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objects.txt
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1059 lines (899 loc) · 17.7 KB
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game game {
desc = my game object
starting_map = main
; tile width and height, in pixel
tile_w = 32
tile_h = 32
}
map main {
desc = main map
; map width and height, in tile
map_w = 200
map_h = 30
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; TILES SET
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
tileset mario {
desc = mario
tiles_width = 32
tiles_height = 32
filename = img\tiles1.png
}
player mario {
sprite = bigmario
velocity = 7
jump = 8.5
}
player koopa {
sprite = koopa
velocity = 1.5
jump = 0
detectBorder = 1
}
player goomba {
sprite = goomba
velocity = 1.5
jump = 0
}
player goombafly {
sprite = goombafly
velocity = 1.5
jump = 6
}
player shell {
sprite = shell
velocity = 1.5
jump = 0
}
spritesheet mario {
file = img\mario4.png
}
spritesheet ennemies {
file = img\ennemies.png
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SPRITES
; RJ = Run jump
; SS = STAND STILL
; WJ = WALK JUMP
; CR = CROUCH
; BR = BRAKING
; R0 = RUNNING (FRAME 1)
; R1 = RUNNING (FRAME 2)
; W0 = WALKING (FRAME 1)
; W1 = WALKING (FRAME 2)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sprite minimario {
W = 32
H = 32
sheet = mario
RJ = 147 25 16 16
SS = 38 25 16 16
WJ = 91 25 16 16
CR = 38 25 16 16
BR = 72 25 16 16
R0 = 110 25 16 16
R1 = 128 25 16 16
W0 = 38 25 16 16
W1 = 55 25 16 16
}
sprite bigmario {
W = 38
H = 56
sheet = mario
SS = 42 53 19 28
RJ = 205 53 19 28
WJ = 117 53 19 28
W0 = 60 53 19 28
W1 = 78 53 19 28
R0 = 160 53 19 28
R1 = 182 53 19 28
CR = 224 63 19 18
BR = 98 53 19 28
}
sprite bigmariofire {
W = 38
H = 56
sheet = mario
WJ = 194 90 19 28
RJ = 283 90 19 28
SS = 86 90 19 28
CR = 302 90 19 28
BR = 141 90 19 28
R0 = 238 90 19 28
R1 = 261 90 19 28
W0 = 103 90 19 28
W1 = 122 90 19 28
}
sprite koopa {
W = 32
H = 54
sheet = ennemies
WJ = 102 0 16 27
RJ = 102 0 16 27
SS = 102 0 16 27
CR = 102 0 16 27
BR = 102 0 16 27
R0 = 102 0 16 27
R1 = 152 0 16 27
W0 = 102 0 16 27
W1 = 152 0 16 27
}
sprite goomba {
W = 40
H = 34
sheet = ennemies
WJ = 0 155 20 17
RJ = 0 155 20 17
SS = 0 155 20 17
CR = 0 155 20 17
BR = 0 155 20 17
R0 = 0 155 20 17
R1 = 50 155 20 17
W0 = 0 155 20 17
W1 = 50 155 20 17
}
sprite goombafly {
W = 40
H = 48
sheet = ennemies
WJ = 0 102 20 24
RJ = 0 102 20 24
SS = 0 102 20 24
CR = 0 102 20 24
BR = 0 102 20 24
R0 = 0 102 20 24
R1 = 50 102 20 24
W0 = 0 102 20 24
W1 = 50 102 20 24
}
sprite shell {
W = 32
H = 32
sheet = ennemies
WJ = 302 106 16 16
RJ = 302 106 16 16
SS = 302 106 16 16
CR = 302 106 16 16
BR = 302 106 16 16
R0 = 302 106 16 16
R1 = 352 106 16 16
W0 = 302 106 16 16
W1 = 352 106 16 16
}
anim music1 {
k0 = mario.tile(8,10)
k1 = mario.tile(9,10)
k2 = mario.tile(10,10)
k3 = mario.tile(11,10)
}
anim blueblock {
k0 = mario.tile(4,10)
k1 = mario.tile(5,10)
k2 = mario.tile(6,10)
k3 = mario.tile(7,10)
}
