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Animation list not updated after changing model #687

@adriengivry

Description

@adriengivry

Description

When the model change on a CModelRenderer, the list of available animation on a CSkinnedMeshRenderer is not updated.

To Reproduce

Steps to reproduce the behavior:

  1. Create a "Character"
  2. Change the mesh of the new actor to "Cube"
  3. Notice that the "Skinned Mesh Renderer" still has the character's animations in the list

Expected behavior

The available animation clips should be updated when the model changes.

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