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Sound.java
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3899 lines (1987 loc) · 141 KB
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package org.bukkit;
import com.google.common.base.Preconditions;
import io.papermc.paper.registry.RegistryElement;
import io.papermc.paper.registry.RegistryKey;
import java.util.Locale;
import net.kyori.adventure.key.Key;
import net.kyori.adventure.key.KeyPattern;
import org.bukkit.util.OldEnum;
import org.jetbrains.annotations.NotNull;
/**
* An interface of Sounds the server is able to send to players.
* <p>
* The sounds listed in this interface are present in the default server
* or can be enabled via a {@link FeatureFlag}.
* There may be additional sounds present in the server, for example from a {@link io.papermc.paper.datapack.Datapack}
* which can be accessed via {@link Registry#SOUNDS}.
* <p>
* <b>WARNING:</b> At any time, sounds may be added/removed from this interface or even
* Minecraft itself! There is no guarantee the sounds will play. There is no
* guarantee values will not be removed from this interface. As such, you should not
* depend on the ordinal values of this class.
*/
public interface Sound extends RegistryElement<Sound>, OldEnum<Sound>, Keyed, net.kyori.adventure.sound.Sound.Type { // Paper - implement Sound.Type
// Start generate - Sound
Sound AMBIENT_BASALT_DELTAS_ADDITIONS = getSound("ambient.basalt_deltas.additions");
Sound AMBIENT_BASALT_DELTAS_LOOP = getSound("ambient.basalt_deltas.loop");
Sound AMBIENT_BASALT_DELTAS_MOOD = getSound("ambient.basalt_deltas.mood");
Sound AMBIENT_CAVE = getSound("ambient.cave");
Sound AMBIENT_CRIMSON_FOREST_ADDITIONS = getSound("ambient.crimson_forest.additions");
Sound AMBIENT_CRIMSON_FOREST_LOOP = getSound("ambient.crimson_forest.loop");
Sound AMBIENT_CRIMSON_FOREST_MOOD = getSound("ambient.crimson_forest.mood");
Sound AMBIENT_NETHER_WASTES_ADDITIONS = getSound("ambient.nether_wastes.additions");
Sound AMBIENT_NETHER_WASTES_LOOP = getSound("ambient.nether_wastes.loop");
Sound AMBIENT_NETHER_WASTES_MOOD = getSound("ambient.nether_wastes.mood");
Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = getSound("ambient.soul_sand_valley.additions");
Sound AMBIENT_SOUL_SAND_VALLEY_LOOP = getSound("ambient.soul_sand_valley.loop");
Sound AMBIENT_SOUL_SAND_VALLEY_MOOD = getSound("ambient.soul_sand_valley.mood");
Sound AMBIENT_UNDERWATER_ENTER = getSound("ambient.underwater.enter");
Sound AMBIENT_UNDERWATER_EXIT = getSound("ambient.underwater.exit");
Sound AMBIENT_UNDERWATER_LOOP = getSound("ambient.underwater.loop");
Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS = getSound("ambient.underwater.loop.additions");
Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = getSound("ambient.underwater.loop.additions.rare");
Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = getSound("ambient.underwater.loop.additions.ultra_rare");
Sound AMBIENT_WARPED_FOREST_ADDITIONS = getSound("ambient.warped_forest.additions");
Sound AMBIENT_WARPED_FOREST_LOOP = getSound("ambient.warped_forest.loop");
Sound AMBIENT_WARPED_FOREST_MOOD = getSound("ambient.warped_forest.mood");
Sound BLOCK_AMETHYST_BLOCK_BREAK = getSound("block.amethyst_block.break");
Sound BLOCK_AMETHYST_BLOCK_CHIME = getSound("block.amethyst_block.chime");
Sound BLOCK_AMETHYST_BLOCK_FALL = getSound("block.amethyst_block.fall");
Sound BLOCK_AMETHYST_BLOCK_HIT = getSound("block.amethyst_block.hit");
Sound BLOCK_AMETHYST_BLOCK_PLACE = getSound("block.amethyst_block.place");
Sound BLOCK_AMETHYST_BLOCK_RESONATE = getSound("block.amethyst_block.resonate");
Sound BLOCK_AMETHYST_BLOCK_STEP = getSound("block.amethyst_block.step");
Sound BLOCK_AMETHYST_CLUSTER_BREAK = getSound("block.amethyst_cluster.break");
Sound BLOCK_AMETHYST_CLUSTER_FALL = getSound("block.amethyst_cluster.fall");
Sound BLOCK_AMETHYST_CLUSTER_HIT = getSound("block.amethyst_cluster.hit");
Sound BLOCK_AMETHYST_CLUSTER_PLACE = getSound("block.amethyst_cluster.place");
Sound BLOCK_AMETHYST_CLUSTER_STEP = getSound("block.amethyst_cluster.step");
Sound BLOCK_ANCIENT_DEBRIS_BREAK = getSound("block.ancient_debris.break");
Sound BLOCK_ANCIENT_DEBRIS_FALL = getSound("block.ancient_debris.fall");
