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Copy pathUnityMCP.Server.csproj
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41 lines (36 loc) · 1.74 KB
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<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\UnityMcp.Application\UnityMcp.Application.csproj" />
<ProjectReference Include="..\UnityMcp.Infrastructure\UnityMcp.Infrastructure.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Hosting" Version="10.0.8" />
<PackageReference Include="ModelContextProtocol" Version="0.9.0-preview.2" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>3.2.0</Version>
<PackageId>UnityMCP.Server</PackageId>
<PackAsTool>true</PackAsTool>
<ToolCommandName>unity-mcp</ToolCommandName>
<PackageOutputPath>./nupkg</PackageOutputPath>
<Title>Unity MCP Server</Title>
<Description>Model Context Protocol (MCP) server for Unity Editor automation. Enables AI agents to create scenes, scripts, prefabs, and manage Unity projects.</Description>
<Authors>Unity MCP Contributors</Authors>
<PackageTags>mcp;unity;model-context-protocol;ai;automation</PackageTags>
<PackageProjectUrl>https://github.com/Ozymandros/Unity-MCP-Server</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ozymandros/Unity-MCP-Server</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<!-- Framework-dependent tool: runs on any OS with .NET 10 (Windows, Linux, macOS) -->
<IsPackable>true</IsPackable>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>app-icon.png</PackageIcon>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="" />
<None Include="app-icon.png" Pack="true" PackagePath="" />
</ItemGroup>
</Project>