@@ -6,32 +6,32 @@ in vec4 gl_FragCoord;
66
77struct v2p
88{
9- float2 tbase ; // TEXCOORD0; // base
10- float2 tnorm0 ; // TEXCOORD1; // nm0
11- float2 tnorm1 ; // TEXCOORD2; // nm1
12- float3 M1 ; // TEXCOORD3;
13- float3 M2 ; // TEXCOORD4;
14- float3 M3 ; // TEXCOORD5;
15- float3 v2point ; // TEXCOORD6;
9+ float2 tbase ; // TEXCOORD0; // base
10+ float2 tnorm0 ; // TEXCOORD1; // nm0
11+ float2 tnorm1 ; // TEXCOORD2; // nm1
12+ float3 M1 ; // TEXCOORD3;
13+ float3 M2 ; // TEXCOORD4;
14+ float3 M3 ; // TEXCOORD5;
15+ float3 v2point ; // TEXCOORD6;
1616#if defined(USE_SOFT_WATER ) && defined(NEED_SOFT_WATER )
17- float4 tctexgen ; // TEXCOORD7;
17+ float4 tctexgen ; // TEXCOORD7;
1818#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER)
19- float4 c0 ; // COLOR0;
20- float fog ; // FOG;
19+ float4 c0 ; // COLOR0;
20+ float fog ; // FOG;
2121};
2222
23- layout (location = TEXCOORD0 ) in float2 v2p_vert_tbase ; // TEXCOORD0;
24- layout (location = TEXCOORD1 ) in float2 v2p_vert_tnorm0 ; // TEXCOORD1;
25- layout (location = TEXCOORD2 ) in float2 v2p_vert_tnorm1 ; // TEXCOORD2;
26- layout (location = TEXCOORD3 ) in float3 v2p_vert_M1 ; // TEXCOORD3;
27- layout (location = TEXCOORD4 ) in float3 v2p_vert_M2 ; // TEXCOORD4;
28- layout (location = TEXCOORD5 ) in float3 v2p_vert_M3 ; // TEXCOORD5;
29- layout (location = TEXCOORD6 ) in float3 v2p_vert_v2point ; // TEXCOORD6;
23+ layout (location = TEXCOORD0 ) in float2 v2p_water_tbase ; // TEXCOORD0;
24+ layout (location = TEXCOORD1 ) in float2 v2p_water_tnorm0 ; // TEXCOORD1;
25+ layout (location = TEXCOORD2 ) in float2 v2p_water_tnorm1 ; // TEXCOORD2;
26+ layout (location = TEXCOORD3 ) in float3 v2p_water_M1 ; // TEXCOORD3;
27+ layout (location = TEXCOORD4 ) in float3 v2p_water_M2 ; // TEXCOORD4;
28+ layout (location = TEXCOORD5 ) in float3 v2p_water_M3 ; // TEXCOORD5;
29+ layout (location = TEXCOORD6 ) in float3 v2p_water_v2point ; // TEXCOORD6;
3030#if defined(USE_SOFT_WATER ) && defined(NEED_SOFT_WATER )
31- layout (location = TEXCOORD7 ) in float4 v2p_vert_tctexgen ; // TEXCOORD7;
31+ layout (location = TEXCOORD7 ) in float4 v2p_water_tctexgen ; // TEXCOORD7;
3232#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER)
33- layout (location = COLOR0 ) in float4 v2p_vert_c0 ; // COLOR0;
34- layout (location = FOG ) in float v2p_vert_fog ; // FOG;
33+ layout (location = COLOR0 ) in float4 v2p_water_c0 ; // COLOR0;
34+ layout (location = FOG ) in float v2p_water_fog ; // FOG;
3535
3636#ifdef GBUFFER_OPTIMIZATION
3737float4 _main ( v2p I , float4 pos2d );
@@ -43,18 +43,18 @@ void main()
4343{
4444 v2p I ;
4545
46- I .tbase = v2p_vert_tbase ;
47- I .tnorm0 = v2p_vert_tnorm0 ;
48- I .tnorm1 = v2p_vert_tnorm1 ;
49- I .M1 = v2p_vert_M1 ;
50- I .M2 = v2p_vert_M2 ;
51- I .M3 = v2p_vert_M3 ;
52- I .v2point = v2p_vert_v2point ;
46+ I .tbase = v2p_water_tbase ;
47+ I .tnorm0 = v2p_water_tnorm0 ;
48+ I .tnorm1 = v2p_water_tnorm1 ;
49+ I .M1 = v2p_water_M1 ;
50+ I .M2 = v2p_water_M2 ;
51+ I .M3 = v2p_water_M3 ;
52+ I .v2point = v2p_water_v2point ;
5353#if defined(USE_SOFT_WATER ) && defined(NEED_SOFT_WATER )
54- I .tctexgen = v2p_vert_tctexgen ;
54+ I .tctexgen = v2p_water_tctexgen ;
5555#endif // defined(USE_SOFT_WATER) && defined(NEED_SOFT_WATER)
56- I .c0 = v2p_vert_c0 ;
57- I .fog = v2p_vert_fog ;
56+ I .c0 = v2p_water_c0 ;
57+ I .fog = v2p_water_fog ;
5858#ifdef GBUFFER_OPTIMIZATION
5959 SV_Target = _main ( I , gl_FragCoord );
6060#else
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