anim lava {
k0 = mario.tile(0,10)
k1 = mario.tile(1,10)
k2 = mario.tile(2,10)
k3 = mario.tile(3,10)
}
anim goldblock {
k0 = mario.tile(20,10)
k1 = mario.tile(21,10)
k2 = mario.tile(22,10)
k3 = mario.tile(23,10)
}
anim coinbox {
k0 = mario.tile(16,10)
k1 = mario.tile(17,10)
k2 = mario.tile(18,10)
k3 = mario.tile(19,10)
}
anim music2 {
k0 = mario.tile(12,10)
k1 = mario.tile(13,10)
k2 = mario.tile(14,10)
k3 = mario.tile(15,10)
}
anim coin {
k0 = mario.tile(24,10)
k1 = mario.tile(25,10)
k2 = mario.tile(26,10)
k3 = mario.tile(27,10)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; TILE MAP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
tilemap green {
nw = mario.tile(0,4)
nc = mario.tile(1,4)
ne = mario.tile(2,4)
cw = mario.tile(0,5)
cc = mario.tile(1,5)
ce = mario.tile(2,5)
sw = mario.tile(0,6)
sc = mario.tile(1,6)
se = mario.tile(2,6)
}
tilemap white {
nw = mario.tile(3,4)
nc = mario.tile(4,4)
ne = mario.tile(5,4)
cw = mario.tile(3,5)
cc = mario.tile(4,5)
ce = mario.tile(5,5)
sw = mario.tile(3,6)
sc = mario.tile(4,6)
se = mario.tile(5,6)
}
tilemap orange {
nw = mario.tile(6,4)
nc = mario.tile(7,4)
ne = mario.tile(8,4)
cw = mario.tile(6,5)
cc = mario.tile(7,5)
ce = mario.tile(8,5)
sw = mario.tile(6,6)
sc = mario.tile(7,6)
se = mario.tile(8,6)
}
tilemap blue {
nw = mario.tile(9,4)
nc = mario.tile(10,4)
ne = mario.tile(11,4)
cw = mario.tile(9,5)
cc = mario.tile(10,5)
ce = mario.tile(11,5)
sw = mario.tile(9,6)
sc = mario.tile(10,6)
se = mario.tile(11,6)
}
tilemap brown {
nw = mario.tile(12,4)
nc = mario.tile(13,4)
ne = mario.tile(14,4)
cw = mario.tile(12,5)
cc = mario.tile(13,5)
ce = mario.tile(14,5)
sw = mario.tile(12,6)
sc = mario.tile(13,6)
se = mario.tile(14,6)
}
tilemap pink {
nw = mario.tile(15,4)
nc = mario.tile(16,4)
ne = mario.tile(17,4)
cw = mario.tile(15,5)
cc = mario.tile(16,5)
ce = mario.tile(17,5)
sw = mario.tile(15,6)
sc = mario.tile(16,6)
se = mario.tile(17,6)
}
tilemap pinkround {
nw = mario.tile(18,4)
nc = mario.tile(19,4)
ne = mario.tile(20,4)
cw = mario.tile(18,5)
cc = mario.tile(19,5)
ce = mario.tile(20,5)
sw = mario.tile(18,6)
sc = mario.tile(19,6)
se = mario.tile(20,6)
}
tilemap blue2 {
nw = mario.tile(21,4)
nc = mario.tile(22,4)
ne = mario.tile(23,4)
cw = mario.tile(21,5)
cc = mario.tile(22,5)
ce = mario.tile(23,5)
sw = mario.tile(21,6)
sc = mario.tile(22,6)
se = mario.tile(23,6)
}
tilemap gray1 {
nw = mario.tile(24,4)
nc = mario.tile(25,4)
ne = mario.tile(26,4)
cw = mario.tile(24,5)
cc = mario.tile(25,5)
ce = mario.tile(26,5)
sw = mario.tile(24,6)
sc = mario.tile(25,6)
se = mario.tile(26,6)
}
tilemap yellowish {
nw = mario.tile(27,4)
nc = mario.tile(28,4)
ne = mario.tile(29,4)
cw = mario.tile(27,5)
cc = mario.tile(28,5)
ce = mario.tile(29,5)
sw = mario.tile(27,6)
sc = mario.tile(28,6)
se = mario.tile(29,6)
}
tilemap orangeish {
nw = mario.tile(0,7)
nc = mario.tile(1,7)
ne = mario.tile(2,7)
cw = mario.tile(0,8)
cc = mario.tile(1,8)
ce = mario.tile(2,8)
sw = mario.tile(0,9)
sc = mario.tile(1,9)
