New PIC, PIT, OPL3, Adlib Gold, DMA, many SB improvements#1427
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CodeQL found more than 20 potential problems in the proposed changes. Check the Files changed tab for more details.
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here is a test with the Adlib Gold and Dune: https://www.youtube.com/watch?v=_cEEsm5jE7c Dune is one of the very few games that can use not only the Adlib Gold, but also its AdLib Gold Surround Module, which is also emulated now. Here is more information about the Adlib Gold card itself: |
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However, PCM still has dropouts and cutoffs. Tested with CFGCPU, in Debug mode, with fixed cycles at 3000. Tested with commit 1b68ec0 This at least has to be fixed. |
maximilien-noal
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PCM still has cutoffs in debug mode with cfgcpu
It should be much better now. I saw an IRQ storm in the logs because of cyclic Pump requests and very small chunks being read per pump. One remark regarding the slowness: The time source for OPL and Adlib gold is the PIC Ticker. If the emulation runs much slower than the target cycles, it will be played back too slowly. Another thing is an open to do that I left in code: Time Scaling is unimplemented right now, the property is there but has no effect. |
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Another issue is that the Breakpoint Tests won't work reliably and will lockup my computer... I have no clue yet what the cause is. |
maximilien-noal
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test with commit:
940cdebf7476670df1234d500ecff567906d575a
and arguments:
--CfgCpu -e "C:\Jeux\ABWFR\DUNECDVF\C\DUNECD\DNCDPRG.EXE" -a "ADG388 SBP2227"
In Debug Mode with debugger attached.
I had several issues:
- Irulan tends to desync in the intro video
- Adlib Gold music was too fast
- Allowing more than 3000 cycles with the UI (tested up to 10000) made emulation and music slower
IRULAN_DESYNC.mp4
Time multiplier value wasn't modified in the UI.
Notes:
- Cycles/ms reported often drops below 3000 cycles (down to 750, or even 180), but it's the same on master branch.
@codengine we can look at these issues together if you prefer.
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Pull Request Overview
This pull request introduces a major overhaul of the sound and timing subsystems, replacing significant portions of the audio and hardware emulation infrastructure. The changes include:
- New OPL3 implementation: Full Nuked-OPL3 emulator port with AdLib Gold support
- New PIT architecture: Complete rewrite of the Programmable Interval Timer with event-driven scheduling
- New PIC/DMA systems: Dual PIC controller and DMA subsystem replacements
- I/O abstraction layer: New delegate-based I/O system (
IoSystem,IoReadHandler,IoWriteHandler) - Audio processing: AdLib Gold stereo processing, surround processing, and supporting filters
Reviewed Changes
Copilot reviewed 129 out of 184 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
src/Spice86.Libs/Sound/Devices/NukedOpl3/* |
Nuked-OPL3 emulator port including chip core, operators, channels, envelopes, LFO, I/O layer, and lookup tables |
src/Spice86.Libs/Sound/Devices/AdlibGold/* |
AdLib Gold device implementation with stereo/surround processors |
src/Spice86.Libs/Sound/Devices/YM7128B/LICENSE |
BSD 2-Clause license for YM7128B surround chip emulator |
src/Spice86.Libs/Sound/Common/* |
Audio frame structure and math utilities for decibel/gain conversions |
src/Spice86.Core/Emulator/Devices/Timer/PitTimer.cs |
Complete PIT reimplementation with deterministic event scheduling |
src/Spice86.Core/Emulator/VM/PicPitCpuState.cs |
Shared execution slice state for PIC/PIT scheduler integration |
src/Spice86.Core/Emulator/VM/EmulationLoop.cs |
Refactored emulation loop using slice-based scheduling and PIC queue |
src/Spice86.Core/Emulator/IOPorts/IoSystem.cs |
New delegate-based I/O port management system |
src/Spice86.Core/Emulator/VM/CpuSpeedLimit/* |
Simplified cycle limiting (removed NullCycleLimiter, CycleLimiterBase) |
src/Spice86.Core/Emulator/InterruptHandlers/Bios/DefaultIrqHandler.cs |
Default BIOS IRQ handler for unhandled hardware interrupts |
Comments suppressed due to low confidence (2)
src/Spice86.Core/Emulator/VM/EmulationLoop.cs:1
- The
_timeMultiplierfield is declared but never read. The TODO comment at line 89 inPitTimer.csindicates time multiplier support is not yet implemented. Either implement the feature or remove the field to avoid maintaining unused code.
namespace Spice86.Core.Emulator.VM;
src/Spice86.Core/Emulator/Devices/Timer/PitTimer.cs:90
- The
_timeMultiplierfield is set inSetTimeMultiplierbut never applied to any timing calculations. This contradicts the documented purpose of the method. Either implement the multiplier in the delay/frequency calculations or remove the field and method.
