- Complete N+1 model C++ implementation (15,000+ lines)
-
UN1NetcodeManager— Central orchestrator with 4 operating modes -
UN1ClientPrediction— 4-mode adaptive prediction system -
UN1ServerAuthority— Authoritative simulation with adaptive snapshots -
UN1RollbackEngine— Rollback + replay with cost estimation -
UN1BlendInterpolator— 4-curve correction smoothing -
UN1ReconciliationEngine— 4-strategy reconciliation -
UN1NetworkClock— High-precision sync with jitter buffering -
UN1PredictionBuffer— Ring buffer for rollback replay - Quantized state serialization with delta compression
- Full Blueprint support (UCLASS/UFUNCTION/UPROPERTY)
- Editor module for development tooling
- Runtime engine version detection
- UE6 compatibility layer with feature polyfills
- Network Snapshots V2 preparation
- QUIC transport configuration (with UDP fallback)
- NetworkPrediction plugin integration hooks
- Modernized GitHub Pages (v3.0 design)
- Plugin installation and quick-start guides
- UE6 compatibility and migration documentation
- Updated README with plugin architecture
- Comprehensive unit test suite (Google Test)
- Integration test framework with simulated network conditions
- Stress testing: 64+ player matches
- Memory profiling and optimization
- Dedicated server build validation
- Interest management / spatial partitioning
- Delta compression v2 with predictive encoding
- Bandwidth-adaptive snapshot rates
- Machine learning prediction assistance
- Replay recording and playback system
- Linux dedicated server optimization
- Console platform validation (PS5, Xbox Series X)
- Mobile network adaptation (high packet loss scenarios)
- 1.0 stable release candidate
- Production deployment guide
- Performance profiling utilities
- Monitoring and debugging dashboard
- Community sample projects
- Validate against UE6 preview builds
- Migrate to native UE6 APIs where available
- QUIC transport production testing
- NetworkPrediction plugin full integration
- ML-based predictive packet pacing
- Deterministic physics across platforms
- Advanced anti-cheat integration
- Cross-play netcode optimization
- Unity port of core framework
- Godot engine support
- Industry standard proposal (GDC presentation)
- Academic research collaborations
Last updated: June 2026