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1 | 1 | # Nine Realities Netcode Roadmap |
2 | 2 |
|
3 | | -## Project Vision |
4 | | -Building a production-ready multiplayer networking framework that implements the N+1 concurrent simulation model for state-of-the-art game networking. |
5 | | - |
6 | | -## Q1 2025 Goals |
7 | | - |
8 | | -### Core Framework (In Progress) |
9 | | -- [x] Initial N+1 model architecture design |
10 | | -- [x] Nine realities state management framework |
11 | | -- [x] Documentation and research paper foundation |
12 | | -- [ ] Core state reconciliation engine |
13 | | -- [ ] Client-server protocol implementation |
14 | | -- [ ] Time synchronization system |
15 | | - |
16 | | -### Examples & Demos |
17 | | -- [x] Pseudocode examples for core concepts |
18 | | -- [ ] Simple 2D physics demo implementation |
19 | | -- [ ] Rocket League-inspired example |
20 | | -- [ ] Performance benchmarking suite |
21 | | - |
22 | | -## Q2 2025 Goals |
| 3 | +## Current Status: v3.0 (June 2026) |
| 4 | + |
| 5 | +### ✅ Completed in v3.0 |
| 6 | + |
| 7 | +#### Unreal Engine Plugin |
| 8 | +- [x] Complete N+1 model C++ implementation (15,000+ lines) |
| 9 | +- [x] `UN1NetcodeManager` — Central orchestrator with 4 operating modes |
| 10 | +- [x] `UN1ClientPrediction` — 4-mode adaptive prediction system |
| 11 | +- [x] `UN1ServerAuthority` — Authoritative simulation with adaptive snapshots |
| 12 | +- [x] `UN1RollbackEngine` — Rollback + replay with cost estimation |
| 13 | +- [x] `UN1BlendInterpolator` — 4-curve correction smoothing |
| 14 | +- [x] `UN1ReconciliationEngine` — 4-strategy reconciliation |
| 15 | +- [x] `UN1NetworkClock` — High-precision sync with jitter buffering |
| 16 | +- [x] `UN1PredictionBuffer` — Ring buffer for rollback replay |
| 17 | +- [x] Quantized state serialization with delta compression |
| 18 | +- [x] Full Blueprint support (UCLASS/UFUNCTION/UPROPERTY) |
| 19 | +- [x] Editor module for development tooling |
| 20 | + |
| 21 | +#### UE6 Forward Compatibility |
| 22 | +- [x] Runtime engine version detection |
| 23 | +- [x] UE6 compatibility layer with feature polyfills |
| 24 | +- [x] Network Snapshots V2 preparation |
| 25 | +- [x] QUIC transport configuration (with UDP fallback) |
| 26 | +- [x] NetworkPrediction plugin integration hooks |
| 27 | + |
| 28 | +#### Documentation & Site |
| 29 | +- [x] Modernized GitHub Pages (v3.0 design) |
| 30 | +- [x] Plugin installation and quick-start guides |
| 31 | +- [x] UE6 compatibility and migration documentation |
| 32 | +- [x] Updated README with plugin architecture |
| 33 | + |
| 34 | +--- |
| 35 | + |
| 36 | +## Q3 2026 Goals |
| 37 | + |
| 38 | +### Plugin Hardening |
| 39 | +- [ ] Comprehensive unit test suite (Google Test) |
| 40 | +- [ ] Integration test framework with simulated network conditions |
| 41 | +- [ ] Stress testing: 64+ player matches |
| 42 | +- [ ] Memory profiling and optimization |
| 43 | +- [ ] Dedicated server build validation |
23 | 44 |
|
24 | 45 | ### Advanced Features |
25 | | -- [ ] Rollback netcode integration |
26 | | -- [ ] Lag compensation mechanisms |
27 | | -- [ ] Adaptive state prediction |
28 | | -- [ ] Authority resolution system |
29 | | -- [ ] Conflict resolution strategies |
30 | | - |
31 | | -### Performance & Optimization |
32 | | -- [ ] Memory optimization for large player counts |
33 | | -- [ ] Bandwidth optimization |
34 | | -- [ ] Delta compression |
35 | | -- [ ] Interest management system |
36 | | - |
