Commit 216496f
Editor (#217)
* Added logger and basic shader
* Safe uniform setting
* Fixed segfault
* Added vibe tests
* oops test fix
* Updated for PR requested changes
* Add Shader + Logger class (#25)
* Deriv Function implementation for ODE solver, (default gravity applied) (#26)
* Implement derivative functions and testing framework for animation module
* Add default gravity affect on derivative functions and unit tests for animation module
* Add computeCOM method to AnimationProperties for centre of mass computation (#19)
* Update class declaration for COM computation
* Implement computeCentreOfMassAndVolume
* Make computeCentreOfMassAndVolume static
* Add computeCenterOfMassAndVolume tests
* Add coverage related files to gitignore
* Implement ODE solver (Euler method) (#23)
* made ODE solver and test folders
* made ODE solver and test folders
* finished ODE Classs
* fixed fractional time left
* actually fixed it
---------
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
* Fixed compiler warning
* 16 modeling meshclass (#33)
* Mesh class textbook code
* mesh class tests
* Remove Textures vector from Mesh class
Textures should be handled in the Model, not the Mesh
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Basic draft for material class (#27)
* draft for material class
* v2 design. Uses textures instead of pure colors
* fixed include error
* should not compile
* Added model class
* Reworked material texture names
* Added additional object constructors
* Changed Texture Names for Material
* 4 inertia tensor (#41)
* Inertia tensor and inverse added
* Added inertia tests
* Removed redundant comments
* 4 - Rewrote the function to use the Eigen Library. Also got rid of the constructor stuff
* 4 - Added inverse functionality
* 4-Modified the corresponding header file
* Fix the code so it compiles
* 4-Rewrote to use indices
* 4 - Changed the header to match
* 4-Rewrote the unit tests, and modified the function accordingly
* removed unnessisary print statement
* Bug fix
---------
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
* 50 camera (#52)
* Camera class
* Rotation functions
* Camera: Switch to Eigen from glm
* Added update method for model props
* Added skeleton for model loading
* Added camera to scene
* mesh loading, generation of normal vectors WIP
* Draft for asset-management-system (#66)
* Mesh Loading
* Add collision detection and response for rigid bodies (#64)
* 41 bounding box (#74)
* 41 - Initial Ideas for bounding box
* 41- bounding box logic added
* 41- Added tests
* 41 Now uses eigen's alignedBox
* Added Tag extraction (#77)
* implemented Material loading (#75)
* implemented Material loading
* Fixed texture loads & logging improvements
---------
Co-authored-by: QA1S <qais.alkhatib@mail.utoronto.ca>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* ModelLoader Hotfix
* Removed some debug comments, modified face count
* Model Loader Bugfixez
* Ode solver PLUS QP all in one (#84)
* Add OSQP as submodule
* finished qp and ode solver
* finished making ode solver with odeint
* Remove unused Boost submodules, keeping only odeint-v2 and osqp
* sync (#114)
* bug: fix return for getModelMatrix
* Add Shader + Logger class (#25) (#31)
ok
* Fix Issue #29 (#30)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* feat: add quad rendering (#32)
* add: method to set matrix4f uniform
* Feat: Implement bloom (#35)
* feat: implement bloom
* fix: fix logger fmt
* Fix linking errors
* fix: rename test dir for utils
* fix: address comments
---------
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
* add: method to set matrix4f uniform (#36)
* fix: rename shaders and change paths (#43)
* 18 model loading (#42)
* Added logger and basic shader
* Safe uniform setting
* Fixed segfault
* Added vibe tests
* oops test fix
* Updated for PR requested changes
* Add Shader + Logger class (#25)
* Fixed compiler warning
* 16 modeling meshclass (#33)
* Mesh class textbook code
* mesh class tests
* Remove Textures vector from Mesh class
Textures should be handled in the Model, not the Mesh
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* quick CMakeLists.txt fix
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
* feat: implement #14 (#38)
* add pbr shaders
* implements #14 (mostly)
* add: define pi constant locally
* [#13] feat: implement genIrradianceMap (#20)
* Initial skeleton for genIrradianceMap
* Configuring viewport to capture irradiance dimensions after binding FBO
* Integrating shader into irradiance map generator
* Created frag/vert for irradiancemap, decoupled irradiancemap logic off of renderproperties
* Update RenderProperties.hpp
* Implement genBRDFLUT (#40)
* Implement genBRDFLUT
* Cherrypicked Emmy's brdf shaders and restructured shader files
* Render quad with coords
* Gen prefilter map method implementation Resolves #11 (#37)
* Pushing prefilter implementation
* refactor: clean up (#44)
* shader de-duplication + cleanup
* reorganize default shaders
* refactor genIrradianceMap into pbrPreProcessing
* refactor genBRDFLUT into pbrPreProcessing
* refactor genPrefilterMap + clean up documentation
* fix: change shader names to reflect refactoring
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Fix: Use SSBO for lights (#67)
* fix: use UBOs for lights
* switch to ssbo for light data
* update OpenGL to version 4.3
* Jarvis, revert that change
* Add shadow test for directional lights
* Add support for point lights
* sync (#109)
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* 56 - Write shadow pass shaders (#79)
* Copy over joey's shaders for shadow mapping
* Update shadow_mapping_depth.frag
* remove extra shaders
---------
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Fix build errors (#102)
* Update scene object architecture (#103)
* Swicth update methods for Object
* Update the main file architecture
* Fix infinite loop
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Revert "Merge branch 'rendering-team-dev' into main"
This reverts commit fcce2a4, reversing
changes made to 6232759.