Sound BLOCK_ANCIENT_DEBRIS_HIT = getSound("block.ancient_debris.hit");
Sound BLOCK_ANCIENT_DEBRIS_PLACE = getSound("block.ancient_debris.place");
Sound BLOCK_ANCIENT_DEBRIS_STEP = getSound("block.ancient_debris.step");
Sound BLOCK_ANVIL_BREAK = getSound("block.anvil.break");
Sound BLOCK_ANVIL_DESTROY = getSound("block.anvil.destroy");
Sound BLOCK_ANVIL_FALL = getSound("block.anvil.fall");
Sound BLOCK_ANVIL_HIT = getSound("block.anvil.hit");
Sound BLOCK_ANVIL_LAND = getSound("block.anvil.land");
Sound BLOCK_ANVIL_PLACE = getSound("block.anvil.place");
Sound BLOCK_ANVIL_STEP = getSound("block.anvil.step");
Sound BLOCK_ANVIL_USE = getSound("block.anvil.use");
Sound BLOCK_AZALEA_BREAK = getSound("block.azalea.break");
Sound BLOCK_AZALEA_FALL = getSound("block.azalea.fall");
Sound BLOCK_AZALEA_HIT = getSound("block.azalea.hit");
Sound BLOCK_AZALEA_PLACE = getSound("block.azalea.place");
Sound BLOCK_AZALEA_STEP = getSound("block.azalea.step");
Sound BLOCK_AZALEA_LEAVES_BREAK = getSound("block.azalea_leaves.break");
Sound BLOCK_AZALEA_LEAVES_FALL = getSound("block.azalea_leaves.fall");
Sound BLOCK_AZALEA_LEAVES_HIT = getSound("block.azalea_leaves.hit");
Sound BLOCK_AZALEA_LEAVES_PLACE = getSound("block.azalea_leaves.place");
Sound BLOCK_AZALEA_LEAVES_STEP = getSound("block.azalea_leaves.step");
Sound BLOCK_BAMBOO_BREAK = getSound("block.bamboo.break");
Sound BLOCK_BAMBOO_FALL = getSound("block.bamboo.fall");
Sound BLOCK_BAMBOO_HIT = getSound("block.bamboo.hit");
Sound BLOCK_BAMBOO_PLACE = getSound("block.bamboo.place");
Sound BLOCK_BAMBOO_STEP = getSound("block.bamboo.step");
Sound BLOCK_BAMBOO_SAPLING_BREAK = getSound("block.bamboo_sapling.break");
Sound BLOCK_BAMBOO_SAPLING_HIT = getSound("block.bamboo_sapling.hit");
Sound BLOCK_BAMBOO_SAPLING_PLACE = getSound("block.bamboo_sapling.place");
Sound BLOCK_BAMBOO_WOOD_BREAK = getSound("block.bamboo_wood.break");
Sound BLOCK_BAMBOO_WOOD_FALL = getSound("block.bamboo_wood.fall");
Sound BLOCK_BAMBOO_WOOD_HIT = getSound("block.bamboo_wood.hit");
Sound BLOCK_BAMBOO_WOOD_PLACE = getSound("block.bamboo_wood.place");
Sound BLOCK_BAMBOO_WOOD_STEP = getSound("block.bamboo_wood.step");
Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF = getSound("block.bamboo_wood_button.click_off");
Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON = getSound("block.bamboo_wood_button.click_on");
Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE = getSound("block.bamboo_wood_door.close");
Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN = getSound("block.bamboo_wood_door.open");
Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE = getSound("block.bamboo_wood_fence_gate.close");
Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN = getSound("block.bamboo_wood_fence_gate.open");
Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK = getSound("block.bamboo_wood_hanging_sign.break");
Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL = getSound("block.bamboo_wood_hanging_sign.fall");
Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT = getSound("block.bamboo_wood_hanging_sign.hit");
Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE = getSound("block.bamboo_wood_hanging_sign.place");
Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP = getSound("block.bamboo_wood_hanging_sign.step");
Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.bamboo_wood_pressure_plate.click_off");
Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.bamboo_wood_pressure_plate.click_on");
Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE = getSound("block.bamboo_wood_trapdoor.close");
Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN = getSound("block.bamboo_wood_trapdoor.open");
Sound BLOCK_BARREL_CLOSE = getSound("block.barrel.close");
Sound BLOCK_BARREL_OPEN = getSound("block.barrel.open");
Sound BLOCK_BASALT_BREAK = getSound("block.basalt.break");
Sound BLOCK_BASALT_FALL = getSound("block.basalt.fall");
Sound BLOCK_BASALT_HIT = getSound("block.basalt.hit");
Sound BLOCK_BASALT_PLACE = getSound("block.basalt.place");
Sound BLOCK_BASALT_STEP = getSound("block.basalt.step");
Sound BLOCK_BEACON_ACTIVATE = getSound("block.beacon.activate");
Sound BLOCK_BEACON_AMBIENT = getSound("block.beacon.ambient");
Sound BLOCK_BEACON_DEACTIVATE = getSound("block.beacon.deactivate");
