The DataBuffer interface defines an abstraction over byte buffers.
The main reason for introducing it (and not using the standard java.nio.ByteBuffer instead) is Netty.
Netty does not use ByteBuffer but instead offers ByteBuf as an alternative.
Spring’s DataBuffer is a simple abstraction over ByteBuf that can also be used on non-Netty
platforms (that is, Servlet 3.1+).
The DataBufferFactory offers functionality to allocate new data buffers as well as to wrap
existing data.
The allocateBuffer methods allocate a new data buffer with a default or given capacity.
Though DataBuffer implementations grow and shrink on demand, it is more efficient to give the
capacity upfront, if known.
The wrap methods decorate an existing ByteBuffer or byte array.
Wrapping does not involve allocation. It decorates the given data with a DataBuffer
implementation.
There are two implementation of DataBufferFactory: the NettyDataBufferFactory
(for Netty platforms, such as Reactor Netty) and
DefaultDataBufferFactory (for other platforms, such as
Servlet 3.1+ servers).
The DataBuffer interface is similar to ByteBuffer but offers a number of advantages.
Similar to Netty’s ByteBuf, the DataBuffer abstraction offers independent read and write
positions.
This is different from the JDK’s ByteBuffer, which exposes only one position for both reading and
writing and a separate flip() operation to switch between the two I/O operations.
In general, the following invariant holds for the read position, write position, and the capacity:
0 <= read position <= write position <= capacity
When reading bytes from the DataBuffer, the read position is automatically updated in accordance with
the amount of data read from the buffer.
Similarly, when writing bytes to the DataBuffer, the write position is updated with the amount of
data written to the buffer.
Also, when writing data, the capacity of a DataBuffer is automatically expanded, in the same fashion as StringBuilder,
ArrayList, and similar types.
Besides the reading and writing functionality mentioned above, the DataBuffer also has methods to
view a (slice of a) buffer as a ByteBuffer, an InputStream, or an OutputStream.
Additionally, it offers methods to determine the index of a given byte.
As mentioned earlier, there are two implementation of DataBufferFactory: the NettyDataBufferFactory
(for Netty platforms, such as Reactor Netty) and
DefaultDataBufferFactory (for other platforms, such as
Servlet 3.1+ servers).
The PooledDataBuffer is an extension to DataBuffer that adds methods for reference counting.
The retain method increases the reference count by one.
The release method decreases the count by one and releases the buffer’s memory when the count
reaches 0.
Both of these methods are related to reference counting, a mechanism that we explain later.
Note that DataBufferUtils offers useful utility methods for releasing and retaining pooled data
buffers.
These methods take a plain DataBuffer as a parameter but only call retain or release if the
passed data buffer is an instance of PooledDataBuffer.
Reference counting is not a common technique in Java. It is much more common in other programming
languages, such as Object C and C++.
In and of itself, reference counting is not complex. It basically involves tracking the number of
references that apply to an object.
The reference count of a PooledDataBuffer starts at 1, is incremented by calling retain,
and is decremented by calling release.
As long as the buffer’s reference count is larger than 0, the buffer is not released.
When the number decreases to 0, the instance is released.
In practice, this means that the reserved memory captured by the buffer is returned back to
the memory pool, ready to be used for future allocations.
In general, the last component to access a DataBuffer is responsible for releasing it.
Within Spring, there are two sorts of components that release buffers: decoders and transports.
Decoders are responsible for transforming a stream of buffers into other types (see Codecs),
and transports are responsible for sending buffers across a network boundary, typically as an HTTP message.
This means that, if you allocate data buffers for the purpose of putting them into an outbound HTTP
message (that is, a client-side request or server-side response), they do not have to be released.
The other consequence of this rule is that if you allocate data buffers that do not end up in the
body (for instance, because of a thrown exception), you have to release them yourself.
The following snippet shows a typical DataBuffer usage scenario when dealing with methods that
throw exceptions:
DataBufferFactory factory = ...
DataBuffer buffer = factory.allocateBuffer(); (1)
boolean release = true; (2)
try {
writeDataToBuffer(buffer); (3)
putBufferInHttpBody(buffer);
release = false; (4)
}
finally {
if (release) {
DataBufferUtils.release(buffer); (5)
}
}
private void writeDataToBuffer(DataBuffer buffer) throws IOException { (3)
...
}-
A new buffer is allocated.
-
A boolean flag indicates whether the allocated buffer should be released.
-
This example method loads data into the buffer. Note that the method can throw an
IOException. Therefore, afinallyblock to release the buffer is required. -
If no exception occurred, we switch the
releaseflag tofalseas the buffer is now released as part of sending the HTTP body across the wire. -
If an exception did occur, the flag is still set to
true, and the buffer is released here.
The DataBufferUtils class contains various utility methods that operate on data buffers.
It contains methods for reading a Flux of DataBuffer objects from an InputStream or NIO
Channel and methods for writing a data buffer Flux to an OutputStream or Channel.
DataBufferUtils also exposes retain and release methods that operate on plain DataBuffer
instances (so that casting to a PooledDataBuffer is not required).
Additionally, DataBufferUtils exposes compose, which merges a stream of data buffers into one.
For instance, this method can be used to convert the entire HTTP body into a single buffer (and
from that, a String or InputStream).
This is particularly useful when dealing with older, blocking APIs.
Note, however, that this puts the entire body in memory, and therefore uses more memory than a pure
streaming solution would.
The org.springframework.core.codec package contains the two main abstractions for converting a
stream of bytes into a stream of objects or vice-versa.
The Encoder is a strategy interface that encodes a stream of objects into an output stream of
data buffers.
The Decoder does the reverse: It turns a stream of data buffers into a stream of objects.
Note that a decoder instance needs to consider reference counting.
Spring comes with a wide array of default codecs (to convert from and to String,
ByteBuffer, and byte arrays) and codecs that support marshalling libraries such as JAXB and
Jackson (with Jackson 2.9+ support for non-blocking parsing).
Within the context of Spring WebFlux, codecs are used to convert the request body into a
@RequestMapping parameter or to convert the return type into the response body that is sent back
to the client.
The default codecs are configured in the WebFluxConfigurationSupport class. You can
change them by overriding the configureHttpMessageCodecs when you inherit from that class.
For more information about using codecs in WebFlux, see web-reactive.adoc.