yo github wtf was that
* add workflow automation (#65)
* Create branch-on-issue.yml
add a workflow to automatically create a new branch whenever an issue is opened
- the name of the branch is formatted as `[team]-#[issue no.]`, where the team is detected from the labels
- this means that every new issue requires a team label on creation
- the `nobranch` label can be used to prevent creation of a branch for certain issues
* fix: new branch sources from team branch
* add: workflow also creates draft pr. also uses github cli where convenient
* add: workflow which marks issues as "in progress" on commit to its pr
* fix: set token correctly
* add: adds comment on new issue to reference generated pr
* add: bot id
* add: workflow to delete issue branches on merge
* fix: easier way to get issue closed by pr
* implemented stuff
* copy over actions, change ids, remove unnecessary debug vars
* accidentally did rendering ticket on this branch lmao
---------
Co-authored-by: Eric Ryu <ericryu19@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Eric Ryu <47423409+ryu-kyu@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
Co-authored-by: QA1S <77554399+QA1S@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: Rowel Eshan <94141074+rowel-eshan@users.noreply.github.com>
Co-authored-by: TrueDescription <65911416+TrueDescription@users.noreply.github.com>
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
* fix (#117)
* bug: fix return for getModelMatrix
* Add Shader + Logger class (#25) (#31)
ok
* Fix Issue #29 (#30)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* feat: add quad rendering (#32)
* add: method to set matrix4f uniform
* Feat: Implement bloom (#35)
* feat: implement bloom
* fix: fix logger fmt
* Fix linking errors
* fix: rename test dir for utils
* fix: address comments
---------
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
* add: method to set matrix4f uniform (#36)
* fix: rename shaders and change paths (#43)
* 18 model loading (#42)
* Added logger and basic shader
* Safe uniform setting
* Fixed segfault
* Added vibe tests
* oops test fix
* Updated for PR requested changes
* Add Shader + Logger class (#25)
* Fixed compiler warning
* 16 modeling meshclass (#33)
* Mesh class textbook code
* mesh class tests
* Remove Textures vector from Mesh class
Textures should be handled in the Model, not the Mesh
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* quick CMakeLists.txt fix
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
* feat: implement #14 (#38)
* add pbr shaders
* implements #14 (mostly)
* add: define pi constant locally
* [#13] feat: implement genIrradianceMap (#20)
* Initial skeleton for genIrradianceMap
* Configuring viewport to capture irradiance dimensions after binding FBO
* Integrating shader into irradiance map generator
* Created frag/vert for irradiancemap, decoupled irradiancemap logic off of renderproperties
* Update RenderProperties.hpp
* Implement genBRDFLUT (#40)
* Implement genBRDFLUT
* Cherrypicked Emmy's brdf shaders and restructured shader files
* Render quad with coords
* Gen prefilter map method implementation Resolves #11 (#37)
* Pushing prefilter implementation
* refactor: clean up (#44)
* shader de-duplication + cleanup
* reorganize default shaders
* refactor genIrradianceMap into pbrPreProcessing
* refactor genBRDFLUT into pbrPreProcessing
* refactor genPrefilterMap + clean up documentation
* fix: change shader names to reflect refactoring
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Fix: Use SSBO for lights (#67)
* fix: use UBOs for lights
* switch to ssbo for light data
* update OpenGL to version 4.3
* Jarvis, revert that change
* Add shadow test for directional lights
* Add support for point lights
* sync (#109)
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* 56 - Write shadow pass shaders (#79)
* Copy over joey's shaders for shadow mapping
* Update shadow_mapping_depth.frag
* remove extra shaders
---------
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Fix build errors (#102)
* Update scene object architecture (#103)
* Swicth update methods for Object
* Update the main file architecture
* Fix infinite loop
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Revert "Merge branch 'rendering-team-dev' into main"
This reverts commit fcce2a4, reversing
changes made to 6232759.
