Description
When the model change on a CModelRenderer, the list of available animation on a CSkinnedMeshRenderer is not updated.
To Reproduce
Steps to reproduce the behavior:
- Create a "Character"
- Change the mesh of the new actor to "Cube"
- Notice that the "Skinned Mesh Renderer" still has the character's animations in the list
Expected behavior
The available animation clips should be updated when the model changes.
Screenshots

Description
When the model change on a
CModelRenderer, the list of available animation on aCSkinnedMeshRendereris not updated.To Reproduce
Steps to reproduce the behavior:
Expected behavior
The available animation clips should be updated when the model changes.
Screenshots