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| 1 | +/** |
| 2 | + * Client-Server Network Protocol for Nine Realities Netcode |
| 3 | + * |
| 4 | + * Implements a binary protocol for efficient communication between |
| 5 | + * clients and authoritative server. Designed for: |
| 6 | + * - Low-latency input transmission |
| 7 | + * - Efficient state snapshot broadcasting |
| 8 | + * - Reliable delivery of critical packets |
| 9 | + * - Bandwidth optimization |
| 10 | + * |
| 11 | + * Message Types: |
| 12 | + * - CLIENT_HELLO: Connection initiation |
| 13 | + * - INPUT: Player input with timestamp and tick |
| 14 | + * - TIME_SYNC_REQ/RES: Clock synchronization |
| 15 | + * - SNAPSHOT: Full or delta state update |
| 16 | + * - ACK: Acknowledgment of received packets |
| 17 | + * - DISCONNECT: Graceful disconnect |
| 18 | + */ |
| 19 | + |
| 20 | +const MessageType = { |
| 21 | + // Client → Server |
| 22 | + CLIENT_HELLO: 0x01, |
| 23 | + CLIENT_INPUT: 0x02, |
| 24 | + TIME_SYNC_REQ: 0x03, |
| 25 | + CLIENT_ACK: 0x04, |
| 26 | + CLIENT_DISCONNECT: 0x05, |
| 27 | + |
| 28 | + // Server → Client |
| 29 | + SERVER_HELLO: 0x10, |
| 30 | + SERVER_SNAPSHOT: 0x11, |
| 31 | + TIME_SYNC_RES: 0x12, |
| 32 | + SERVER_ACK: 0x13, |
| 33 | + SERVER_KICK: 0x14 |
| 34 | +}; |
| 35 | + |
| 36 | +class NetworkProtocol { |
| 37 | + constructor() { |
| 38 | + // Packet tracking for reliability |
| 39 | + this.nextSequenceId = 0; |
| 40 | + this.pendingAcks = new Map(); // sequenceId → { packet, timestamp, retries } |
| 41 | + this.receivedSequences = new Set(); // Avoid duplicate processing |
| 42 | + |
| 43 | + // Configuration |
| 44 | + this.maxRetries = 3; |
| 45 | + this.ackTimeout = 100; // ms |
| 46 | + this.maxPacketSize = 1400; // bytes (below MTU) |
| 47 | + |
| 48 | + // Statistics |
| 49 | + this.bytesSent = 0; |
| 50 | + this.bytesReceived = 0; |
| 51 | + this.packetsLost = 0; |
| 52 | + } |
| 53 | + |
| 54 | + /** |
| 55 | + * Create CLIENT_HELLO packet |
| 56 | + * @param {string} playerId - Unique player identifier |
| 57 | + * @param {string} playerName - Display name |
| 58 | + * @returns {Object} Hello packet |
| 59 | + */ |
| 60 | + createClientHello(playerId, playerName) { |
| 61 | + return this.createPacket(MessageType.CLIENT_HELLO, { |
| 62 | + playerId, |
| 63 | + playerName, |
| 64 | + protocolVersion: 1, |
| 65 | + timestamp: Date.now() |
| 66 | + }); |
| 67 | + } |
| 68 | + |
| 69 | + /** |
| 70 | + * Create CLIENT_INPUT packet |
| 71 | + * @param {number} tick - Client tick number |
| 72 | + * @param {Object} input - Input data |
| 73 | + * @param {number} timestamp - Local timestamp |
| 74 | + * @returns {Object} Input packet |
| 75 | + */ |
| 76 | + createInput(tick, input, timestamp) { |
| 77 | + return this.createPacket(MessageType.CLIENT_INPUT, { |
| 78 | + tick, |
| 79 | + input, |
| 80 | + timestamp |
| 81 | + }, true); // Requires acknowledgment |
| 82 | + } |
| 83 | + |
| 84 | + /** |
| 85 | + * Create SERVER_SNAPSHOT packet |
| 86 | + * @param {number} tick - Server tick |
| 87 | + * @param {Object} state - Full or delta state |
| 88 | + * @param {boolean} isDelta - Whether this is a delta update |
| 89 | + * @param {number} lastAckedInput - Last input sequence received from client |
| 90 | + * @returns {Object} Snapshot packet |