yo github wtf was that
* add workflow automation (#65)
* Create branch-on-issue.yml
add a workflow to automatically create a new branch whenever an issue is opened
- the name of the branch is formatted as `[team]-#[issue no.]`, where the team is detected from the labels
- this means that every new issue requires a team label on creation
- the `nobranch` label can be used to prevent creation of a branch for certain issues
* fix: new branch sources from team branch
* add: workflow also creates draft pr. also uses github cli where convenient
* add: workflow which marks issues as "in progress" on commit to its pr
* fix: set token correctly
* add: adds comment on new issue to reference generated pr
* add: bot id
* add: workflow to delete issue branches on merge
* fix: easier way to get issue closed by pr
* implemented stuff
* copy over actions, change ids, remove unnecessary debug vars
* accidentally did rendering ticket on this branch lmao
* fix project info
---------
Co-authored-by: Eric Ryu <ericryu19@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Eric Ryu <47423409+ryu-kyu@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
Co-authored-by: QA1S <77554399+QA1S@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: Rowel Eshan <94141074+rowel-eshan@users.noreply.github.com>
Co-authored-by: TrueDescription <65911416+TrueDescription@users.noreply.github.com>
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
* ee (#118)
* bug: fix return for getModelMatrix
* Add Shader + Logger class (#25) (#31)
ok
* Fix Issue #29 (#30)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* feat: add quad rendering (#32)
* add: method to set matrix4f uniform
* Feat: Implement bloom (#35)
* feat: implement bloom
* fix: fix logger fmt
* Fix linking errors
* fix: rename test dir for utils
* fix: address comments
---------
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
* add: method to set matrix4f uniform (#36)
* fix: rename shaders and change paths (#43)
* 18 model loading (#42)
* Added logger and basic shader
* Safe uniform setting
* Fixed segfault
* Added vibe tests
* oops test fix
* Updated for PR requested changes
* Add Shader + Logger class (#25)
* Fixed compiler warning
* 16 modeling meshclass (#33)
* Mesh class textbook code
* mesh class tests
* Remove Textures vector from Mesh class
Textures should be handled in the Model, not the Mesh
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* Implemented model loader. Testing remaining still. Update ModelProperties to better fit the structure for the loader
* quick CMakeLists.txt fix
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
* feat: implement #14 (#38)
* add pbr shaders
* implements #14 (mostly)
* add: define pi constant locally
* [#13] feat: implement genIrradianceMap (#20)
* Initial skeleton for genIrradianceMap
* Configuring viewport to capture irradiance dimensions after binding FBO
* Integrating shader into irradiance map generator
* Created frag/vert for irradiancemap, decoupled irradiancemap logic off of renderproperties
* Update RenderProperties.hpp
* Implement genBRDFLUT (#40)
* Implement genBRDFLUT
* Cherrypicked Emmy's brdf shaders and restructured shader files
* Render quad with coords
* Gen prefilter map method implementation Resolves #11 (#37)
* Pushing prefilter implementation
* refactor: clean up (#44)
* shader de-duplication + cleanup
* reorganize default shaders
* refactor genIrradianceMap into pbrPreProcessing
* refactor genBRDFLUT into pbrPreProcessing
* refactor genPrefilterMap + clean up documentation
* fix: change shader names to reflect refactoring
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Fix: Use SSBO for lights (#67)
* fix: use UBOs for lights
* switch to ssbo for light data
* update OpenGL to version 4.3
* Jarvis, revert that change
* Add shadow test for directional lights
* Add support for point lights
* sync (#109)
* model loader patch (#69) (#70)
hotfix: Removed irrelevant files, patched model props
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* ff team branch (#97)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Whatsgoingon (#107)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* i thought this was fixed
* update team branch... again...? (#108)
* model loader patch (#69)
hotfix: Removed irrelevant files, patched model props
* Make libraries static (#80)
This should fix the build error occuring on Windows systems where the linker was having trouble dealing with some of our circular dependencies
* Make AnimationProperties::getModelMatrix const (#96)
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
---------
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* 56 - Write shadow pass shaders (#79)
* Copy over joey's shaders for shadow mapping
* Update shadow_mapping_depth.frag
* remove extra shaders
---------
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Fix build errors (#102)
* Update scene object architecture (#103)
* Swicth update methods for Object
* Update the main file architecture
* Fix infinite loop
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* Revert "Merge branch 'rendering-team-dev' into main"
This reverts commit fcce2a4, reversing
changes made to 6232759.
