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572 lines (533 loc) · 9.31 KB
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import Filter from "bad-words";
const filter = new Filter();
const users = [];
const emojiList = [
"0x1F600",
"0x1F603",
"0x1F604",
"0x1F601",
"0x1F606",
"0x1F605",
"0x1F923",
"0x1F602",
"0x1F642",
"0x1F643",
"0x1F609",
"0x1F60A",
"0x1F607",
"0x1F970",
"0x1F60D",
"0x1F929",
"0x1F618",
"0x1F617",
"0x1F61A",
"0x1F619",
"0x1F60B",
"0x1F61B",
"0x1F61C",
"0x1F92A",
"0x1F61D",
"0x1F911",
"0x1F917",
"0x1F92D",
"0x1F92B",
"0x1F914",
"0x1F910",
"0x1F928",
"0x1F610",
"0x1F611",
"0x1F636",
"0x1F60F",
"0x1F612",
"0x1F644",
"0x1F62C",
"0x1F925",
"0x1F60C",
"0x1F614",
"0x1F62A",
"0x1F924",
"0x1F634",
"0x1F637",
"0x1F912",
"0x1F915",
"0x1F922",
"0x1F92E",
"0x1F927",
"0x1F975",
"0x1F976",
"0x1F974",
"0x1F635",
"0x1F92F",
"0x1F920",
"0x1F973",
"0x1F60E",
"0x1F913",
"0x1F9D0",
"0x1F615",
"0x1F61F",
"0x1F641",
"0x2639",
"0x1F62E",
"0x1F62F",
"0x1F632",
"0x1F633",
"0x1F97A",
"0x1F626",
"0x1F627",
"0x1F628",
"0x1F630",
"0x1F625",
"0x1F622",
"0x1F62D",
"0x1F631",
"0x1F616",
"0x1F623",
"0x1F61E",
"0x1F613",
"0x1F629",
"0x1F62B",
"0x1F971",
"0x1F624",
"0x1F621",
"0x1F620",
"0x1F92C",
"0x1F608",
"0x1F47F",
"0x1F480",
"0x2620",
"0x1F4A9",
"0x1F921",
"0x1F479",
"0x1F47A",
"0x1F47B",
"0x1F47D",
"0x1F47E",
"0x1F916",
"0x1F63A",
"0x1F638",
"0x1F639",
"0x1F63B",
"0x1F63C",
"0x1F63D",
"0x1F640",
"0x1F63F",
"0x1F63E",
"0x1F648",
"0x1F649",
"0x1F64A",
"0x1F476",
"0x1F9D2",
"0x1F466",
"0x1F467",
"0x1F9D1",
"0x1F471",
"0x1F468",
"0x1F9D4",
"0x1F9D3",
"0x1F474",
"0x1F475",
"0x1F46E",
"0x1F575",
"0x1F482",
"0x1F477",
"0x1F934",
"0x1F478",
"0x1F473",
"0x1F472",
"0x1F9D5",
"0x1F935",
"0x1F470",
"0x1F47C",
"0x1F385",
"0x1F936",
"0x1F9B8",
"0x1F9B9",
"0x1F9D9",
"0x1F9DA",
"0x1F9DB",
"0x1F9DC",
"0x1F9DD",
"0x1F9DE",
"0x1F9DF",
"0x1F435",
"0x1F412",
"0x1F98D",
"0x1F9A7",
"0x1F436",
"0x1F415",
"0x1F9AE",
"0x1F429",
"0x1F43A",
"0x1F98A",
"0x1F99D",
"0x1F431",
"0x1F408",
"0x1F981",
"0x1F42F",
"0x1F405",
"0x1F406",
"0x1F434",
"0x1F40E",
"0x1F984",
"0x1F993",
"0x1F98C",
"0x1F42E",
"0x1F402",
"0x1F403",
"0x1F404",
"0x1F437",
"0x1F416",
"0x1F417",
"0x1F43D",
"0x1F40F",
"0x1F411",
"0x1F410",
"0x1F42A",
"0x1F42B",
"0x1F999",
"0x1F992",
"0x1F418",
"0x1F98F",
"0x1F99B",
"0x1F42D",
"0x1F401",
"0x1F400",
"0x1F439",
"0x1F430",
"0x1F407",
"0x1F43F",
"0x1F994",
"0x1F987",
"0x1F43B",
"0x1F428",
"0x1F43C",
"0x1F9A5",
"0x1F9A6",
"0x1F9A8",
"0x1F998",
"0x1F9A1",
"0x1F43E",
"0x1F983",
"0x1F414",
"0x1F413",
"0x1F423",
"0x1F424",
"0x1F425",
"0x1F426",
"0x1F427",
"0x1F54A",
"0x1F985",
"0x1F986",
"0x1F9A2",
"0x1F989",
"0x1F9A9",
"0x1F99A",
"0x1F99C",
"0x1F438",
"0x1F40A",
"0x1F422",
"0x1F98E",
"0x1F40D",
"0x1F432",
"0x1F409",
"0x1F995",
"0x1F996",
"0x1F433",
"0x1F40B",
"0x1F42C",
"0x1F41F",
"0x1F420",
"0x1F421",
"0x1F988",
"0x1F419",
"0x1F41A",
"0x1F40C",
"0x1F98B",
"0x1F41B",
"0x1F41C",
"0x1F41D",
"0x1F41E",
"0x1F997",
"0x1F577",
"0x1F578",
"0x1F982",
"0x1F99F",
"0x1F9A0",
"0x1F490",
"0x1F338",
"0x1F4AE",
"0x1F3F5",
