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47 | 47 | #define THROW3 VERIFY3 |
48 | 48 | #endif |
49 | 49 |
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| 50 | +#pragma region |
50 | 51 | #include "xrEngine/gamefont.h" |
51 | 52 | #include "xrEngine/xr_object.h" |
52 | 53 | #include "xrEngine/IGame_Level.h" |
53 | | -#include "xrPhysics/xrphysics.h" |
| 54 | +#include "xrPhysics/xrPhysics.h" |
| 55 | +#include "xrPhysics/PhysicsShell.h" |
54 | 56 | #include "xrServerEntities/smart_cast.h" |
| 57 | +#include "Common/LevelStructure.hpp" |
| 58 | +#include "Common/object_broker.h" |
| 59 | +#include "Actor.h" |
| 60 | +#include "alife_smart_terrain_task.h" |
| 61 | +#include "alife_abstract_registry.h" |
| 62 | +#include "alife_graph_registry.h" |
| 63 | +#include "alife_storage_manager.h" |
| 64 | +#include "attachable_item.h" |
| 65 | +#include "abstract_location_selector.h" |
| 66 | +#include "action_planner.h" |
| 67 | +#include "Explosive.h" |
| 68 | +#include "HudItem.h" |
| 69 | +#include "Inventory.h" |
| 70 | +#include "Level.h" |
| 71 | +#include "memory_manager.h" |
| 72 | +#include "object_handler.h" |
| 73 | +#include "object_handler_planner.h" |
| 74 | +#include "object_manager.h" |
| 75 | +#include "obsolete_queue.h" |
| 76 | +#include "obstacles_query.h" |
| 77 | +#include "patrol_path_manager.h" |
| 78 | +#include "PdaMsg.h" |
| 79 | +#include "PhysicsShellHolder.h" |
| 80 | +#include "PHCollisionDamageReceiver.h" |
| 81 | +#include "PHCommander.h" |
| 82 | +#include "PHDebug.h" |
| 83 | +#include "PHDestroyable.h" |
| 84 | +#include "PHDestroyableNotificate.h" |
| 85 | +#include "PHSkeleton.h" |
| 86 | +#include "space_restrictor.h" |
| 87 | +#include "stalker_animation_manager.h" |
| 88 | +#include "stalker_movement_params.h" |
| 89 | +#include "state_arguments_functions.h" |
| 90 | +#include "static_obstacles_avoider.h" |
| 91 | +#include "steering_behaviour.h" |
| 92 | +#include "string_table.h" |
| 93 | +#include "smart_cover_detail.h" |
| 94 | +#include "sound_player.h" |
| 95 | +#include "team_hierarchy_holder.h" |
| 96 | +#include "Tracer.h" |
| 97 | +#include "visual_memory_manager.h" |
| 98 | +#include "Weapon.h" |
| 99 | +#include "WeaponCustomPistol.h" |
| 100 | +//#include "WeaponMagazined.h" |
| 101 | +#include "xr_time.h" |
| 102 | +#include "ai/monsters/basemonster/base_monster.h" |
| 103 | +#include "UICursor.h" |
| 104 | +#include "UIGameCTA.h" |
| 105 | +#include "ui_defs.h" |
| 106 | +#include "UIGameCustom.h" |
| 107 | +#include "UIStaticItem.h" |
| 108 | +#include "ui/Restrictions.h" |
| 109 | +#include "ui/UI_IB_Static.h" |
| 110 | +#include "ui/UI3tButton.h" |
| 111 | +#include "ui/UIButton.h" |
| 112 | +#include "ui/UIBuyWndBase.h" |
| 113 | +#include "ui/UIBuyWndShared.h" |
| 114 | +#include "ui/UICellItem.h" |
| 115 | +#include "ui/UICustomEdit.h" |
| 116 | +#include "ui/UIDialogWnd.h" |
| 117 | +#include "ui/UIEditBox.h" |
| 118 | +#include "ui/UIFrameLineWnd.h" |
| 119 | +#include "ui/UIFrameWindow.h" |
| 120 | +#include "ui/UIGameLog.h" |
| 121 | +#include "ui/UIHelper.h" |
| 122 | +#include "ui/UIHint.h" |
| 123 | +#include "ui/UIInteractiveBackground.h" |
| 124 | +#include "ui/UIInventoryUtilities.h" |
| 125 | +#include "ui/UIListBox.h" |
| 126 | +#include "ui/UIMainIngameWnd.h" |
| 127 | +#include "ui/UIProgressBar.h" |
| 128 | +#include "ui/UIOptionsItem.h" |
| 129 | +#include "ui/UIScrollView.h" |
| 130 | +//#include "ui/UIStatic.h" |
| 131 | +#include "ui/UISubLine.h" |
| 132 | +#include "ui/UIXmlInit.h" |
| 133 | +#include "Include/xrRender/Kinematics.h" |
| 134 | +#include "xrAICore/Navigation/graph_abstract.h" |
| 135 | +#include "xrAICore/Navigation/ai_object_location.h" |
| 136 | +#include "xrCore/_vector3d_ext.h" |
| 137 | +#include "xrEngine/CameraBase.h" |
| 138 | +#include "xrEngine/CustomHUD.h" |
| 139 | +#include "xrEngine/Effector.h" |
| 140 | +#include "xrEngine/EffectorPP.h" |
| 141 | +#include "xrEngine/GameMtlLib.h" |
| 142 | +#include "xrEngine/LightAnimLibrary.h" |
| 143 | +#include "xrPhysics/PHObject.h" |
| 144 | +#include "xrPhysics/PHUpdateObject.h" |
| 145 | +#include "xrServerEntities/alife_monster_brain.h" |
| 146 | +#pragma endregion Bloat galore! |
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