yo github wtf was that
* add workflow automation (#65)
* Create branch-on-issue.yml
add a workflow to automatically create a new branch whenever an issue is opened
- the name of the branch is formatted as `[team]-#[issue no.]`, where the team is detected from the labels
- this means that every new issue requires a team label on creation
- the `nobranch` label can be used to prevent creation of a branch for certain issues
* fix: new branch sources from team branch
* add: workflow also creates draft pr. also uses github cli where convenient
* add: workflow which marks issues as "in progress" on commit to its pr
* fix: set token correctly
* add: adds comment on new issue to reference generated pr
* add: bot id
* add: workflow to delete issue branches on merge
* fix: easier way to get issue closed by pr
* implemented stuff
* copy over actions, change ids, remove unnecessary debug vars
* accidentally did rendering ticket on this branch lmao
* fix project info
* increase limit on project item query
---------
Co-authored-by: Eric Ryu <ericryu19@gmail.com>
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Eric Ryu <47423409+ryu-kyu@users.noreply.github.com>
Co-authored-by: Tymofiy Sompura <tsompura2@gmail.com>
Co-authored-by: QA1S <77554399+QA1S@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: Rowel Eshan <94141074+rowel-eshan@users.noreply.github.com>
Co-authored-by: TrueDescription <65911416+TrueDescription@users.noreply.github.com>
Co-authored-by: Ethan Vince-Budan <ethan.vince.budan@gmail.com>
* Implement #115 (#116)
* Branch autogenerated (empty commit)
* empty
---------
Co-authored-by: GitHub Actions <actions@github.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Implement #119 (#120)
* Branch autogenerated (empty commit)
* hi
---------
Co-authored-by: GitHub Actions <actions@github.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Created utils
* Make all libraries static to fix linking errors
* Prank'd
* #90 modelprops camera (#93)
* Send Camera's view matrix in modelprops update
* update for new utils
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* AassetManager: model loading integration (#101)
* reworked asset-manager + model loading integration
* added logging + new ile handling
* added tests
* fixed bug
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Integrated model loader
* Fix compilation errors and warnings on mac
* Issue #105 - Add cmd options for common app parameters (#123)
* Implement option parsing
* Fix warning in optionParser tests
* Remove unistd.h import
* Compute delta step from options
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
* add launcher files
* workflows
* builds?
* object drawing
* set most uniforms - builds, not tested
* Fix compiler error on MSVC with M_PI constant
* Change AnimProp functions to use Meshes
* modeling update
* bind textures
* debugging attempt
* fixed model matrix type (asterisk)
* kind of figured it out
* test
* temp movement code
* broken mouse movement
* fix crash on window close
* CUBEEE
* fix camera
* move prejection matrix function to camera class
* Claude fix for scaling.
* Add bunny assets
* Pre-Renderer
* Pre-Renderer 2
* remove "vulkan-sdk-components"
* Update README.md
* Modify Vulkan SDK setup instructions in README
* Fix vulkan compilation
* fix order of some things
* update pbr-dev with base changes (#139)
* Rearrange drawing code into Renderer
* Documentation for Renderer.hpp functions drawFrame and updateUniformBuffer
* Documentation for RenderSurface and SwapChain
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
Co-authored-by: Aaron <57018940+0dm@users.noreply.github.com>
* Add base component class
* entity class outline
* added javadocs
* Add camera empty implementation
* rearranged todo comments
* Purge Qt6
* fixed missing chrono include
* basic frame for light calcs in shader
* Hook up camera
* Clean up Entity and Component classes
* Create scene class and move camera logic to it
* Added functions for camera movement. Had to move SauceEngineApp into namespace sauce to get RW ref to camera
* model loader
* Removed palantir malware
* Added base imgui config
* Removed more palantir spyware
* implemented component methods for Entity
* Revert "implemented component methods for Entity"
This reverts commit cfca809.
