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docs(ROADMAP): Update for v3.0 status and 2026-2027 planning
- Mark all v3.0 features as completed - Add Q3/Q4 2026 goals for hardening and UE6 prep - Add 2027+ vision for research and ecosystem growth - Restructure around actual release milestones
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ROADMAP.md

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# Nine Realities Netcode Roadmap
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## Project Vision
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Building a production-ready multiplayer networking framework that implements the N+1 concurrent simulation model for state-of-the-art game networking.
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## Q1 2025 Goals
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### Core Framework (In Progress)
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- [x] Initial N+1 model architecture design
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- [x] Nine realities state management framework
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- [x] Documentation and research paper foundation
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- [ ] Core state reconciliation engine
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- [ ] Client-server protocol implementation
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- [ ] Time synchronization system
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### Examples & Demos
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- [x] Pseudocode examples for core concepts
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- [ ] Simple 2D physics demo implementation
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- [ ] Rocket League-inspired example
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- [ ] Performance benchmarking suite
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## Q2 2025 Goals
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## Current Status: v3.0 (June 2026)
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### ✅ Completed in v3.0
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#### Unreal Engine Plugin
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- [x] Complete N+1 model C++ implementation (15,000+ lines)
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- [x] `UN1NetcodeManager` — Central orchestrator with 4 operating modes
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- [x] `UN1ClientPrediction` — 4-mode adaptive prediction system
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- [x] `UN1ServerAuthority` — Authoritative simulation with adaptive snapshots
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- [x] `UN1RollbackEngine` — Rollback + replay with cost estimation
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- [x] `UN1BlendInterpolator` — 4-curve correction smoothing
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- [x] `UN1ReconciliationEngine` — 4-strategy reconciliation
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- [x] `UN1NetworkClock` — High-precision sync with jitter buffering
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- [x] `UN1PredictionBuffer` — Ring buffer for rollback replay
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- [x] Quantized state serialization with delta compression
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- [x] Full Blueprint support (UCLASS/UFUNCTION/UPROPERTY)
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- [x] Editor module for development tooling
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#### UE6 Forward Compatibility
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- [x] Runtime engine version detection
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- [x] UE6 compatibility layer with feature polyfills
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- [x] Network Snapshots V2 preparation
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- [x] QUIC transport configuration (with UDP fallback)
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- [x] NetworkPrediction plugin integration hooks
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#### Documentation & Site
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- [x] Modernized GitHub Pages (v3.0 design)
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- [x] Plugin installation and quick-start guides
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- [x] UE6 compatibility and migration documentation
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- [x] Updated README with plugin architecture
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---
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## Q3 2026 Goals
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### Plugin Hardening
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- [ ] Comprehensive unit test suite (Google Test)
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- [ ] Integration test framework with simulated network conditions
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- [ ] Stress testing: 64+ player matches
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- [ ] Memory profiling and optimization
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- [ ] Dedicated server build validation
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### Advanced Features
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- [ ] Rollback netcode integration
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- [ ] Lag compensation mechanisms
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- [ ] Adaptive state prediction
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- [ ] Authority resolution system
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- [ ] Conflict resolution strategies
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### Performance & Optimization
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- [ ] Memory optimization for large player counts
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- [ ] Bandwidth optimization
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- [ ] Delta compression
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- [ ] Interest management system
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### Documentation
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- [ ] Complete API reference
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- [ ] Integration guides
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- [ ] Best practices documentation
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- [ ] Case studies from implementation
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## Q3 2025 Goals
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### Platform Integration
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- [ ] Unreal Engine 5 plugin
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- [ ] Unity integration package
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- [ ] Godot engine support
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- [ ] Custom engine integration guide
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- [ ] Interest management / spatial partitioning
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- [ ] Delta compression v2 with predictive encoding
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- [ ] Bandwidth-adaptive snapshot rates
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- [ ] Machine learning prediction assistance
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- [ ] Replay recording and playback system
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### Platform Support
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- [ ] Linux dedicated server optimization
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- [ ] Console platform validation (PS5, Xbox Series X)
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- [ ] Mobile network adaptation (high packet loss scenarios)
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### Testing & Validation
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- [ ] Comprehensive unit test suite
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- [ ] Integration test framework
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- [ ] Stress testing infrastructure
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- [ ] Real-world network condition simulation
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---
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## Q4 2025 Goals
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## Q4 2026 Goals
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### Production Readiness
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- [ ] 1.0 Release candidate
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- [ ] 1.0 stable release candidate
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- [ ] Production deployment guide
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- [ ] Monitoring and debugging tools
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- [ ] Performance profiling utilities
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- [ ] Monitoring and debugging dashboard
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- [ ] Community sample projects
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### Community & Ecosystem
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- [ ] Developer community guidelines
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- [ ] Sample game projects
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- [ ] Tutorial video series
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- [ ] Conference presentations
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### UE6 Release Preparation
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- [ ] Validate against UE6 preview builds
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- [ ] Migrate to native UE6 APIs where available
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- [ ] QUIC transport production testing
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- [ ] NetworkPrediction plugin full integration
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## Long-term Vision (2026+)
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---
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## 2027+ Vision
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### Research & Innovation
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- Research integration with machine learning prediction
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- Exploration of quantum networking concepts
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- Advanced security and anti-cheat integration
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- Cross-platform deterministic simulation
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### Industry Adoption
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- AAA game studio partnerships
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- Open-source community contributions
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- Academic research collaborations
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- Industry standard proposals
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## Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md) for how to contribute to this roadmap.
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## Updates
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This roadmap is reviewed and updated quarterly. Last updated: December 2025
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- [ ] ML-based predictive packet pacing
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- [ ] Deterministic physics across platforms
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- [ ] Advanced anti-cheat integration
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- [ ] Cross-play netcode optimization
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### Ecosystem
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- [ ] Unity port of core framework
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- [ ] Godot engine support
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- [ ] Industry standard proposal (GDC presentation)
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- [ ] Academic research collaborations
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---
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Last updated: June 2026

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