slower for deinterlacing. While the show is primarily animated at 12/24 fps, some elements like backgrounds are animated at a full 60i, particularly for the Diamond & Pearl era, which increased the base animation frame rate to 15 fps.\n* The model is not great at handling fonts, particularly the italicized text in the episode credits. This is despite including font images in the training data.\n\nVersion History:\n\n* 1.1.0 (9/16/2025): Added images from SD portion of season 12, augmented training to better handle slightly resized images.\n* 1.0.0: Initial Release",
Copy file name to clipboardExpand all lines: data/models/2x-DigitalPokemon-s.json
+17-11Lines changed: 17 additions & 11 deletions
Original file line number
Diff line number
Diff line change
@@ -7,7 +7,7 @@
7
7
"cartoon",
8
8
"general-upscaler"
9
9
],
10
-
"description": "This model is designed to upscale the standard definition digital era of the Pokémon anime, which runs from late season 5 (Master Quest) to early season 12 (Galactic Battles). During this time, the show was animated digitally in a 4:3 ratio. This process was also used for Mewtwo Returns, most of Pokémon Chronicles, and the Mystery Dungeon specials.\n\nAdvice/Known Limitations:\n* I recommend using QTGMC on a preset of \"Slow\" or slower for deinterlacing. While the show is primarily animated at 12/24 fps, some elements like backgrounds are animated at a full 60i.\n* The model is not great at handling fonts, particularly the italicized text in the episode credits. This is despite including font images in the training data,.",
10
+
"description": "This model is designed to upscale the standard definition digital era of the Pokémon anime, which runs from late season 5 (Master Quest) to early season 12 (Galactic Battles). During this time, the show was animated digitally in a 4:3 ratio. This process was also used for Mewtwo Returns, most of Pokémon Chronicles, and the Mystery Dungeon specials.\n\nAdvice/Known Limitations:\n* I recommend using QTGMC on a preset of \"Slow\" or slower for deinterlacing. While the show is primarily animated at 12/24 fps, some elements like backgrounds are animated at a full 60i, particularly for the Diamond & Pearl era, which increased the base animation frame rate to 15 fps.\n* The model is not great at handling fonts, particularly the italicized text in the episode credits. This is despite including font images in the training data.\n\nVersion History:\n\n* 1.1.0 (9/16/2025): Added images from SD portion of season 12, augmented training to better handle slightly resized images.\n* 1.0.0: Initial Release",
0 commit comments