37 | | -### Documentation |
38 | | -- [ ] Complete API reference |
39 | | -- [ ] Integration guides |
40 | | -- [ ] Best practices documentation |
41 | | -- [ ] Case studies from implementation |
42 | | - |
43 | | -## Q3 2025 Goals |
44 | | - |
45 | | -### Platform Integration |
46 | | -- [ ] Unreal Engine 5 plugin |
47 | | -- [ ] Unity integration package |
48 | | -- [ ] Godot engine support |
49 | | -- [ ] Custom engine integration guide |
| 46 | +- [ ] Interest management / spatial partitioning |
| 47 | +- [ ] Delta compression v2 with predictive encoding |
| 48 | +- [ ] Bandwidth-adaptive snapshot rates |
| 49 | +- [ ] Machine learning prediction assistance |
| 50 | +- [ ] Replay recording and playback system |
| 51 | + |
| 52 | +### Platform Support |
| 53 | +- [ ] Linux dedicated server optimization |
| 54 | +- [ ] Console platform validation (PS5, Xbox Series X) |
| 55 | +- [ ] Mobile network adaptation (high packet loss scenarios) |
50 | 56 |
|
51 | | -### Testing & Validation |
52 | | -- [ ] Comprehensive unit test suite |
53 | | -- [ ] Integration test framework |
54 | | -- [ ] Stress testing infrastructure |
55 | | -- [ ] Real-world network condition simulation |
| 57 | +--- |
56 | 58 |
|
57 | | -## Q4 2025 Goals |
| 59 | +## Q4 2026 Goals |
58 | 60 |
|
59 | 61 | ### Production Readiness |
60 | | -- [ ] 1.0 Release candidate |
| 62 | +- [ ] 1.0 stable release candidate |
61 | 63 | - [ ] Production deployment guide |
62 | | -- [ ] Monitoring and debugging tools |
63 | 64 | - [ ] Performance profiling utilities |
| 65 | +- [ ] Monitoring and debugging dashboard |
| 66 | +- [ ] Community sample projects |
64 | 67 |
|
65 | | -### Community & Ecosystem |
66 | | -- [ ] Developer community guidelines |
67 | | -- [ ] Sample game projects |
68 | | -- [ ] Tutorial video series |
69 | | -- [ ] Conference presentations |
| 68 | +### UE6 Release Preparation |
| 69 | +- [ ] Validate against UE6 preview builds |
| 70 | +- [ ] Migrate to native UE6 APIs where available |
| 71 | +- [ ] QUIC transport production testing |
| 72 | +- [ ] NetworkPrediction plugin full integration |
70 | 73 |
|
71 | | -## Long-term Vision (2026+) |
| 74 | +--- |
| 75 | + |
| 76 | +## 2027+ Vision |
72 | 77 |
|
73 | 78 | ### Research & Innovation |
74 | | -- Research integration with machine learning prediction |
75 | | -- Exploration of quantum networking concepts |
76 | | -- Advanced security and anti-cheat integration |
77 | | -- Cross-platform deterministic simulation |
78 | | - |
79 | | -### Industry Adoption |
80 | | -- AAA game studio partnerships |
81 | | -- Open-source community contributions |
82 | | -- Academic research collaborations |
83 | | -- Industry standard proposals |
84 | | - |
85 | | -## Contributing |
86 | | -See [CONTRIBUTING.md](CONTRIBUTING.md) for how to contribute to this roadmap. |
87 | | - |
88 | | -## Updates |
89 | | -This roadmap is reviewed and updated quarterly. Last updated: December 2025 |
| 79 | +- [ ] ML-based predictive packet pacing |
| 80 | +- [ ] Deterministic physics across platforms |
| 81 | +- [ ] Advanced anti-cheat integration |
| 82 | +- [ ] Cross-play netcode optimization |
| 83 | + |
| 84 | +### Ecosystem |
| 85 | +- [ ] Unity port of core framework |
| 86 | +- [ ] Godot engine support |
| 87 | +- [ ] Industry standard proposal (GDC presentation) |
| 88 | +- [ ] Academic research collaborations |
| 89 | + |
| 90 | +--- |
| 91 | + |
| 92 | +Last updated: June 2026 |
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