Feat: Implement directional light class#134
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github-actions[bot] merged 5 commits intoNov 25, 2025
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su-ah
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Nov 12, 2025
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| DirLight::~DirLight() = default; | ||
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| void DirLight::update() {} |
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this will be called by scene to tell the emitter to actually update its shadow map, check resources for what it needs to do
def the hardest part, so feel free to ask for help from myself or anyone else
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In the resources, it's just marked with a red star. As far as I know, there's no guidance on this.
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oh btw, can u move ur glm -> eigen helper into lightprops so the others can use it too? |
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dont mind the merge conflicts btw, ill deal w those |
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Notes
confShadowMap, to accept shader as argument so thatshader.use()is called beforeconfShadowMap().Tests
Builds fine.