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Resources/Engine/Textures
OvEditor/src/OvEditor/Core Expand file tree Collapse file tree File renamed without changes.
Original file line number Diff line number Diff line change @@ -106,7 +106,7 @@ OvEditor::Core::Context::Context(const std::filesystem::path& p_projectFolder) :
106106 windowSettings.width = bestFitWindowSizeAndPosition[2 ];
107107 windowSettings.height = bestFitWindowSizeAndPosition[3 ];
108108 window = std::make_unique<OvWindowing::Window>(*device, windowSettings);
109- const auto fallbackWindowIconPath = engineAssetsPath / " Textures" / " WindowIcon .png" ;
109+ const auto fallbackWindowIconPath = engineAssetsPath / " Textures" / " Overload .png" ;
110110 window->SetIcon (fallbackWindowIconPath.string ());
111111 inputManager = std::make_unique<OvWindowing::Inputs::InputManager>(*window);
112112 window->MakeCurrentContext ();
Original file line number Diff line number Diff line change @@ -107,7 +107,7 @@ OvGame::Core::Context::Context() :
107107 }
108108 if (useFallbackWindowIcon)
109109 {
110- const auto fallbackWindowIconPath = engineAssetsPath / " Textures" / " WindowIcon .png" ;
110+ const auto fallbackWindowIconPath = engineAssetsPath / " Textures" / " Overload .png" ;
111111 if (!window->SetIcon (fallbackWindowIconPath.string ()))
112112 {
113113 OVLOG_WARNING (" Fallback window icon could not be loaded from: " + fallbackWindowIconPath.string ());
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