// TODO: Implement time Multiplier
private double _timeMultiplier = 1.0;
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Breakpoint test is mostly broken (perhaps because of missing Instruction-based limiting) needs to be fixed before merging. The license of the emulator needs to be compatible too. |
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| foreach (int index in fourOp) { | ||
| Opl3Operator slot = _chip.Slots[index]; | ||
| slot.EnvelopeGeneratorOutput = 511; | ||
| slot.EnvelopeGeneratorLevel = 571; | ||
| slot.EnvelopeGeneratorState = (byte)EnvelopeGeneratorStage.Sustain; | ||
| slot.RegFrequencyMultiplier = 1; | ||
| slot.RegKeyScaleLevel = 1; | ||
| slot.RegTotalLevel = 15; | ||
| slot.RegAttackRate = 15; | ||
| slot.RegDecayRate = 1; | ||
| slot.RegSustainLevel = 5; | ||
| slot.RegReleaseRate = 3; | ||
| } |
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AI 6 months ago
To resolve the issue, replace the explicit foreach loop over indices with a loop over the mapped operator objects by applying .Select(index => _chip.Slots[index]) to the array of indices. Thus, instead of looping over integers and doing the mapping inside the loop, we loop directly over the mapped Opl3Operator objects. The only change required is to replace:
foreach (int index in fourOp) {
Opl3Operator slot = _chip.Slots[index];
...
}with
foreach (Opl3Operator slot in fourOp.Select(index => _chip.Slots[index])) {
...
}This requires using System.Linq; for the Select extension method. Since the code snippet does not currently include that import, add it at the top among the other using statements.
Files/regions to change:
- Add
using System.Linq;at the top (after the existingusingblock). - Change the loop on line 102–114 to the LINQ form.
| @@ -8,6 +8,7 @@ | ||
| using Spice86.Libs.Sound.Devices.NukedOpl3; | ||
| using Spice86.Shared.Interfaces; | ||
| using Spice86.Shared.Utils; | ||
| using System.Linq; | ||
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| /// <summary> | ||
| /// Virtual device which emulates OPL3 FM sound. | ||
| @@ -99,8 +100,7 @@ | ||
| /// </summary> | ||
| private void InitializeToneGenerators() { | ||
| int[] fourOp = [0, 1, 2, 6, 7, 8, 12, 13, 14]; | ||
| foreach (int index in fourOp) { | ||
| Opl3Operator slot = _chip.Slots[index]; | ||
| foreach (Opl3Operator slot in fourOp.Select(index => _chip.Slots[index])) { | ||
| slot.EnvelopeGeneratorOutput = 511; | ||
| slot.EnvelopeGeneratorLevel = 571; | ||
| slot.EnvelopeGeneratorState = (byte)EnvelopeGeneratorStage.Sustain; |
| foreach (int index in twoOp) { | ||
| Opl3Operator slot = _chip.Slots[index]; | ||
| slot.EnvelopeGeneratorOutput = 511; | ||
| slot.EnvelopeGeneratorLevel = 511; | ||
| slot.EnvelopeGeneratorState = (byte)EnvelopeGeneratorStage.Sustain; | ||
| slot.RegKeyScaleRate = 1; | ||
| slot.RegFrequencyMultiplier = 1; | ||
| slot.RegAttackRate = 15; | ||
| slot.RegDecayRate = 2; | ||
| slot.RegSustainLevel = 7; | ||
| slot.RegReleaseRate = 4; | ||
| } |
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AI 6 months ago
To fix this issue, replace the foreach (int index in twoOp) loop (lines 117–128) with a foreach over a LINQ Select, mapping each index in twoOp to the corresponding slot object (_chip.Slots[index]). This is best achieved by replacing the variable index entirely with a direct loop over the mapped sequence. The code performing the assignments can then proceed without modification to the slot variable. To support this, ensure that the required using System.Linq; directive is present at the top of the file.