se = mario.tile(2,9)
}
tilemap grayrock {
nw = mario.tile(3,7)
nc = mario.tile(4,7)
ne = mario.tile(5,7)
cw = mario.tile(3,8)
cc = mario.tile(4,8)
ce = mario.tile(5,8)
sw = mario.tile(3,9)
sc = mario.tile(4,9)
se = mario.tile(5,9)
}
tilemap grass {
nw = mario.tile(10,7)
nc = mario.tile(11,7)
ne = mario.tile(12,7)
cw = mario.tile(10,8)
cc = mario.tile(11,8)
ce = mario.tile(12,8)
sw = mario.tile(10,9)
sc = mario.tile(11,9)
se = mario.tile(12,9)
}
tilemap icee {
nw = mario.tile(13,7)
nc = mario.tile(14,7)
ne = mario.tile(15,7)
cw = mario.tile(13,8)
cc = mario.tile(14,8)
ce = mario.tile(15,8)
sw = mario.tile(13,9)
sc = mario.tile(14,9)
se = mario.tile(15,9)
}
tilemap orangepipe {
nw = mario.tile(17,7)
nc = mario.tile(18,7)
ne = mario.tile(18,7)
cw = mario.tile(17,8)
cc = mario.tile(18,8)
ce = mario.tile(18,8)
sw = mario.tile(17,9)
sc = mario.tile(18,9)
se = mario.tile(18,9)
}
tilemap greenpipe {
nw = mario.tile(19,7)
nc = mario.tile(20,7)
ne = mario.tile(20,7)
cw = mario.tile(19,8)
cc = mario.tile(20,8)
ce = mario.tile(20,8)
sw = mario.tile(19,9)
sc = mario.tile(20,9)
se = mario.tile(20,9)
}
tilemap graypipe {
nw = mario.tile(21,7)
nc = mario.tile(22,7)
ne = mario.tile(22,7)
cw = mario.tile(21,8)
cc = mario.tile(22,8)
ce = mario.tile(22,8)
sw = mario.tile(21,9)
sc = mario.tile(22,9)
se = mario.tile(22,9)
}
tilemap soil1 {
nw = mario.tile(24,0)
nc = mario.tile(25,0)
ne = mario.tile(26,0)
cw = mario.tile(24,1)
cc = mario.tile(25,1)
ce = mario.tile(26,1)
sw = mario.tile(24,1)
sc = mario.tile(25,1)
se = mario.tile(26,1)
}
tilemap soil2 {
nw = mario.tile(24,2)
nc = mario.tile(25,2)
ne = mario.tile(26,2)
cw = mario.tile(24,3)
cc = mario.tile(25,3)
ce = mario.tile(26,3)
sw = mario.tile(24,3)
sc = mario.tile(25,3)
se = mario.tile(26,3)
}
tilemap soil3 {
nw = mario.tile(21,2)
nc = mario.tile(22,2)
ne = mario.tile(23,2)
cw = mario.tile(21,3)
cc = mario.tile(22,3)
ce = mario.tile(23,3)
sw = mario.tile(21,3)
sc = mario.tile(22,3)
se = mario.tile(23,3)
}
tilemap soil4 {
nw = mario.tile(27,2)
nc = mario.tile(28,2)
ne = mario.tile(29,2)
cw = mario.tile(27,3)
cc = mario.tile(28,3)
ce = mario.tile(29,3)
sw = mario.tile(27,3)
sc = mario.tile(28,3)
se = mario.tile(29,3)
}
tilemap soil5 {
nw = mario.tile(18,2)
nc = mario.tile(19,2)
ne = mario.tile(20,2)
cw = mario.tile(18,3)
cc = mario.tile(19,3)
ce = mario.tile(20,3)
sw = mario.tile(18,3)
sc = mario.tile(19,3)
se = mario.tile(20,3)
}
tilemap soil6 {
nw = mario.tile(15,2)
nc = mario.tile(16,2)
ne = mario.tile(17,2)
cw = mario.tile(15,3)
cc = mario.tile(16,3)
ce = mario.tile(17,3)
sw = mario.tile(15,3)
sc = mario.tile(16,3)
se = mario.tile(17,3)
}
tilemap soil7 {
nw = mario.tile(12,2)
nc = mario.tile(13,2)
ne = mario.tile(14,2)
cw = mario.tile(12,3)
cc = mario.tile(13,3)
ce = mario.tile(14,3)
sw = mario.tile(12,3)
sc = mario.tile(13,3)
se = mario.tile(14,3)
}
tilemap soil8 {
nw = mario.tile(9,2)
nc = mario.tile(10,2)
ne = mario.tile(11,2)
cw = mario.tile(9,3)
cc = mario.tile(10,3)
ce = mario.tile(11,3)