* implement entity component methods
* Changed deltatime calculation to use std::Chrono
* fix signatures
* Removed herobrine
* #144 Dir Light Implementation (#157)
* #144 Dir Light Implementation
* add future comment re: shininess
* added color uniform
---------
Co-authored-by: su-ah <emmrald4@gmail.com>
* Maks is a king, finished making the function that combines all the lights (#149)
* 140 camera impl (#156)
* camera implementation
* fix lookAt
* euler angles stuff
* Basic Button
* Checkbox
* Finished Components (still editing)
* Oops I fixed a lot of bugs sorry...
* undo unintended change to imgui.ini
* also revert cmakelists.txt
* undo the undos to cmakelists.txt
* remove ui component demo code
* draw cube and fix camera
* [#145] Basic Spot Light Shader Functionality (#147)
* Implemented standard functionality for spot light shader
* Small comment for question
* Changing light choking logic for spotlight
* add note for future change for a param
* Slight modifications based on feedback
* re-add range into attenuation
---------
Co-authored-by: su-ah <emmrald4@gmail.com>
* slide to the left slide to the right (#160)
* complete #151 (#164)
* Point light methods (#162)
* point light method
* small change
* Add ImGui Layout & Containers component abstractions (#163)
- Window (Begin/End)
- ChildWindow (BeginChild/EndChild)
- TreeNode (TreeNode/TreePop)
- CollapsingHeader
- Separator
- Spacing
- SameLine
- Columns (BeginColumns/EndColumns)
- Group (BeginGroup/EndGroup)
* Abstract ui components (#159)
* Abstract ui components
* Update CMakeLists.txt
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* Add Vulkan resources to Mesh class (#169)
* Add Vulkan resources to Mesh class
* Fix error
* Added vulkan resources to the texture class, hooray (#170)
* added look at, physical device stuff, migrate sauceengine from hpp to cpp file
* ImGui Validation layer fixes
* editor initial commit
* Lit and unlit mode, and some vulkan bugfixes
* made the changes required as per the ticket (#171)
* made the changes required as per the ticket
* Add Vulkan resources to Mesh class (#169)
* Add Vulkan resources to Mesh class
* Fix error
* Added vulkan resources to the texture class, hooray (#170)
* maks is a king fr fr
---------
Co-authored-by: Rowel Eshan <94141074+rowel-eshan@users.noreply.github.com>
Co-authored-by: Luis <luisf.vbarro@gmail.com>
* UI (#176)
* Added base imgui config
* Removed more palantir spyware
* Removed herobrine
* Basic Button
* Checkbox
* Finished Components (still editing)
* Oops I fixed a lot of bugs sorry...
* undo unintended change to imgui.ini
* also revert cmakelists.txt
* undo the undos to cmakelists.txt
* remove ui component demo code
* slide to the left slide to the right (#160)
* complete #151 (#164)
* Add ImGui Layout & Containers component abstractions (#163)
- Window (Begin/End)
- ChildWindow (BeginChild/EndChild)
- TreeNode (TreeNode/TreePop)
- CollapsingHeader
- Separator
- Spacing
- SameLine
- Columns (BeginColumns/EndColumns)
- Group (BeginGroup/EndGroup)
* Abstract ui components (#159)
* Abstract ui components
* Update CMakeLists.txt
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
* added look at, physical device stuff, migrate sauceengine from hpp to cpp file
* ImGui Validation layer fixes
---------
Co-authored-by: Damon Ma <damondma@gmail.com>
Co-authored-by: Damon Ma <76179763+Damon-D-Ma@users.noreply.github.com>
Co-authored-by: Aaron <57018940+0dm@users.noreply.github.com>
Co-authored-by: git-commit-rm-rf <ray.nguyen@mail.utoronto.ca>
Co-authored-by: K.Aujla <142739679+FriedricNietzsche@users.noreply.github.com>
Co-authored-by: Rowel Eshan <94141074+rowel-eshan@users.noreply.github.com>
* Changed code to use PBR shader (#182)
* feat(shaders): add PBR shader with SSBO lights (task 8)
Add shader_pbr.slang implementing a Cook-Torrance specular BRDF for
physically based rendering with dynamic lights via SSBO.