The edit applies only to the loop at lines 117–128, and possibly the imports at the top if LINQ (System.Linq) is not present.
| @@ -9,6 +9,7 @@ | ||
| using Spice86.Shared.Interfaces; | ||
| using Spice86.Shared.Utils; | ||
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| using System.Linq; | ||
| /// <summary> | ||
| /// Virtual device which emulates OPL3 FM sound. | ||
| /// </summary> | ||
| @@ -114,8 +115,7 @@ | ||
| } | ||
|
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| int[] twoOp = [3, 4, 5, 9, 10, 11, 15, 16, 17]; | ||
| foreach (int index in twoOp) { | ||
| Opl3Operator slot = _chip.Slots[index]; | ||
| foreach (Opl3Operator slot in twoOp.Select(index => _chip.Slots[index])) { | ||
| slot.EnvelopeGeneratorOutput = 511; | ||
| slot.EnvelopeGeneratorLevel = 511; | ||
| slot.EnvelopeGeneratorState = (byte)EnvelopeGeneratorStage.Sustain; |
| } | ||
|
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| [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
| private void Generate4ChResampledCore( |
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The best way to fix this issue is to replace the four ref parameters with a single struct (or named tuple) that encapsulates all four channel outputs. This struct can be returned from the method, eliminating the need for multiple ref outputs. Specifically:
- Define a private struct (e.g.,
ResampledChannels) with fourshortfields/properties:Channel0,Channel1,Channel2, andChannel3. - Change the signature of
Generate4ChResampledCore(lines 689-724) to return this struct, with norefparameters. - In the calling code (lines 680–685), call the method, capture the returned struct, and write its four values back into the span, preserving the previous assignment behavior.
- No new imports are needed; defining a simple struct suffices.
- Do not alter method logic or channel ordering.
| @@ -671,29 +671,35 @@ | ||
| buffer[1] = temp[1]; | ||
| } | ||
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| private struct ResampledChannels { | ||
| public short Channel0; | ||
| public short Channel1; | ||
| public short Channel2; | ||
| public short Channel3; | ||
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| public ResampledChannels(short ch0, short ch1, short ch2, short ch3) { | ||
| Channel0 = ch0; | ||
| Channel1 = ch1; | ||
| Channel2 = ch2; | ||
| Channel3 = ch3; | ||
| } | ||
| } | ||
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| /* Original C: void OPL3_Generate4ChResampled(opl3_chip *chip, int16_t *buf4) */ | ||
| private void Generate4ChResampledCore(Span<short> buffer) { | ||
| if (buffer.Length < 4) { | ||
| throw new ArgumentException("Buffer must contain at least four samples.", nameof(buffer)); | ||
| } | ||
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| ref short destination = ref MemoryMarshal.GetReference(buffer); | ||
| Generate4ChResampledCore( | ||
| ref destination, | ||
| ref Unsafe.Add(ref destination, 1), | ||
| ref Unsafe.Add(ref destination, 2), | ||
| ref Unsafe.Add(ref destination, 3)); | ||
| var result = Generate4ChResampledCore(); | ||
| buffer[0] = result.Channel0; | ||
| buffer[1] = result.Channel1; | ||
| buffer[2] = result.Channel2; | ||
| buffer[3] = result.Channel3; | ||
| } | ||
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| [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
| private void Generate4ChResampledCore( | ||
| // ReSharper disable RedundantAssignment | ||
| ref short channel0, | ||
| ref short channel1, | ||
| ref short channel2, | ||
| ref short channel3 | ||
| // ReSharper restore RedundantAssignment | ||
| ) { | ||
| private ResampledChannels Generate4ChResampledCore() { | ||
| while (RateRatio != 0 && SampleCounter >= RateRatio) { | ||
| OldSamples[0] = Samples[0]; | ||
| OldSamples[1] = Samples[1]; | ||
| @@ -704,6 +701,7 @@ | ||
| SampleCounter -= RateRatio; | ||
| } | ||
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| short channel0, channel1, channel2, channel3; | ||
| if (RateRatio != 0) { | ||
| channel0 = (short)(((OldSamples[0] * (RateRatio - SampleCounter)) + (Samples[0] * SampleCounter)) / | ||
| RateRatio); | ||
| @@ -721,6 +719,7 @@ | ||
| } | ||
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| SampleCounter += 1 << ResampleFractionBits; | ||
| return new ResampledChannels(channel0, channel1, channel2, channel3); | ||
| } | ||
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| /* Original C: void OPL3_GenerateResampled(opl3_chip *chip, int16_t *buf) */ |
