### Explanation Movement, design, fun! ### Steps - [ ] outline map layout - [ ] implement varying terrain system - [ ] portals at ends of map - [x] #2 - [ ] set baseline movement speed (player and bulls feel fast) - [x] #1 - [x] #3 - [ ] implement sprint key - [ ] limited stamina system - [ ] #5 - [ ] stun/freeze bulls - [ ] speed up player - [ ] slow down bulls - [ ] projectile ability - [ ] horseshoe ability (jump over bulls/terrain) - [ ] chest interaction - [ ] chests contain powerups - [ ] implement black fog around map (limited visibility)
Explanation
Movement, design, fun!
Steps