Sound BLOCK_BEACON_POWER_SELECT = getSound("block.beacon.power_select");
Sound BLOCK_BEEHIVE_DRIP = getSound("block.beehive.drip");
Sound BLOCK_BEEHIVE_ENTER = getSound("block.beehive.enter");
Sound BLOCK_BEEHIVE_EXIT = getSound("block.beehive.exit");
Sound BLOCK_BEEHIVE_SHEAR = getSound("block.beehive.shear");
Sound BLOCK_BEEHIVE_WORK = getSound("block.beehive.work");
Sound BLOCK_BELL_RESONATE = getSound("block.bell.resonate");
Sound BLOCK_BELL_USE = getSound("block.bell.use");
Sound BLOCK_BIG_DRIPLEAF_BREAK = getSound("block.big_dripleaf.break");
Sound BLOCK_BIG_DRIPLEAF_FALL = getSound("block.big_dripleaf.fall");
Sound BLOCK_BIG_DRIPLEAF_HIT = getSound("block.big_dripleaf.hit");
Sound BLOCK_BIG_DRIPLEAF_PLACE = getSound("block.big_dripleaf.place");
Sound BLOCK_BIG_DRIPLEAF_STEP = getSound("block.big_dripleaf.step");
Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN = getSound("block.big_dripleaf.tilt_down");
Sound BLOCK_BIG_DRIPLEAF_TILT_UP = getSound("block.big_dripleaf.tilt_up");
Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE = getSound("block.blastfurnace.fire_crackle");
Sound BLOCK_BONE_BLOCK_BREAK = getSound("block.bone_block.break");
Sound BLOCK_BONE_BLOCK_FALL = getSound("block.bone_block.fall");
Sound BLOCK_BONE_BLOCK_HIT = getSound("block.bone_block.hit");
Sound BLOCK_BONE_BLOCK_PLACE = getSound("block.bone_block.place");
Sound BLOCK_BONE_BLOCK_STEP = getSound("block.bone_block.step");
Sound BLOCK_BREWING_STAND_BREW = getSound("block.brewing_stand.brew");
Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP = getSound("block.bubble_column.bubble_pop");
Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT = getSound("block.bubble_column.upwards_ambient");
Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE = getSound("block.bubble_column.upwards_inside");
Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = getSound("block.bubble_column.whirlpool_ambient");
Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE = getSound("block.bubble_column.whirlpool_inside");
Sound BLOCK_CACTUS_FLOWER_BREAK = getSound("block.cactus_flower.break");
Sound BLOCK_CACTUS_FLOWER_PLACE = getSound("block.cactus_flower.place");
Sound BLOCK_CAKE_ADD_CANDLE = getSound("block.cake.add_candle");
Sound BLOCK_CALCITE_BREAK = getSound("block.calcite.break");
Sound BLOCK_CALCITE_FALL = getSound("block.calcite.fall");
Sound BLOCK_CALCITE_HIT = getSound("block.calcite.hit");
Sound BLOCK_CALCITE_PLACE = getSound("block.calcite.place");
Sound BLOCK_CALCITE_STEP = getSound("block.calcite.step");
Sound BLOCK_CAMPFIRE_CRACKLE = getSound("block.campfire.crackle");
Sound BLOCK_CANDLE_AMBIENT = getSound("block.candle.ambient");
Sound BLOCK_CANDLE_BREAK = getSound("block.candle.break");
Sound BLOCK_CANDLE_EXTINGUISH = getSound("block.candle.extinguish");
Sound BLOCK_CANDLE_FALL = getSound("block.candle.fall");
Sound BLOCK_CANDLE_HIT = getSound("block.candle.hit");
Sound BLOCK_CANDLE_PLACE = getSound("block.candle.place");
Sound BLOCK_CANDLE_STEP = getSound("block.candle.step");
Sound BLOCK_CAVE_VINES_BREAK = getSound("block.cave_vines.break");
Sound BLOCK_CAVE_VINES_FALL = getSound("block.cave_vines.fall");
Sound BLOCK_CAVE_VINES_HIT = getSound("block.cave_vines.hit");
Sound BLOCK_CAVE_VINES_PICK_BERRIES = getSound("block.cave_vines.pick_berries");
Sound BLOCK_CAVE_VINES_PLACE = getSound("block.cave_vines.place");
Sound BLOCK_CAVE_VINES_STEP = getSound("block.cave_vines.step");
Sound BLOCK_CHAIN_BREAK = getSound("block.chain.break");
Sound BLOCK_CHAIN_FALL = getSound("block.chain.fall");
Sound BLOCK_CHAIN_HIT = getSound("block.chain.hit");
Sound BLOCK_CHAIN_PLACE = getSound("block.chain.place");
Sound BLOCK_CHAIN_STEP = getSound("block.chain.step");
Sound BLOCK_CHERRY_LEAVES_BREAK = getSound("block.cherry_leaves.break");
Sound BLOCK_CHERRY_LEAVES_FALL = getSound("block.cherry_leaves.fall");
Sound BLOCK_CHERRY_LEAVES_HIT = getSound("block.cherry_leaves.hit");
Sound BLOCK_CHERRY_LEAVES_PLACE = getSound("block.cherry_leaves.place");
Sound BLOCK_CHERRY_LEAVES_STEP = getSound("block.cherry_leaves.step");
Sound BLOCK_CHERRY_SAPLING_BREAK = getSound("block.cherry_sapling.break");
Sound BLOCK_CHERRY_SAPLING_FALL = getSound("block.cherry_sapling.fall");