…er, and Adlib Gold PR (#1457) * Initial exploration of breakpoint test failures Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Fix execution and cycle breakpoint checking Add CheckExecutionBreakPoints() call after each CPU instruction execution in both CPU and CfgCpu. This ensures that execution address breakpoints and cycle breakpoints are checked after every instruction, not just once per execution slice. - CPU.cs: Call CheckExecutionBreakPoints() after incrementing cycles - CfgCpu.cs: Store EmulatorBreakpointsManager and call CheckExecutionBreakPoints() after incrementing cycles This fixes: - TestExecutionBreakpoints (both CPU modes) ✓ - TestMemoryBreakpoints (both CPU modes) ✓ - TestIoBreakpoints (both CPU modes) ✓ - TestProgrammaticInterruptBreakpoints (both CPU modes) ✓ Still failing: - TestExternalInterruptBreakpoints (both CPU modes) - expects 356 int 0x8 triggers, gets 11 - This test was already failing before our changes - Issue appears to be with PIT/PIC interrupt delivery, not breakpoint mechanism - Further investigation needed Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Enable fixed breakpoint tests and document remaining issue Remove Skip attributes from all passing breakpoint tests. Document the remaining TestExternalInterruptBreakpoints failure as a PIT/PIC event delivery issue, not a breakpoint mechanism issue. Test results: - ✓ TestMemoryBreakpoints (both CPU modes) - ✓ TestExecutionBreakpoints (both CPU modes) - FIXED - ✓ TestIoBreakpoints (both CPU modes) - ✓ TestProgrammaticInterruptBreakpoints (both CPU modes) - ⚠ TestExternalInterruptBreakpoints (skipped) - PIT/PIC bug, not breakpoints 8/10 test configurations passing. The breakpoint mechanism is fully functional. Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Split breakpoint checking into address and cycle checks Added CheckExecutionAddressBreakPoints() and CheckCycleBreakPoints() methods to EmulatorBreakpointsManager: - CheckExecutionAddressBreakPoints() is called BEFORE instruction execution to allow instruction overrides - CheckCycleBreakPoints() is called AFTER instruction execution for accurate cycle counts - Removed CheckExecutionBreakPoints() call from EmulationLoop.RunSlice() This approach ensures breakpoints are checked for every instruction execution, not just at slice boundaries. Status: - BreakpointTests: 8/10 passing (TestExternalInterruptBreakpoints still has PIT/PIC bug) - CSharpOverrideHelperTest.TestActualInCodeOverrides: Still failing both CPU modes The override test failures suggest a timing or state issue with how execution address breakpoints interact with the instruction execution flow. Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Fix breakpoint tests by calling CheckExecutionBreakPoints in inner loop Based on feedback, moved CheckExecutionBreakPoints() to the inner instruction execution loop in EmulationLoop.RunSlice() to match master's approach while preserving the new PIC event system. Solution: - Reverted CPU.cs and CfgCpu.cs to original state (no breakpoint checking in CPU classes) - Moved CheckExecutionBreakPoints() from start of RunSlice() to the inner loop (before each instruction) - This ensures breakpoints are checked before every instruction execution, not just once per slice Test Results: ✅ All BreakpointTests passing (8/8 configurations) - TestMemoryBreakpoints: PASS - TestExecutionBreakpoints: PASS - TestIoBreakpoints: PASS - TestProgrammaticInterruptBreakpoints: PASS - TestExternalInterruptBreakpoints: SKIP (PIT/PIC timer event generation issue - separate from breakpoints) ✅ All CSharpOverrideHelperTest passing (2/2 configurations) - TestActualInCodeOverrides (both CPU modes): PASS Overall: 585/587 tests passing (99.7%), with only the PIT/PIC timer issue remaining to investigate. Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * chore: update TODO comment Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Remove skip attribute from TestExternalInterruptBreakpoints to expose the failure Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Add debug logging to PIT and DualPic Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Fix timer interrupt generation by implementing InstructionsPerSecond support The issue was that the new PIT/PIC event system wasn't using the InstructionsPerSecond configuration option. The old timer model decremented counters once per CPU instruction, while the new model uses time-based event scheduling with ms precision. Changes: 1. Modified CycleLimiterFactory to use InstructionsPerSecond/1000 as cycles per ms when configured 2. Added tolerance to TestExternalInterruptBreakpoints to account for timing variations 3. Removed unused Configuration parameter from PitTimer (not needed after cycle limiter fix) The fix ensures backward compatibility: when InstructionsPerSecond is set, the emulator uses instruction-based timing (100 cycles/ms for 100K IPS) instead of the default real-mode timing (3000 cycles/ms). Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * Address code review feedback - Use Math.Round for cycle calculation to avoid truncation - Clarify that configuration parameter is reserved for future use - Calculate tolerance dynamically as 1% of expected value Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> * refactor: don't pass Configuration if not used Signed-off-by: Maximilien Noal <noal.maximilien@gmail.com> * refactor: private method static again --------- Signed-off-by: Maximilien Noal <noal.maximilien@gmail.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: maximilien-noal <1087524+maximilien-noal@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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performance is great. only tests need to pass. |
Description of Changes
New PIC, PIC, DMA, SIMD Instructions for audio processing, new OPL3, Adlib Gold and many, many other changes...
Currently missing or broken:
Rationale behind Changes
I guess Max would be happy ;)
Suggested Testing Steps
Test games thoroughly.