GS/DX12: Expand the fb optimization hit detection backport from GL/DX11.#14595
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Description of Changes
We can actually expand the hit detection even if either color or depth trigger a state change. This allows not the current but subsequent potential state changes to be avoided.
Note this includes the proper RP changes from #14555 so maybe merge that PR first, dump run was used with those changes included as a base.
Rationale behind Changes
Follow up from #14567
Speed, optimizations.
Suggested Testing Steps
Same games as that pr, single to double digit reductions in render passes.
Did you use AI to help find, test, or implement this issue or feature?
No.