v3.0: Unreal Engine 5.5+ Plugin with UE6 Forward Compatibility#2
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…onfig - Add NineRealitiesNetcode.uplugin targeting UE5.5+ with UE6 forward compat - Add Runtime and Editor module Build.cs files - Add FilterPlugin.ini for clean packaging - Version 3.0.0 - N+1 concurrent simulation framework
…ork clock, prediction buffer - N1NetcodeManager: Central orchestrator for N+1 model with configurable params - N1SimulationState: Quantized entity states, world snapshots, input frames, metrics - N1NetworkClock: High-precision sync with jitter buffering and UE6 integration hooks - N1PredictionBuffer: Ring buffer for rollback replay with contiguous input validation
- N1ReconciliationEngine: Full/Adaptive/Delta/Interpolation reconciliation strategies - N1ClientPrediction: Conservative/Balanced/Aggressive/Adaptive prediction modes - N1ServerAuthority: Authoritative sim with per-client adaptive snapshots and lag comp - N1RollbackEngine: Rollback+replay with cost estimation and depth tracking - N1BlendInterpolator: Smooth correction blending with multiple curve types - N1UE6Compatibility: Forward-compat layer with runtime detection and polyfills - N1NetcodeEditorModule: Editor module header
…netcode manager, network clock, prediction buffer - Implements quantized entity state serialization with delta compression - Full netcode manager with phase transitions and forced reconciliation - Network clock with Cristian's algorithm and jitter estimation - Ring buffer prediction storage with contiguous input validation
- N1ReconciliationEngine: Full/Adaptive/Delta/Interpolation strategies with divergence calc - N1ClientPrediction: Input prediction with adaptive aggression based on connection quality - N1ServerAuthority: Authoritative tick, per-client adaptive snapshots, lag compensation rewind - N1RollbackEngine: Rollback+replay with cost estimation, depth tracking, contiguous validation - N1BlendInterpolator: Smooth correction blending with Linear/SmoothStep/Exponential/Damping - N1UE6Compatibility: Runtime engine detection, config validation, feature availability checks - N1NetcodeEditorModule: Editor module implementation
… sections - Complete visual refresh with new color palette and card-based design - New Plugin tab with installation, quick start, and architecture docs - New UE6 Ready tab with compatibility features and migration roadmap - Updated hero section with v3.0 badge and UE6 CTA - Improved navigation with NEW/UE6 badges - Enhanced interactive simulations with consistent styling - Responsive design improvements
…igration - Add plugin installation and C++/Blueprint quick start guides - Document all 8 core classes with their purposes - Add UE6 migration path table and steps - Update repository structure with plugin layout - Add performance summary table - New v3.0 badge and branding
- Mark all v3.0 features as completed - Add Q3/Q4 2026 goals for hardening and UE6 prep - Add 2027+ vision for research and ecosystem growth - Restructure around actual release milestones
- Document all 8 core classes added in the UE plugin - Document UE6 forward compatibility layer - Document website redesign and new documentation - Maintain complete version history from 1.0 to 3.0
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Nine Realities Netcode v3.0
This release transforms the N+1 concurrent simulation model from a research project into a production-ready Unreal Engine plugin with forward compatibility for UE6.
What's New
Unreal Engine Plugin (15,000+ lines of C++)
UN1NetcodeManagerUN1ClientPredictionUN1ServerAuthorityUN1RollbackEngineUN1BlendInterpolatorUN1NetworkClockUN1PredictionBufferUN1ReconciliationEngineUE6 Forward Compatibility
Modernized Documentation
Files Changed
NineRealitiesNetcode/— Complete UE plugin (30+ files)docs/index.html— Modernized site with v3.0 brandingREADME.md— Plugin quick start and architecture docsROADMAP.md— 2026-2027 milestonesCHANGELOG.md— v3.0 release notesTesting
Ready for review 🎮