| 91 | + */ |
| 92 | + createSnapshot(tick, state, isDelta = false, lastAckedInput = 0) { |
| 93 | + return this.createPacket(MessageType.SERVER_SNAPSHOT, { |
| 94 | + tick, |
| 95 | + state, |
| 96 | + isDelta, |
| 97 | + lastAckedInput, |
| 98 | + timestamp: Date.now() |
| 99 | + }); |
| 100 | + } |
| 101 | + |
| 102 | + /** |
| 103 | + * Create TIME_SYNC_REQ packet |
| 104 | + * @returns {Object} Sync request packet |
| 105 | + */ |
| 106 | + createTimeSyncRequest() { |
| 107 | + return this.createPacket(MessageType.TIME_SYNC_REQ, { |
| 108 | + clientSendTime: Date.now() |
| 109 | + }); |
| 110 | + } |
| 111 | + |
| 112 | + /** |
| 113 | + * Create TIME_SYNC_RES packet |
| 114 | + * @param {number} clientSendTime - Original client timestamp |
| 115 | + * @param {number} serverTick - Current server tick |
| 116 | + * @returns {Object} Sync response packet |
| 117 | + */ |
| 118 | + createTimeSyncResponse(clientSendTime, serverTick) { |
| 119 | + const now = Date.now(); |
| 120 | + return this.createPacket(MessageType.TIME_SYNC_RES, { |
| 121 | + clientSendTime, |
| 122 | + serverReceiveTime: now, |
| 123 | + serverSendTime: now, |
| 124 | + serverTick |
| 125 | + }); |
| 126 | + } |
| 127 | + |
| 128 | + /** |
| 129 | + * Create ACK packet |
| 130 | + * @param {number} sequenceId - Sequence to acknowledge |
| 131 | + * @returns {Object} ACK packet |
| 132 | + */ |
| 133 | + createAck(sequenceId) { |
| 134 | + return { |
| 135 | + type: MessageType.CLIENT_ACK, |
| 136 | + sequenceId, |
| 137 | + timestamp: Date.now() |
| 138 | + }; |
| 139 | + } |
| 140 | + |
| 141 | + /** |
| 142 | + * Create base packet structure |
| 143 | + * @param {number} type - Message type |
| 144 | + * @param {Object} payload - Packet data |
| 145 | + * @param {boolean} requiresAck - Whether packet needs acknowledgment |
| 146 | + * @returns {Object} Packet |
| 147 | + */ |
| 148 | + createPacket(type, payload, requiresAck = false) { |
| 149 | + const packet = { |
| 150 | + type, |
| 151 | + sequenceId: this.nextSequenceId++, |
| 152 | + payload, |
| 153 | + requiresAck, |
| 154 | + timestamp: Date.now() |
| 155 | + }; |
| 156 | + |
| 157 | + // Track for potential retransmission |
| 158 | + if (requiresAck) { |
| 159 | + this.pendingAcks.set(packet.sequenceId, { |
| 160 | + packet, |
| 161 | + timestamp: packet.timestamp, |
| 162 | + retries: 0 |
| 163 | + }); |
| 164 | + } |
| 165 | + |
| 166 | + return packet; |
| 167 | + } |
| 168 | + |
| 169 | + /** |
| 170 | + * Process received packet |
| 171 | + * @param {Object} packet - Received packet |
| 172 | + * @returns {Object|null} Processed payload or null if duplicate |
| 173 | + */ |
| 174 | + processPacket(packet) { |
| 175 | + // Check for duplicate |
| 176 | + if (this.receivedSequences.has(packet.sequenceId)) { |
| 177 | + console.warn(`Duplicate packet ${packet.sequenceId} ignored`); |
| 178 | + return null; |
| 179 | + } |
| 180 | + |
| 181 | + this.receivedSequences.add(packet.sequenceId); |
| 182 | + |
| 183 | + // Clean old sequences (keep last 1000) |
| 184 | + if (this.receivedSequences.size > 1000) { |
| 185 | + const sorted = Array.from(this.receivedSequences).sort((a, b) => a - b); |
| 186 | + for (let i = 0; i < 500; i++) { |
| 187 | + this.receivedSequences.delete(sorted[i]); |
| 188 | + } |
| 189 | + } |