Sound BLOCK_CHERRY_SAPLING_HIT = getSound("block.cherry_sapling.hit");
Sound BLOCK_CHERRY_SAPLING_PLACE = getSound("block.cherry_sapling.place");
Sound BLOCK_CHERRY_SAPLING_STEP = getSound("block.cherry_sapling.step");
Sound BLOCK_CHERRY_WOOD_BREAK = getSound("block.cherry_wood.break");
Sound BLOCK_CHERRY_WOOD_FALL = getSound("block.cherry_wood.fall");
Sound BLOCK_CHERRY_WOOD_HIT = getSound("block.cherry_wood.hit");
Sound BLOCK_CHERRY_WOOD_PLACE = getSound("block.cherry_wood.place");
Sound BLOCK_CHERRY_WOOD_STEP = getSound("block.cherry_wood.step");
Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF = getSound("block.cherry_wood_button.click_off");
Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON = getSound("block.cherry_wood_button.click_on");
Sound BLOCK_CHERRY_WOOD_DOOR_CLOSE = getSound("block.cherry_wood_door.close");
Sound BLOCK_CHERRY_WOOD_DOOR_OPEN = getSound("block.cherry_wood_door.open");
Sound BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE = getSound("block.cherry_wood_fence_gate.close");
Sound BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN = getSound("block.cherry_wood_fence_gate.open");
Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK = getSound("block.cherry_wood_hanging_sign.break");
Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL = getSound("block.cherry_wood_hanging_sign.fall");
Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT = getSound("block.cherry_wood_hanging_sign.hit");
Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE = getSound("block.cherry_wood_hanging_sign.place");
Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP = getSound("block.cherry_wood_hanging_sign.step");
Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = getSound("block.cherry_wood_pressure_plate.click_off");
Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = getSound("block.cherry_wood_pressure_plate.click_on");
Sound BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE = getSound("block.cherry_wood_trapdoor.close");
Sound BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN = getSound("block.cherry_wood_trapdoor.open");
Sound BLOCK_CHEST_CLOSE = getSound("block.chest.close");
Sound BLOCK_CHEST_LOCKED = getSound("block.chest.locked");
Sound BLOCK_CHEST_OPEN = getSound("block.chest.open");
Sound BLOCK_CHISELED_BOOKSHELF_BREAK = getSound("block.chiseled_bookshelf.break");
Sound BLOCK_CHISELED_BOOKSHELF_FALL = getSound("block.chiseled_bookshelf.fall");
Sound BLOCK_CHISELED_BOOKSHELF_HIT = getSound("block.chiseled_bookshelf.hit");
Sound BLOCK_CHISELED_BOOKSHELF_INSERT = getSound("block.chiseled_bookshelf.insert");
Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED = getSound("block.chiseled_bookshelf.insert.enchanted");
Sound BLOCK_CHISELED_BOOKSHELF_PICKUP = getSound("block.chiseled_bookshelf.pickup");
Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED = getSound("block.chiseled_bookshelf.pickup.enchanted");
Sound BLOCK_CHISELED_BOOKSHELF_PLACE = getSound("block.chiseled_bookshelf.place");
Sound BLOCK_CHISELED_BOOKSHELF_STEP = getSound("block.chiseled_bookshelf.step");
Sound BLOCK_CHORUS_FLOWER_DEATH = getSound("block.chorus_flower.death");
Sound BLOCK_CHORUS_FLOWER_GROW = getSound("block.chorus_flower.grow");
Sound BLOCK_COBWEB_BREAK = getSound("block.cobweb.break");
Sound BLOCK_COBWEB_FALL = getSound("block.cobweb.fall");
Sound BLOCK_COBWEB_HIT = getSound("block.cobweb.hit");
Sound BLOCK_COBWEB_PLACE = getSound("block.cobweb.place");
Sound BLOCK_COBWEB_STEP = getSound("block.cobweb.step");
Sound BLOCK_COMPARATOR_CLICK = getSound("block.comparator.click");
Sound BLOCK_COMPOSTER_EMPTY = getSound("block.composter.empty");
Sound BLOCK_COMPOSTER_FILL = getSound("block.composter.fill");
Sound BLOCK_COMPOSTER_FILL_SUCCESS = getSound("block.composter.fill_success");
Sound BLOCK_COMPOSTER_READY = getSound("block.composter.ready");
Sound BLOCK_CONDUIT_ACTIVATE = getSound("block.conduit.activate");
Sound BLOCK_CONDUIT_AMBIENT = getSound("block.conduit.ambient");
Sound BLOCK_CONDUIT_AMBIENT_SHORT = getSound("block.conduit.ambient.short");
Sound BLOCK_CONDUIT_ATTACK_TARGET = getSound("block.conduit.attack.target");
Sound BLOCK_CONDUIT_DEACTIVATE = getSound("block.conduit.deactivate");
Sound BLOCK_COPPER_BREAK = getSound("block.copper.break");
