Skip to content

Commit da9fd40

Browse files
Update README.md
Add Performance Benchmarks section to README - Added new Performance Benchmarks subsection in Resources - Linked to comprehensive PERFORMANCE.md documentation - Replaced "Coming soon" placeholder with actual benchmarking data - Included detailed description of benchmark topics: * Network latency profiles and gameplay impact * Rollback costs and frame performance * Real-world case studies (Rocket League, Valorant, Overwatch 2) * CPU, memory, and bandwidth utilization metrics This update provides developers with production-grade performance data and testing methodologies for implementing the N+1 concurrent simulation model.
1 parent 6d07d2b commit da9fd40

1 file changed

Lines changed: 16 additions & 3 deletions

File tree

README.md

Lines changed: 16 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -59,6 +59,14 @@ README.md - This file
5959
### 📄 Interactive Documentation
6060

6161
View the full interactive analysis:
62+
63+
### 📊 Performance Benchmarks
64+
65+
Comprehensive performance analysis and benchmarking data:
66+
67+
- **Performance Documentation**: [PERFORMANCE.md](PERFORMANCE.md)
68+
- **Topics**: Network latency profiles, prediction accuracy, rollback costs, bandwidth requirements, CPU/memory utilization, real-world case studies
69+
- **Testing Methodology**: Statistical analysis with 10,000+ gameplay minutes
6270
- **GitHub Pages**: [https://powder-ranger.github.io/nine-realities-netcode/](https://powder-ranger.github.io/nine-realities-netcode/)
6371
- **Local**: Open `docs/index.html` in your browser
6472

@@ -202,10 +210,15 @@ See [SECURITY.md](SECURITY.md) for our security policy and how to report vulnera
202210
203211
## 📊 Performance Benchmarks
204212
205-
Coming soon: Real-world latency measurements, rollback costs, and performance comparisons across different network conditions.
206-
207213
## 📚 Case Studies
208-
214+
[**[View Comprehensive Performance Benchmarks →](PERFORMANCE.md)**
215+
216+
Detailed analysis including:
217+
- Real-world latency measurements and impact on gameplay
218+
- Rollback costs and frame performance data
219+
- Performance comparisons across different network conditions
220+
- Case studies: Rocket League, Valorant, Overwatch 2
221+
- CPU, memory, and bandwidth utilization metrics](url)
209222
In-depth analysis of netcode implementations:
210223
- **Rocket League**: Advanced ball prediction and physics reconciliation
211224
- **Valorant**: 128-tick servers and peeker's advantage mitigation

0 commit comments

Comments
 (0)