"0x1F339",
"0x1F940",
"0x1F33A",
"0x1F33B",
"0x1F33C",
"0x1F337",
"0x1F331",
"0x1F332",
"0x1F333",
"0x1F334",
"0x1F335",
"0x1F33E",
"0x1F33F",
"0x2618",
"0x1F340",
"0x1F341",
"0x1F342",
"0x1F343",
"0x1F347",
"0x1F348",
"0x1F349",
"0x1F34A",
"0x1F34B",
"0x1F34C",
"0x1F34D",
"0x1F96D",
"0x1F34E",
"0x1F34F",
"0x1F350",
"0x1F351",
"0x1F352",
"0x1F353",
"0x1F95D",
"0x1F345",
"0x1F965",
"0x1F951",
"0x1F346",
"0x1F954",
"0x1F955",
"0x1F33D",
"0x1F336",
"0x1F952",
"0x1F96C",
"0x1F966",
"0x1F9C4",
"0x1F9C5",
"0x1F344",
"0x1F95C",
"0x1F330",
"0x1F35E",
"0x1F950",
"0x1F956",
"0x1F968",
"0x1F96F",
"0x1F95E",
"0x1F9C7",
"0x1F9C0",
"0x1F356",
"0x1F357",
"0x1F969",
"0x1F953",
"0x1F354",
"0x1F35F",
"0x1F355",
"0x1F32D",
"0x1F96A",
"0x1F32E",
"0x1F32F",
"0x1F959",
"0x1F9C6",
"0x1F95A",
"0x1F373",
"0x1F958",
"0x1F372",
"0x1F963",
"0x1F957",
"0x1F37F",
"0x1F9C8",
"0x1F9C2",
"0x1F96B",
"0x1F371",
"0x1F358",
"0x1F359",
"0x1F35A",
"0x1F35B",
"0x1F35C",
"0x1F35D",
"0x1F360",
"0x1F362",
"0x1F363",
"0x1F364",
"0x1F365",
"0x1F96E",
"0x1F361",
"0x1F95F",
"0x1F960",
"0x1F961",
"0x1F980",
"0x1F99E",
"0x1F990",
"0x1F991",
"0x1F9AA",
"0x1F366",
"0x1F367",
"0x1F368",
"0x1F369",
"0x1F36A",
"0x1F382",
"0x1F370",
"0x1F9C1",
"0x1F967",
"0x1F36B",
"0x1F36C",
"0x1F36D",
"0x1F36E",
"0x1F36F",
"0x1F37C",
"0x1F95B",
"0x2615",
"0x1F375",
"0x1F376",
"0x1F37E",
"0x1F377",
"0x1F378",
"0x1F379",
"0x1F37A",
"0x1F37B",
"0x1F942",
"0x1F943",
"0x1F964",
"0x2603",
"0x26C4",
];
// Function to add a user to users lists
export const addUser = ({ id, name, room, avatar }) => {
name = name.trim().toLowerCase();
room = room.trim().toLowerCase();
if (name === "" || room === "") {
return { error: `Username and/or room name is empty` };
}
const sanitizedName = name.replace(/[^A-Za-z0-9]/g,"");
const sanitizedRoom = room.replace(/[^A-Za-z0-9-]/g,"");
if (sanitizedName !== name || sanitizedRoom !== room) {
return { error: `Username and/or room name contain invalid characters` };
}
const cleanName = filter.clean(sanitizedName);
const cleanRoom = filter.clean(sanitizedRoom);
if (name !== cleanName || room !== cleanRoom) {
return { error: `Ensure username and/or room name is clean` };
}
const existingUser = users.find((user) => user.room === room && user.name === name);
if (existingUser) {
return { error: `Username is taken in room ${room}` };
}
if (name.length > 12) {
return { error: `Username is too long` };
}
if (room.length > 150) {
return { error: `Room name is too long` };
}
if (emojiList.find((hexCode) => hexCode === avatar) === undefined) {
avatar = "";
}
const turn = false;
const hadPoints = false;
const points = 0;
const user = { id, name, room, avatar, turn, points, hadPoints };
users.push(user);
return { user };
};
// Update user
export const updateUser = ({ id, name, room, avatar }) => {
name = name.trim().toLowerCase();
room = room.trim().toLowerCase();
if (room.length > 150 || room == "") {
return {
error: `Room name cannot be updated in the waiting room (Close the window and join a new room)`,
};
}
if (name === "") {