Sound BLOCK_COPPER_FALL = getSound("block.copper.fall");
Sound BLOCK_COPPER_HIT = getSound("block.copper.hit");
Sound BLOCK_COPPER_PLACE = getSound("block.copper.place");
Sound BLOCK_COPPER_STEP = getSound("block.copper.step");
Sound BLOCK_COPPER_BULB_BREAK = getSound("block.copper_bulb.break");
Sound BLOCK_COPPER_BULB_FALL = getSound("block.copper_bulb.fall");
Sound BLOCK_COPPER_BULB_HIT = getSound("block.copper_bulb.hit");
Sound BLOCK_COPPER_BULB_PLACE = getSound("block.copper_bulb.place");
Sound BLOCK_COPPER_BULB_STEP = getSound("block.copper_bulb.step");
Sound BLOCK_COPPER_BULB_TURN_OFF = getSound("block.copper_bulb.turn_off");
Sound BLOCK_COPPER_BULB_TURN_ON = getSound("block.copper_bulb.turn_on");
Sound BLOCK_COPPER_CHEST_CLOSE = getSound("block.copper_chest.close");
Sound BLOCK_COPPER_CHEST_OPEN = getSound("block.copper_chest.open");
Sound BLOCK_COPPER_CHEST_OXIDIZED_CLOSE = getSound("block.copper_chest_oxidized.close");
Sound BLOCK_COPPER_CHEST_OXIDIZED_OPEN = getSound("block.copper_chest_oxidized.open");
Sound BLOCK_COPPER_CHEST_WEATHERED_CLOSE = getSound("block.copper_chest_weathered.close");
Sound BLOCK_COPPER_CHEST_WEATHERED_OPEN = getSound("block.copper_chest_weathered.open");
Sound BLOCK_COPPER_DOOR_CLOSE = getSound("block.copper_door.close");
Sound BLOCK_COPPER_DOOR_OPEN = getSound("block.copper_door.open");
Sound BLOCK_COPPER_GOLEM_STATUE_BREAK = getSound("block.copper_golem_statue.break");
Sound BLOCK_COPPER_GOLEM_STATUE_FALL = getSound("block.copper_golem_statue.fall");
Sound BLOCK_COPPER_GOLEM_STATUE_HIT = getSound("block.copper_golem_statue.hit");
Sound BLOCK_COPPER_GOLEM_STATUE_PLACE = getSound("block.copper_golem_statue.place");
Sound BLOCK_COPPER_GOLEM_STATUE_STEP = getSound("block.copper_golem_statue.step");
Sound BLOCK_COPPER_GRATE_BREAK = getSound("block.copper_grate.break");
Sound BLOCK_COPPER_GRATE_FALL = getSound("block.copper_grate.fall");
Sound BLOCK_COPPER_GRATE_HIT = getSound("block.copper_grate.hit");
Sound BLOCK_COPPER_GRATE_PLACE = getSound("block.copper_grate.place");
Sound BLOCK_COPPER_GRATE_STEP = getSound("block.copper_grate.step");
Sound BLOCK_COPPER_TRAPDOOR_CLOSE = getSound("block.copper_trapdoor.close");
Sound BLOCK_COPPER_TRAPDOOR_OPEN = getSound("block.copper_trapdoor.open");
Sound BLOCK_CORAL_BLOCK_BREAK = getSound("block.coral_block.break");
Sound BLOCK_CORAL_BLOCK_FALL = getSound("block.coral_block.fall");
Sound BLOCK_CORAL_BLOCK_HIT = getSound("block.coral_block.hit");
Sound BLOCK_CORAL_BLOCK_PLACE = getSound("block.coral_block.place");
Sound BLOCK_CORAL_BLOCK_STEP = getSound("block.coral_block.step");
Sound BLOCK_CRAFTER_CRAFT = getSound("block.crafter.craft");
Sound BLOCK_CRAFTER_FAIL = getSound("block.crafter.fail");
Sound BLOCK_CREAKING_HEART_BREAK = getSound("block.creaking_heart.break");
Sound BLOCK_CREAKING_HEART_FALL = getSound("block.creaking_heart.fall");
Sound BLOCK_CREAKING_HEART_HIT = getSound("block.creaking_heart.hit");
Sound BLOCK_CREAKING_HEART_HURT = getSound("block.creaking_heart.hurt");
Sound BLOCK_CREAKING_HEART_IDLE = getSound("block.creaking_heart.idle");
Sound BLOCK_CREAKING_HEART_PLACE = getSound("block.creaking_heart.place");
Sound BLOCK_CREAKING_HEART_SPAWN = getSound("block.creaking_heart.spawn");
Sound BLOCK_CREAKING_HEART_STEP = getSound("block.creaking_heart.step");
Sound BLOCK_CROP_BREAK = getSound("block.crop.break");
Sound BLOCK_DEADBUSH_IDLE = getSound("block.deadbush.idle");
Sound BLOCK_DECORATED_POT_BREAK = getSound("block.decorated_pot.break");
Sound BLOCK_DECORATED_POT_FALL = getSound("block.decorated_pot.fall");
Sound BLOCK_DECORATED_POT_HIT = getSound("block.decorated_pot.hit");
Sound BLOCK_DECORATED_POT_INSERT = getSound("block.decorated_pot.insert");
Sound BLOCK_DECORATED_POT_INSERT_FAIL = getSound("block.decorated_pot.insert_fail");
Sound BLOCK_DECORATED_POT_PLACE = getSound("block.decorated_pot.place");
Sound BLOCK_DECORATED_POT_SHATTER = getSound("block.decorated_pot.shatter");
Sound BLOCK_DECORATED_POT_STEP = getSound("block.decorated_pot.step");
Sound BLOCK_DEEPSLATE_BREAK = getSound("block.deepslate.break");
Sound BLOCK_DEEPSLATE_FALL = getSound("block.deepslate.fall");
Sound BLOCK_DEEPSLATE_HIT = getSound("block.deepslate.hit");
Sound BLOCK_DEEPSLATE_PLACE = getSound("block.deepslate.place");