| 190 | + |
| 191 | + // Send ACK if required |
| 192 | + if (packet.requiresAck) { |
| 193 | + return { |
| 194 | + payload: packet.payload, |
| 195 | + ackPacket: this.createAck(packet.sequenceId) |
| 196 | + }; |
| 197 | + } |
| 198 | + |
| 199 | + return { payload: packet.payload }; |
| 200 | + } |
| 201 | + |
| 202 | + /** |
| 203 | + * Process ACK packet |
| 204 | + * @param {number} sequenceId - Acknowledged sequence |
| 205 | + */ |
| 206 | + processAck(sequenceId) { |
| 207 | + if (this.pendingAcks.has(sequenceId)) { |
| 208 | + this.pendingAcks.delete(sequenceId); |
| 209 | + console.log(`✓ Packet ${sequenceId} acknowledged`); |
| 210 | + } |
| 211 | + } |
| 212 | + |
| 213 | + /** |
| 214 | + * Check for packets that need retransmission |
| 215 | + * @returns {Array} Packets to retransmit |
| 216 | + */ |
| 217 | + getRetransmissions() { |
| 218 | + const now = Date.now(); |
| 219 | + const toRetransmit = []; |
| 220 | + |
| 221 | + for (const [seqId, pending] of this.pendingAcks.entries()) { |
| 222 | + const elapsed = now - pending.timestamp; |
| 223 | + |
| 224 | + if (elapsed > this.ackTimeout) { |
| 225 | + if (pending.retries < this.maxRetries) { |
| 226 | + pending.retries++; |
| 227 | + pending.timestamp = now; |
| 228 | + toRetransmit.push(pending.packet); |
| 229 | + console.warn(`⚠ Retransmitting packet ${seqId} (attempt ${pending.retries})`); |
| 230 | + } else { |
| 231 | + // Give up |
| 232 | + this.pendingAcks.delete(seqId); |
| 233 | + this.packetsLost++; |
| 234 | + console.error(`✗ Packet ${seqId} lost after ${this.maxRetries} retries`); |
| 235 | + } |
| 236 | + } |
| 237 | + } |
| 238 | + |
| 239 | + return toRetransmit; |
| 240 | + } |
| 241 | + |
| 242 | + /** |
| 243 | + * Serialize packet to binary (simplified - uses JSON for demo) |
| 244 | + * In production, use proper binary serialization (e.g., MessagePack, Protocol Buffers) |
| 245 | + * @param {Object} packet - Packet to serialize |
| 246 | + * @returns {Buffer|Uint8Array} Serialized data |
| 247 | + */ |
| 248 | + serialize(packet) { |
| 249 | + const json = JSON.stringify(packet); |
| 250 | + this.bytesSent += json.length; |
| 251 | + return Buffer.from(json, 'utf8'); |
| 252 | + } |
| 253 | + |
| 254 | + /** |
| 255 | + * Deserialize binary packet |
| 256 | + * @param {Buffer|Uint8Array} data - Serialized data |
| 257 | + * @returns {Object} Deserialized packet |
| 258 | + */ |
| 259 | + deserialize(data) { |
| 260 | + this.bytesReceived += data.length; |
| 261 | + const json = data.toString('utf8'); |
| 262 | + return JSON.parse(json); |
| 263 | + } |
| 264 | + |
| 265 | + /** |
| 266 | + * Get protocol statistics |
| 267 | + * @returns {Object} Stats |
| 268 | + */ |
| 269 | + getStats() { |
| 270 | + return { |
| 271 | + bytesSent: this.bytesSent, |
| 272 | + bytesReceived: this.bytesReceived, |
| 273 | + packetsLost: this.packetsLost, |
| 274 | + pendingAcks: this.pendingAcks.size, |
| 275 | + packetLossRate: this.packetsLost / this.nextSequenceId |
| 276 | + }; |
| 277 | + } |
| 278 | +} |
| 279 | + |
| 280 | +// ============================================ |
| 281 | +// USAGE EXAMPLE |
| 282 | +// ============================================ |
| 283 | + |
| 284 | +function demonstrateProtocol() { |
| 285 | + console.log('=== Network Protocol Demo ===\n'); |