return { error: `Username is empty` };
}
let cleanName = filter.clean(name);
let cleanRoom = filter.clean(room);
if (name !== cleanName || room !== cleanRoom) {
return { error: `Ensure username and/or room name is clean` };
}
const existingUser = users.find((user) => user.room === room && user.name === name);
if (existingUser) {
return { error: `Username is taken in room ${room}` };
}
if (name.length > 12) {
return { error: `Username is too long (max 12 characters)` };
}
if (emojiList.find((hexCode) => hexCode === avatar) === undefined) {
avatar = "";
}
const turn = false;
const hadPoints = false;
const points = 0;
const user = { id, name, room, avatar, turn, points, hadPoints };
users.push(user);
return { user };
};
// A function to change turn property of user (so every player in a room gets one turn each per round)
export const changeTurn = (id, bool) => {
const index = users.findIndex((user) => user.id === id);
const user = users[index];
user.turn = bool;
users[index] = user;
return;
};
// A function to remove a user when user leaves room
export const removeUser = (id) => {
const index = users.findIndex((user) => user.id === id);
if (index !== -1) {
return users.splice(index, 1)[0];
}
};
// A function to get user with id
export const getUser = (id) => users.find((user) => user.id === id);
// A function to get all players in a room
export const getUsersInRoom = (room) => users.filter((user) => user.room === room);
// A function to add points to a user
export const addPoint = (id, point) => {
const index = users.findIndex((user) => user.id === id);
const user = users[index];
user.points += point;
users[index] = user;
return;
};
// A function to reset points to 0 for a user
export const resetPoint = (id) => {
const index = users.findIndex((user) => user.id === id);
const user = users[index];
user.points = 0;
user.hadPoints = false;
users[index] = user;
return;
};
// A function to change hadPoints property (so users cannot keep getting points when guessed right)
export const changeHadPoints = (id) => {
const index = users.findIndex((user) => user.id === id);
const user = users[index];
user.hadPoints = true;
users[index] = user;
return;
};
// A function to change hadPoints property to false when new game started
export const resetHadPoints = (id) => {
const index = users.findIndex((user) => user.id === id);
const user = users[index];
user.hadPoints = false;
users[index] = user;
return;
};
// A function to handle resetting points for each player in the room
export const resetPoints = (room) => {
const usersList = getUsersInRoom(room);
usersList.map((user) => resetPoint(user.id));
return;
};
// A function to reset the hadPoints property for each user
export const resetPlayerHadPoints = (room) => {
const usersList = getUsersInRoom(room);
usersList.map((user) => resetHadPoints(user.id));
return;
};
// A function to handle changing turn property for each user in the room
export const resetPlayerTurns = (room) => {
const usersList = getUsersInRoom(room);
usersList.map((u) => changeTurn(u.id, false));
return;
};