Sound BLOCK_DEEPSLATE_STEP = getSound("block.deepslate.step");
Sound BLOCK_DEEPSLATE_BRICKS_BREAK = getSound("block.deepslate_bricks.break");
Sound BLOCK_DEEPSLATE_BRICKS_FALL = getSound("block.deepslate_bricks.fall");
Sound BLOCK_DEEPSLATE_BRICKS_HIT = getSound("block.deepslate_bricks.hit");
Sound BLOCK_DEEPSLATE_BRICKS_PLACE = getSound("block.deepslate_bricks.place");
Sound BLOCK_DEEPSLATE_BRICKS_STEP = getSound("block.deepslate_bricks.step");
Sound BLOCK_DEEPSLATE_TILES_BREAK = getSound("block.deepslate_tiles.break");
Sound BLOCK_DEEPSLATE_TILES_FALL = getSound("block.deepslate_tiles.fall");
Sound BLOCK_DEEPSLATE_TILES_HIT = getSound("block.deepslate_tiles.hit");
Sound BLOCK_DEEPSLATE_TILES_PLACE = getSound("block.deepslate_tiles.place");
Sound BLOCK_DEEPSLATE_TILES_STEP = getSound("block.deepslate_tiles.step");
Sound BLOCK_DISPENSER_DISPENSE = getSound("block.dispenser.dispense");
Sound BLOCK_DISPENSER_FAIL = getSound("block.dispenser.fail");
Sound BLOCK_DISPENSER_LAUNCH = getSound("block.dispenser.launch");
Sound BLOCK_DRIED_GHAST_AMBIENT = getSound("block.dried_ghast.ambient");
Sound BLOCK_DRIED_GHAST_AMBIENT_WATER = getSound("block.dried_ghast.ambient_water");
Sound BLOCK_DRIED_GHAST_BREAK = getSound("block.dried_ghast.break");
Sound BLOCK_DRIED_GHAST_FALL = getSound("block.dried_ghast.fall");
Sound BLOCK_DRIED_GHAST_PLACE = getSound("block.dried_ghast.place");
Sound BLOCK_DRIED_GHAST_PLACE_IN_WATER = getSound("block.dried_ghast.place_in_water");
Sound BLOCK_DRIED_GHAST_STEP = getSound("block.dried_ghast.step");
Sound BLOCK_DRIED_GHAST_TRANSITION = getSound("block.dried_ghast.transition");
Sound BLOCK_DRIPSTONE_BLOCK_BREAK = getSound("block.dripstone_block.break");
Sound BLOCK_DRIPSTONE_BLOCK_FALL = getSound("block.dripstone_block.fall");
Sound BLOCK_DRIPSTONE_BLOCK_HIT = getSound("block.dripstone_block.hit");
Sound BLOCK_DRIPSTONE_BLOCK_PLACE = getSound("block.dripstone_block.place");
Sound BLOCK_DRIPSTONE_BLOCK_STEP = getSound("block.dripstone_block.step");
Sound BLOCK_DRY_GRASS_AMBIENT = getSound("block.dry_grass.ambient");
Sound BLOCK_ENCHANTMENT_TABLE_USE = getSound("block.enchantment_table.use");
Sound BLOCK_END_GATEWAY_SPAWN = getSound("block.end_gateway.spawn");
Sound BLOCK_END_PORTAL_SPAWN = getSound("block.end_portal.spawn");
Sound BLOCK_END_PORTAL_FRAME_FILL = getSound("block.end_portal_frame.fill");
Sound BLOCK_ENDER_CHEST_CLOSE = getSound("block.ender_chest.close");
Sound BLOCK_ENDER_CHEST_OPEN = getSound("block.ender_chest.open");
Sound BLOCK_EYEBLOSSOM_CLOSE = getSound("block.eyeblossom.close");
Sound BLOCK_EYEBLOSSOM_CLOSE_LONG = getSound("block.eyeblossom.close_long");
Sound BLOCK_EYEBLOSSOM_IDLE = getSound("block.eyeblossom.idle");
Sound BLOCK_EYEBLOSSOM_OPEN = getSound("block.eyeblossom.open");
Sound BLOCK_EYEBLOSSOM_OPEN_LONG = getSound("block.eyeblossom.open_long");
Sound BLOCK_FENCE_GATE_CLOSE = getSound("block.fence_gate.close");
Sound BLOCK_FENCE_GATE_OPEN = getSound("block.fence_gate.open");
Sound BLOCK_FIRE_AMBIENT = getSound("block.fire.ambient");
Sound BLOCK_FIRE_EXTINGUISH = getSound("block.fire.extinguish");
Sound BLOCK_FIREFLY_BUSH_IDLE = getSound("block.firefly_bush.idle");
Sound BLOCK_FLOWERING_AZALEA_BREAK = getSound("block.flowering_azalea.break");
Sound BLOCK_FLOWERING_AZALEA_FALL = getSound("block.flowering_azalea.fall");
Sound BLOCK_FLOWERING_AZALEA_HIT = getSound("block.flowering_azalea.hit");
Sound BLOCK_FLOWERING_AZALEA_PLACE = getSound("block.flowering_azalea.place");
Sound BLOCK_FLOWERING_AZALEA_STEP = getSound("block.flowering_azalea.step");
Sound BLOCK_FROGLIGHT_BREAK = getSound("block.froglight.break");
Sound BLOCK_FROGLIGHT_FALL = getSound("block.froglight.fall");
Sound BLOCK_FROGLIGHT_HIT = getSound("block.froglight.hit");
Sound BLOCK_FROGLIGHT_PLACE = getSound("block.froglight.place");
Sound BLOCK_FROGLIGHT_STEP = getSound("block.froglight.step");
Sound BLOCK_FROGSPAWN_BREAK = getSound("block.frogspawn.break");
Sound BLOCK_FROGSPAWN_FALL = getSound("block.frogspawn.fall");
Sound BLOCK_FROGSPAWN_HATCH = getSound("block.frogspawn.hatch");
Sound BLOCK_FROGSPAWN_HIT = getSound("block.frogspawn.hit");
Sound BLOCK_FROGSPAWN_PLACE = getSound("block.frogspawn.place");
Sound BLOCK_FROGSPAWN_STEP = getSound("block.frogspawn.step");