sw = mario.tile(9,3)
sc = mario.tile(10,3)
se = mario.tile(11,3)
}
tilemap soil9 {
nw = mario.tile(6,2)
nc = mario.tile(7,2)
ne = mario.tile(8,2)
cw = mario.tile(6,3)
cc = mario.tile(7,3)
ce = mario.tile(8,3)
sw = mario.tile(6,3)
sc = mario.tile(7,3)
se = mario.tile(8,3)
}
tilemap soil10 {
nw = mario.tile(3,2)
nc = mario.tile(4,2)
ne = mario.tile(5,2)
cw = mario.tile(3,3)
cc = mario.tile(4,3)
ce = mario.tile(5,3)
sw = mario.tile(3,3)
sc = mario.tile(4,3)
se = mario.tile(5,3)
}
tilemap soil11 {
nw = mario.tile(0,2)
nc = mario.tile(1,2)
ne = mario.tile(2,2)
cw = mario.tile(0,3)
cc = mario.tile(1,3)
ce = mario.tile(2,3)
sw = mario.tile(0,3)
sc = mario.tile(1,3)
se = mario.tile(2,3)
}
tilemap soil12 {
nw = mario.tile(9,7)
nc = mario.tile(9,7)
ne = mario.tile(9,7)
cw = mario.tile(9,8)
cc = mario.tile(9,8)
ce = mario.tile(9,8)
sw = mario.tile(9,9)
sc = mario.tile(9,9)
se = mario.tile(9,9)
}
tilemap soil13 {
nw = mario.tile(23,0)
nc = mario.tile(23,0)
ne = mario.tile(23,0)
cw = mario.tile(23,1)
cc = mario.tile(23,1)
ce = mario.tile(23,1)
sw = mario.tile(23,2)
sc = mario.tile(23,2)
se = mario.tile(23,2)
}
tilemap clouds1 {
nw = mario.tile(0,1)
nc = mario.tile(1,1)
ne = mario.tile(2,1)
cw = mario.tile(0,1)
cc = mario.tile(1,1)
ce = mario.tile(2,1)
sw = mario.tile(0,1)
sc = mario.tile(1,1)
se = mario.tile(2,1)
}
tilemap clouds2 {
nw = mario.tile(18,1)
nc = mario.tile(19,1)
ne = mario.tile(20,1)
cw = mario.tile(18,1)
cc = mario.tile(19,1)
ce = mario.tile(20,1)
sw = mario.tile(18,1)
sc = mario.tile(19,1)
se = mario.tile(20,1)
}
tilemap plateform1 {
nw = mario.tile(3,1)
nc = mario.tile(4,1)
ne = mario.tile(5,1)
cw = mario.tile(3,1)
cc = mario.tile(4,1)
ce = mario.tile(5,1)
sw = mario.tile(3,1)
sc = mario.tile(4,1)
se = mario.tile(5,1)
}
tilemap plateform2 {
nw = mario.tile(6,1)
nc = mario.tile(7,1)
ne = mario.tile(8,1)
cw = mario.tile(6,1)
cc = mario.tile(7,1)
ce = mario.tile(8,1)
sw = mario.tile(6,1)
sc = mario.tile(7,1)
se = mario.tile(8,1)
}
tilemap plateform3 {
nw = mario.tile(9,1)
nc = mario.tile(10,1)
ne = mario.tile(11,1)
cw = mario.tile(9,1)
cc = mario.tile(10,1)
ce = mario.tile(11,1)
sw = mario.tile(9,1)
sc = mario.tile(10,1)
se = mario.tile(11,1)
}
tilemap plateform4 {
nw = mario.tile(12,1)
nc = mario.tile(13,1)
ne = mario.tile(14,1)
cw = mario.tile(12,1)
cc = mario.tile(13,1)
ce = mario.tile(14,1)
sw = mario.tile(12,1)
sc = mario.tile(13,1)
se = mario.tile(14,1)
}
tilemap plateform5 {
nw = mario.tile(15,1)
nc = mario.tile(16,1)
ne = mario.tile(17,1)
cw = mario.tile(15,1)
cc = mario.tile(16,1)
ce = mario.tile(17,1)
sw = mario.tile(15,1)
sc = mario.tile(16,1)
se = mario.tile(17,1)
}
tilemap canon1 {
xx = mario.tile(30,2)
nw = mario.tile(30,2)
nc = mario.tile(30,2)
ne = mario.tile(30,2)
cw = mario.tile(30,3)
cc = mario.tile(30,3)
ce = mario.tile(30,3)
sw = mario.tile(30,4)
sc = mario.tile(30,4)
se = mario.tile(30,4)
}
tilemap pole1 {
xx = mario.tile(8,7)
nw = mario.tile(8,7)
nc = mario.tile(8,7)
ne = mario.tile(8,7)
cw = mario.tile(8,8)
