@@ -80,9 +80,9 @@ class game_state_accumulator : public game_events_handler
8080
8181 bool check_accumulative_value (enum_accumulative_player_values param_id, u32_binary_function* func, u32 right_arg);
8282
83- private:
84- typedef AssociativeVector<enum_accumulative_player_values, player_state_param*> accumulative_values_collection_t ;
83+ using accumulative_values_collection_t = AssociativeVector<enum_accumulative_player_values, player_state_param*>;
8584
85+ private:
8686 // average_values_collection_t m_average_values;
8787 accumulative_values_collection_t m_accumulative_values;
8888 CItemMgr const * m_item_mngr;
@@ -93,11 +93,6 @@ class game_state_accumulator : public game_events_handler
9393 void init_accumulative_values ();
9494 void init_player_accum_values (game_PlayerState* new_local_player);
9595
96- template <typename TypeListElement>
97- void init_acpv_list ();
98- template <>
99- void init_acpv_list<Loki::EmptyType>(){};
100-
10196 void update_average_values ();
10297 void update_accumulative_values ();
10398
@@ -107,9 +102,6 @@ class game_state_accumulator : public game_events_handler
107102 ammunition_group m_amm_groups;
108103 bone_group m_bone_groups;
109104}; // class game_state_accumulator
110-
111- #include " game_state_accumulator_inline.h"
112-
113105} // namespace award_system
114106
115107#endif // #ifndef GAME_STATE_ACCUMULATOR_INCLUDED
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