Sound BLOCK_FUNGUS_BREAK = getSound("block.fungus.break");
Sound BLOCK_FUNGUS_FALL = getSound("block.fungus.fall");
Sound BLOCK_FUNGUS_HIT = getSound("block.fungus.hit");
Sound BLOCK_FUNGUS_PLACE = getSound("block.fungus.place");
Sound BLOCK_FUNGUS_STEP = getSound("block.fungus.step");
Sound BLOCK_FURNACE_FIRE_CRACKLE = getSound("block.furnace.fire_crackle");
Sound BLOCK_GILDED_BLACKSTONE_BREAK = getSound("block.gilded_blackstone.break");
Sound BLOCK_GILDED_BLACKSTONE_FALL = getSound("block.gilded_blackstone.fall");
Sound BLOCK_GILDED_BLACKSTONE_HIT = getSound("block.gilded_blackstone.hit");
Sound BLOCK_GILDED_BLACKSTONE_PLACE = getSound("block.gilded_blackstone.place");
Sound BLOCK_GILDED_BLACKSTONE_STEP = getSound("block.gilded_blackstone.step");
Sound BLOCK_GLASS_BREAK = getSound("block.glass.break");
Sound BLOCK_GLASS_FALL = getSound("block.glass.fall");
Sound BLOCK_GLASS_HIT = getSound("block.glass.hit");
Sound BLOCK_GLASS_PLACE = getSound("block.glass.place");
Sound BLOCK_GLASS_STEP = getSound("block.glass.step");
Sound BLOCK_GRASS_BREAK = getSound("block.grass.break");
Sound BLOCK_GRASS_FALL = getSound("block.grass.fall");
Sound BLOCK_GRASS_HIT = getSound("block.grass.hit");
Sound BLOCK_GRASS_PLACE = getSound("block.grass.place");
Sound BLOCK_GRASS_STEP = getSound("block.grass.step");
Sound BLOCK_GRAVEL_BREAK = getSound("block.gravel.break");
Sound BLOCK_GRAVEL_FALL = getSound("block.gravel.fall");
Sound BLOCK_GRAVEL_HIT = getSound("block.gravel.hit");
Sound BLOCK_GRAVEL_PLACE = getSound("block.gravel.place");
Sound BLOCK_GRAVEL_STEP = getSound("block.gravel.step");
Sound BLOCK_GRINDSTONE_USE = getSound("block.grindstone.use");
Sound BLOCK_GROWING_PLANT_CROP = getSound("block.growing_plant.crop");
Sound BLOCK_HANGING_ROOTS_BREAK = getSound("block.hanging_roots.break");
Sound BLOCK_HANGING_ROOTS_FALL = getSound("block.hanging_roots.fall");
Sound BLOCK_HANGING_ROOTS_HIT = getSound("block.hanging_roots.hit");
Sound BLOCK_HANGING_ROOTS_PLACE = getSound("block.hanging_roots.place");
Sound BLOCK_HANGING_ROOTS_STEP = getSound("block.hanging_roots.step");
Sound BLOCK_HANGING_SIGN_BREAK = getSound("block.hanging_sign.break");
Sound BLOCK_HANGING_SIGN_FALL = getSound("block.hanging_sign.fall");
Sound BLOCK_HANGING_SIGN_HIT = getSound("block.hanging_sign.hit");
Sound BLOCK_HANGING_SIGN_PLACE = getSound("block.hanging_sign.place");
Sound BLOCK_HANGING_SIGN_STEP = getSound("block.hanging_sign.step");
Sound BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL = getSound("block.hanging_sign.waxed_interact_fail");
Sound BLOCK_HEAVY_CORE_BREAK = getSound("block.heavy_core.break");
Sound BLOCK_HEAVY_CORE_FALL = getSound("block.heavy_core.fall");
Sound BLOCK_HEAVY_CORE_HIT = getSound("block.heavy_core.hit");
Sound BLOCK_HEAVY_CORE_PLACE = getSound("block.heavy_core.place");
Sound BLOCK_HEAVY_CORE_STEP = getSound("block.heavy_core.step");
Sound BLOCK_HONEY_BLOCK_BREAK = getSound("block.honey_block.break");
Sound BLOCK_HONEY_BLOCK_FALL = getSound("block.honey_block.fall");
Sound BLOCK_HONEY_BLOCK_HIT = getSound("block.honey_block.hit");
Sound BLOCK_HONEY_BLOCK_PLACE = getSound("block.honey_block.place");
Sound BLOCK_HONEY_BLOCK_SLIDE = getSound("block.honey_block.slide");
Sound BLOCK_HONEY_BLOCK_STEP = getSound("block.honey_block.step");
Sound BLOCK_IRON_BREAK = getSound("block.iron.break");
Sound BLOCK_IRON_FALL = getSound("block.iron.fall");
Sound BLOCK_IRON_HIT = getSound("block.iron.hit");
Sound BLOCK_IRON_PLACE = getSound("block.iron.place");
Sound BLOCK_IRON_STEP = getSound("block.iron.step");
Sound BLOCK_IRON_DOOR_CLOSE = getSound("block.iron_door.close");
Sound BLOCK_IRON_DOOR_OPEN = getSound("block.iron_door.open");
Sound BLOCK_IRON_TRAPDOOR_CLOSE = getSound("block.iron_trapdoor.close");
Sound BLOCK_IRON_TRAPDOOR_OPEN = getSound("block.iron_trapdoor.open");
Sound BLOCK_LADDER_BREAK = getSound("block.ladder.break");
Sound BLOCK_LADDER_FALL = getSound("block.ladder.fall");
Sound BLOCK_LADDER_HIT = getSound("block.ladder.hit");
Sound BLOCK_LADDER_PLACE = getSound("block.ladder.place");
Sound BLOCK_LADDER_STEP = getSound("block.ladder.step");
Sound BLOCK_LANTERN_BREAK = getSound("block.lantern.break");
Sound BLOCK_LANTERN_FALL = getSound("block.lantern.fall");