cc = mario.tile(8,8)
ce = mario.tile(8,8)
sw = mario.tile(8,9)
sc = mario.tile(8,9)
se = mario.tile(8,9)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; TILES
; properties :
;
; walljump = 0,1
; desc = string
; canbreak = 0,1
; tile = tilemap.tile(x,y)
; tilemap = tilemap
; editor = 0,1
; canclimb = 0,1
; collision = tblrx (top bottom left right none)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
tile blocker {
desc = blocker
canbreak = 0
tile = 0
editor = 0
}
tile block1 {
desc = block1
tile = mario.tile(0,0)
}
tile block2 {
desc = floor
tile = mario.tile(1,0)
}
tile block3 {
desc = blue
tile = mario.tile(2,0)
}
tile block4 {
desc = wood
tile = mario.tile(3,0)
}
tile block5 {
desc = blue thing
tile = mario.tile(4,0)
}
tile soil1 {
desc = Soil 1
tilemap = soil1
}
tile soil2 {
desc = Soil 2
tilemap = soil2
}
tile soil3 {
desc = Soil 3
tilemap = soil3
}
tile soil4 {
desc = Soil 4
tilemap = soil4
}
tile soil5 {
desc = Soil 5
tilemap = soil5
}
tile soil6 {
desc = Soil 6
tilemap = soil6
}
tile soil7 {
desc = Soil 7
tilemap = soil7
}
tile soil8 {
desc = Soil 8
tilemap = soil8
}
tile soil9 {
desc = Soil 9
tilemap = soil9
}
tile soil10 {
desc = Soil 10
tilemap = soil10
}
tile soil11 {
desc = Soil 11
tilemap = soil11
}
tile soil12 {
desc = Soil 12
tilemap = soil12
}
tile soil13 {
desc = Soil 13
tilemap = soil13
}
tile cloud1 {
desc = cloud 1
tile = mario.tile(5,0)
}
tile cloud2 {
desc = cloud 2
tile = mario.tile(6,0)
}
tile clouds1 {
desc = clouds 1
tilemap = clouds1
}
tile clouds2 {
desc = clouds 2
tilemap = clouds2
}
tile plateform1 {
desc = Plateform 1
tilemap = plateform1
}
tile plateform2 {
desc = Plateform 2
tilemap = plateform2
}
tile plateform3 {
desc = Plateform 3
tilemap = plateform3
}
tile plateform4 {
desc = Plateform 4
tilemap = plateform4
}
tile plateform5 {
desc = Plateform 5
tilemap = plateform5
}
tile canon1 {
desc = Canon 1
tilemap = canon1
}
tile pole1 {
desc = Pole 1
tilemap = pole1
}
tile ice1 {
desc = ice 1
tile = mario.tile(7,0)
}
tile ice2 {
desc = ice 2
tile = mario.tile(8,0)
}
tile green {
desc = Green (Passable)
tilemap = green
collision = t
}
tile white {
desc = White (Passable)
tilemap = white
collision = t
}
tile orange {
desc = Orange (Passable)
tilemap = orange
collision = t
}
tile blue {
desc = Blue (Passable)
tilemap = blue
collision = t
}
tile brown {
desc = Brown (Passable)
tilemap = brown
collision = t
}
tile pink {
desc = Pink (Passable)
tilemap = pink
collision = t
}
tile pinkround {
desc = Pink 2 (Passable)
tilemap = pinkround
collision = t
}
tile blue2 {
desc = Blue 2 (Passable)
tilemap = blue2
collision = t
}
tile gray1 {
desc = Gray sand
tilemap = gray1
}
tile yellowish {
desc = Yellow sand
tilemap = yellowish
}
tile orangeish {
desc = Orange sand
tilemap = orangeish
}
tile grayrock {
desc = Gray rock
tilemap = grayrock
}
tile grass {
desc = Grass rock
tilemap = grass
}
tile icee {
desc = Ice rock
tilemap = icee
}
tile orangepipe {
desc = Orange pipe
tilemap = orangepipe