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1 | 1 | # Reflection |
2 | | -A laser maze game. Can you beat all of the current 25 levels? |
3 | | -*Download it or play it in the browser: https://orangomango.itch.io/reflection* |
| 2 | +A laser maze game. Can you beat all of the current 30 levels? |
| 3 | +*Download it or play it in the browser: https://orangomango.itch.io/reflection* (Windows, Linux, Mac, Android and Web) |
4 | 4 |
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5 | 5 | # Goal |
6 | | -Light up all the required targets by passing also through the checkpoints |
| 6 | +Light up all the required targets by passing also through the checkpoints. |
7 | 7 |
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8 | 8 | # Instructions |
9 | | -* Left click on an item from the inventory on the right and then click on an empty tile to place it there |
10 | | -* Right click on the tiles marked with an arrow (hover on them) to rotate them by 90 degrees |
| 9 | +* Drag and drop the items from the inventory into the level |
| 10 | +* Right click (or long press on android) on the tiles marked with an arrow (hover on them) to rotate them by 90 degrees |
11 | 11 | * **Use the `N` key to skip the current level (if you are stuck)** |
12 | 12 | * Use the `ESCAPE` key to return to the home screen |
| 13 | +* Use the `I` key to display which tiles can be rotated |
| 14 | +* Use the `H` key to get a hint |
| 15 | +* Use the `R` key to restart |
13 | 16 | * When no tile is selected, click on a tile of the world to move it to your inventory |
14 | 17 |
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15 | 18 | # Available tiles |
16 | | -Select and place each of the items from the inventory. (In some levels you don't need all of them) |
| 19 | +Select and place each of the items from the inventory. Remember that all of the following conditions must be true in order to complete the current level: |
| 20 | +* All the tiles of the inventory must be used |
| 21 | +* You have to light up at least the required amount of targets |
| 22 | +* The laser beam must pass through all the tiles of the level |
| 23 | +* The laser beam must pass through all the checkpoints (if present) in the correct direction |
17 | 24 | ## Quick information |
18 | 25 | | Tile icon | Tile | Tile name | Description | |
19 | 26 | | --- | --- | --- | --- | |
20 | | -| - | | Tile | A simple and empty tile where you can place other things on top of it | |
21 | | -|  |  | Single mirror | The laser beam gets reflected by 90 degrees. This tile has also a light (target) that can be turned on | |
22 | | -|  |  | Mirror | Like the single mirror, but it is double sided | |
23 | | -|  |  | Splitter | The laser beam gets split into 2 paths. One of them is reflected by 90 degrees | |
24 | | -| |  | Checkpoint | If present, the laser beam must pass through it | |
25 | | -| - |  | Blocked tile | You can't place tiles here | |
26 | | -|  |  | Laser tile | Provides the laser beam | |
| 27 | +| - | | Tile | A simple and empty tile where you can place other things on top of it | |
| 28 | +|  |  | Single mirror | The laser beam gets reflected by 90 degrees. This tile has also a light (target) that can be turned on | |
| 29 | +|  |  | Mirror | Like the single mirror, but it is double sided | |
| 30 | +|  |  | Splitter | The laser beam gets split into 2 paths. One of them is reflected by 90 degrees | |
| 31 | +| |  | Checkpoint | If present, the laser beam must pass through it | |
| 32 | +| - |  | Blocked tile | You can't place tiles here | |
| 33 | +|  |  | Laser tile | Provides the laser beam | |
27 | 34 |
|
28 | 35 | # Screenshot |
29 | | - |
| 36 | + |
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