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…ile-scaled grain rendering, bindings, registration, and unit tests. Also update Analog Tape artifact scaling so preview and export sizes stay visually consistent.
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## develop #1063 +/- ##
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+ Coverage 66.15% 68.34% +2.18%
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Files 220 232 +12
Lines 24756 26731 +1975
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+ Hits 16377 18268 +1891
- Misses 8379 8463 +84 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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…ation_x/y did not correctly calculate the offscreen coordinates. This will have backwards compatibility implications, since old projects that combine custom location_x/y + CROP scale mode will calculate position differently now. Added tests: - location_x/y = -1/+1 offscreen behavior for all scale enums and multiple scale_x/y combinations. - all 9 gravity anchors when location_x/y = 0, including sub-100% and non-uniform scale. - Crop-specific intermediate location behavior so the original bug stays covered.
# Conflicts: # src/CMakeLists.txt # src/EffectInfo.cpp # src/Effects.h # tests/CMakeLists.txt
- Cache y-pre-lerped bilinear columns for soft and clump noise, refreshing only when the x-cell index changes (~every 7 px for soft, ~every 9 px for clump at defaults). Fine grain hash is similarly cached per cell. This cuts amortized hash_coords + mix32 calls from ~56 to ~9 per pixel in the fully-featured case. - hoist all y-dependent values out of the x-loop; replace std::round in clampByte; extract salt magic numbers to named constants; move alpha_percent to the write-back branch where it's actually needed; collapse the color-apply branch to use_color_variation directly.
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Merge conflicts have been detected on this PR, please resolve. |
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The Film Grain effect adds a gentle moving texture to your video, similar to the tiny speckles you see in real film photography. This can make very clean digital footage feel warmer, more natural, or more cinematic. It can also help blend mixed footage together, especially when one clip looks too sharp or too smooth compared to the rest of your project.