Shader features:
- GGX/Trowbridge-Reitz Normal Distribution Function
- Smith-Schlick Geometry Function (direct-lighting k remapping)
- Fresnel-Schlick approximation
- Energy-conserving Lambertian diffuse
- TBN matrix construction from vertex tangent (w = handedness)
- Normal mapping with configurable scale
Light system:
- Unified Light struct (directional, point, spot) in a single
StructuredBuffer (SSBO, binding 2) replacing the old separate
ConstantBuffer arrays from shader_lights.slang
- Dynamic light count via push constant
- Smooth range windowing and spotlight cone falloff
Material system:
- MaterialData UBO (binding 1) mirroring MaterialProperties from
Material.hpp: baseColorFactor, metallicFactor, roughnessFactor,
emissiveFactor, normalScale, occlusionStrength
- 5 PBR texture samplers (bindings 3-12): baseColor, normal,
metallicRoughness, occlusion, emissive
- glTF 2.0 metallic-roughness packing (G=roughness, B=metallic)
Outputs linear HDR; tonemapping and gamma correction are handled by
the post-processing pass (postprocess.slang, tasks 11-12).
IBL note: The shader contains a TODO and hardcoded constant ambient
term (0.03 * albedo * ao). Task 10 IBL pre-compute shaders
(ibl_irradiance, ibl_prefilter, ibl_brdf_lut) are now available.
The TODO is kept as a reference point for when IBL sampling is
integrated into the PBR shader.
Descriptor layout (set 0):
0 - ConstantBuffer<UniformBuffer> (vert+frag)
1 - ConstantBuffer<MaterialData> (frag)
2 - StructuredBuffer<Light> (frag, SSBO)
3 - Texture2D baseColorMap (frag)
4 - SamplerState baseColorSampler (frag)
5 - Texture2D normalMap (frag)
6 - SamplerState normalSampler (frag)
7 - Texture2D metallicRoughnessMap (frag)
8 - SamplerState metallicRoughnessSampler (frag)
9 - Texture2D occlusionMap (frag)
10 - SamplerState occlusionSampler (frag)
11 - Texture2D emissiveMap (frag)
12 - SamplerState emissiveSampler (frag)
push_constant - uint lightCount
Build: registered shaderPBRTarget in shaders/CMakeLists.txt.
Validated: compiles cleanly with slangc, passes spirv-val.
* fix(shaders): re-add tonemap and gamma with TODOs for post-process integration
Post-process shader (postprocess.slang) exists but is not yet wired
into the renderer pipeline. Re-adding Reinhard tonemap and gamma
correction in shader_pbr.slang so output is viewable in the meantime.
Marked with TODO(tasks 11-12) for removal once integrated.
* Updated shader to use the PBR shader
---------
Co-authored-by: Krisvir Aujla <krisviraujla@gmail.com>
* [PBR] shader with SSBO lights (task 8) (#180)
* feat(shaders): add PBR shader with SSBO lights (task 8)
Add shader_pbr.slang implementing a Cook-Torrance specular BRDF for
physically based rendering with dynamic lights via SSBO.
Shader features:
- GGX/Trowbridge-Reitz Normal Distribution Function
- Smith-Schlick Geometry Function (direct-lighting k remapping)
- Fresnel-Schlick approximation
- Energy-conserving Lambertian diffuse
- TBN matrix construction from vertex tangent (w = handedness)
- Normal mapping with configurable scale
Light system:
- Unified Light struct (directional, point, spot) in a single
StructuredBuffer (SSBO, binding 2) replacing the old separate
ConstantBuffer arrays from shader_lights.slang
- Dynamic light count via push constant
- Smooth range windowing and spotlight cone falloff
Material system:
- MaterialData UBO (binding 1) mirroring MaterialProperties from
Material.hpp: baseColorFactor, metallicFactor, roughnessFactor,
emissiveFactor, normalScale, occlusionStrength
- 5 PBR texture samplers (bindings 3-12): baseColor, normal,
metallicRoughness, occlusion, emissive
- glTF 2.0 metallic-roughness packing (G=roughness, B=metallic)
Outputs linear HDR; tonemapping and gamma correction are handled by
the post-processing pass (postprocess.slang, tasks 11-12).
IBL note: The shader contains a TODO and hardcoded constant ambient
term (0.03 * albedo * ao). Task 10 IBL pre-compute shaders
(ibl_irradiance, ibl_prefilter, ibl_brdf_lut) are now available.