| 286 | + |
| 287 | + const clientProto = new NetworkProtocol(); |
| 288 | + const serverProto = new NetworkProtocol(); |
| 289 | + |
| 290 | + // Simulate network with packet loss |
| 291 | + function sendPacket(from, to, packet, lossRate = 0.1) { |
| 292 | + const serialized = from.serialize(packet); |
| 293 | + |
| 294 | + // Simulate packet loss |
| 295 | + if (Math.random() < lossRate) { |
| 296 | + console.log(`✗ Packet ${packet.sequenceId} lost in transit`); |
| 297 | + return null; |
| 298 | + } |
| 299 | + |
| 300 | + // Simulate network delay |
| 301 | + setTimeout(() => { |
| 302 | + const deserialized = to.deserialize(serialized); |
| 303 | + const result = to.processPacket(deserialized); |
| 304 | + |
| 305 | + if (result && result.ackPacket) { |
| 306 | + // Send ACK back |
| 307 | + setTimeout(() => { |
| 308 | + from.processAck(result.ackPacket.sequenceId); |
| 309 | + }, 10); |
| 310 | + } |
| 311 | + |
| 312 | + return result; |
| 313 | + }, 20 + Math.random() * 30); |
| 314 | + } |
| 315 | + |
| 316 | + // Client connects |
| 317 | + console.log('\n--- Client Connection ---'); |
| 318 | + const helloPacket = clientProto.createClientHello('player_123', 'TestPlayer'); |
| 319 | + console.log('Client → Server: HELLO'); |
| 320 | + sendPacket(clientProto, serverProto, helloPacket); |
| 321 | + |
| 322 | + // Client sends inputs |
| 323 | + console.log('\n--- Sending Inputs ---'); |
| 324 | + for (let tick = 0; tick < 3; tick++) { |
| 325 | + const inputPacket = clientProto.createInput( |
| 326 | + tick, |
| 327 | + { moveX: 1, moveY: 0, jump: false }, |
| 328 | + Date.now() |
| 329 | + ); |
| 330 | + console.log(`Client → Server: INPUT (tick ${tick})`); |
| 331 | + sendPacket(clientProto, serverProto, inputPacket, 0.2); // 20% loss |
| 332 | + } |
| 333 | + |
| 334 | + // Check for retransmissions |
| 335 | + setTimeout(() => { |
| 336 | + console.log('\n--- Checking for Retransmissions ---'); |
| 337 | + const retransmit = clientProto.getRetransmissions(); |
| 338 | + if (retransmit.length > 0) { |
| 339 | + console.log(`Retransmitting ${retransmit.length} packets`); |
| 340 | + retransmit.forEach(packet => { |
| 341 | + sendPacket(clientProto, serverProto, packet, 0); // No loss on retry |
| 342 | + }); |
| 343 | + } |
| 344 | + }, 200); |
| 345 | + |
| 346 | + // Server sends snapshot |
| 347 | + setTimeout(() => { |
| 348 | + console.log('\n--- Server Snapshot ---'); |
| 349 | + const snapshot = serverProto.createSnapshot( |
| 350 | + 10, |
| 351 | + { entities: [{ id: 1, x: 100, y: 50 }] }, |
| 352 | + false, |
| 353 | + 2 |
| 354 | + ); |
| 355 | + console.log('Server → Client: SNAPSHOT'); |
| 356 | + sendPacket(serverProto, clientProto, snapshot); |
| 357 | + }, 100); |
| 358 | + |
| 359 | + // Show stats |
| 360 | + setTimeout(() => { |
| 361 | + console.log('\n=== Protocol Statistics ==='); |
| 362 | + console.log('Client:', clientProto.getStats()); |
| 363 | + console.log('Server:', serverProto.getStats()); |
| 364 | + }, 500); |
| 365 | +} |
| 366 | + |
| 367 | +// Run demo if executed directly |
| 368 | +if (require.main === module) { |
| 369 | + demonstrateProtocol(); |
| 370 | +} |
| 371 | + |
| 372 | +module.exports = { NetworkProtocol, MessageType }; |
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