The TODO is kept as a reference point for when IBL sampling is
integrated into the PBR shader.
Descriptor layout (set 0):
0 - ConstantBuffer<UniformBuffer> (vert+frag)
1 - ConstantBuffer<MaterialData> (frag)
2 - StructuredBuffer<Light> (frag, SSBO)
3 - Texture2D baseColorMap (frag)
4 - SamplerState baseColorSampler (frag)
5 - Texture2D normalMap (frag)
6 - SamplerState normalSampler (frag)
7 - Texture2D metallicRoughnessMap (frag)
8 - SamplerState metallicRoughnessSampler (frag)
9 - Texture2D occlusionMap (frag)
10 - SamplerState occlusionSampler (frag)
11 - Texture2D emissiveMap (frag)
12 - SamplerState emissiveSampler (frag)
push_constant - uint lightCount
Build: registered shaderPBRTarget in shaders/CMakeLists.txt.
Validated: compiles cleanly with slangc, passes spirv-val.
* fix(shaders): re-add tonemap and gamma with TODOs for post-process integration
Post-process shader (postprocess.slang) exists but is not yet wired
into the renderer pipeline. Re-adding Reinhard tonemap and gamma
correction in shader_pbr.slang so output is viewable in the meantime.
Marked with TODO(tasks 11-12) for removal once integrated.
* Update shaders/shader_pbr.slang
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update shaders/shader_pbr.slang
hmm good catch clanker
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: su-ah <emmrald4@gmail.com>
* Scene loading and saving
* fix merge target (#192)
* Add collider stuff
* Add unimplemented collision methods/classes
* solver? i hardly know 'er
* Update XPBD.hpp
* Pushing bloom shader file
* Pushing cmake file change
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Aaron <57018940+0dm@users.noreply.github.com>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
* Load scenes from command line
* im not gui anymore
* 168 vulkan model (#199)
* Starting to figure out the model vulkan thing
* modified material and model to help
* Fix compilation errors
* Fix post-merge compilation error
---------
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Tymofiy Sompura <77696830+P0k3rf4ce@users.noreply.github.com>
* Implement HDR Environment Map Loading (#200)
* Implement HDR Environment Map Loading
* seg fault workaround
* Revert "seg fault workaround"
This reverts commit 29cdaee.
* capitalized the HDR in getHDRData() bc thats acc probably a good idea
---------
Co-authored-by: su-ah <emmrald4@gmail.com>
* Implemented skeleton functionality for integrating IBL Map Generation
* finished shape presets buttons (#201)
* [#184] Add remove component button to editor inspector (#204)
* Added a way to replace current Model. Modified function signatures to include filepath (#203)
* FIX
---------
Co-authored-by: Noah Freelove <90488068+NoahFreelove@users.noreply.github.com>
Co-authored-by: MauoHardy <113133868+MauoHardy@users.noreply.github.com>
Co-authored-by: raynimish <66944002+raynimish@users.noreply.github.com>
Co-authored-by: HaseebManzoor6 <42979246+HaseebManzoor6@users.noreply.github.com>
Co-authored-by: git-commit-rm-rf <ray.nguyen@mail.utoronto.ca>
Co-authored-by: Maksym-W <113399768+Maksym-W@users.noreply.github.com>
Co-authored-by: Haseeb <haseebmanzoor6@gmail.com>
Co-authored-by: QA1S <77554399+QA1S@users.noreply.github.com>
Co-authored-by: QA1S <qais.alkhatib@mail.utoronto.ca>
Co-authored-by: su-ah <emmrald4@gmail.com>
Co-authored-by: Eric Ryu <ericryu19@gmail.com>
Co-authored-by: Tymofiy Sompura <sompurat@mail.utoronto.ca>
Co-authored-by: Eric Ryu <47423409+ryu-kyu@users.noreply.github.com>
Co-authored-by: root <root@DESKTOP-3MLASM6.localdomain>
Co-authored-by: Ziad Zananiri <ziadzananirii@gmail.com>
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>1 parent aee0100 commit 216496f
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- .github/workflows
- assets
- models
- include
- animation
- app
- components
- modeling
- ui
- components
- editor
- gizmos
- panels
- launcher
- modeling
- physics
- constraints
- rendering
- shaders
- src
- animation
- app
- components
- modeling
- ui
- editor
- gizmos
- panels
- launcher
- modeling
- rendering
- test
- launcher
- modeling
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