Sound BLOCK_LANTERN_HIT = getSound("block.lantern.hit");
Sound BLOCK_LANTERN_PLACE = getSound("block.lantern.place");
Sound BLOCK_LANTERN_STEP = getSound("block.lantern.step");
Sound BLOCK_LARGE_AMETHYST_BUD_BREAK = getSound("block.large_amethyst_bud.break");
Sound BLOCK_LARGE_AMETHYST_BUD_PLACE = getSound("block.large_amethyst_bud.place");
Sound BLOCK_LAVA_AMBIENT = getSound("block.lava.ambient");
Sound BLOCK_LAVA_EXTINGUISH = getSound("block.lava.extinguish");
Sound BLOCK_LAVA_POP = getSound("block.lava.pop");
Sound BLOCK_LEAF_LITTER_BREAK = getSound("block.leaf_litter.break");
Sound BLOCK_LEAF_LITTER_FALL = getSound("block.leaf_litter.fall");
Sound BLOCK_LEAF_LITTER_HIT = getSound("block.leaf_litter.hit");
Sound BLOCK_LEAF_LITTER_PLACE = getSound("block.leaf_litter.place");
Sound BLOCK_LEAF_LITTER_STEP = getSound("block.leaf_litter.step");
Sound BLOCK_LEVER_CLICK = getSound("block.lever.click");
Sound BLOCK_LILY_PAD_PLACE = getSound("block.lily_pad.place");
Sound BLOCK_LODESTONE_BREAK = getSound("block.lodestone.break");
Sound BLOCK_LODESTONE_FALL = getSound("block.lodestone.fall");
Sound BLOCK_LODESTONE_HIT = getSound("block.lodestone.hit");
Sound BLOCK_LODESTONE_PLACE = getSound("block.lodestone.place");
Sound BLOCK_LODESTONE_STEP = getSound("block.lodestone.step");
Sound BLOCK_MANGROVE_ROOTS_BREAK = getSound("block.mangrove_roots.break");
Sound BLOCK_MANGROVE_ROOTS_FALL = getSound("block.mangrove_roots.fall");
Sound BLOCK_MANGROVE_ROOTS_HIT = getSound("block.mangrove_roots.hit");
Sound BLOCK_MANGROVE_ROOTS_PLACE = getSound("block.mangrove_roots.place");
Sound BLOCK_MANGROVE_ROOTS_STEP = getSound("block.mangrove_roots.step");
Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK = getSound("block.medium_amethyst_bud.break");
Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE = getSound("block.medium_amethyst_bud.place");
Sound BLOCK_METAL_BREAK = getSound("block.metal.break");
Sound BLOCK_METAL_FALL = getSound("block.metal.fall");
Sound BLOCK_METAL_HIT = getSound("block.metal.hit");
Sound BLOCK_METAL_PLACE = getSound("block.metal.place");
Sound BLOCK_METAL_STEP = getSound("block.metal.step");
Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF = getSound("block.metal_pressure_plate.click_off");
Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON = getSound("block.metal_pressure_plate.click_on");
Sound BLOCK_MOSS_BREAK = getSound("block.moss.break");
Sound BLOCK_MOSS_FALL = getSound("block.moss.fall");
Sound BLOCK_MOSS_HIT = getSound("block.moss.hit");
Sound BLOCK_MOSS_PLACE = getSound("block.moss.place");
Sound BLOCK_MOSS_STEP = getSound("block.moss.step");
Sound BLOCK_MOSS_CARPET_BREAK = getSound("block.moss_carpet.break");
Sound BLOCK_MOSS_CARPET_FALL = getSound("block.moss_carpet.fall");
Sound BLOCK_MOSS_CARPET_HIT = getSound("block.moss_carpet.hit");
Sound BLOCK_MOSS_CARPET_PLACE = getSound("block.moss_carpet.place");
Sound BLOCK_MOSS_CARPET_STEP = getSound("block.moss_carpet.step");
Sound BLOCK_MUD_BREAK = getSound("block.mud.break");
Sound BLOCK_MUD_FALL = getSound("block.mud.fall");
Sound BLOCK_MUD_HIT = getSound("block.mud.hit");
Sound BLOCK_MUD_PLACE = getSound("block.mud.place");
Sound BLOCK_MUD_STEP = getSound("block.mud.step");
Sound BLOCK_MUD_BRICKS_BREAK = getSound("block.mud_bricks.break");
Sound BLOCK_MUD_BRICKS_FALL = getSound("block.mud_bricks.fall");
Sound BLOCK_MUD_BRICKS_HIT = getSound("block.mud_bricks.hit");
Sound BLOCK_MUD_BRICKS_PLACE = getSound("block.mud_bricks.place");
Sound BLOCK_MUD_BRICKS_STEP = getSound("block.mud_bricks.step");
Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK = getSound("block.muddy_mangrove_roots.break");
Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL = getSound("block.muddy_mangrove_roots.fall");
Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT = getSound("block.muddy_mangrove_roots.hit");
Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE = getSound("block.muddy_mangrove_roots.place");
Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP = getSound("block.muddy_mangrove_roots.step");
Sound BLOCK_NETHER_BRICKS_BREAK = getSound("block.nether_bricks.break");
Sound BLOCK_NETHER_BRICKS_FALL = getSound("block.nether_bricks.fall");
Sound BLOCK_NETHER_BRICKS_HIT = getSound("block.nether_bricks.hit");
Sound BLOCK_NETHER_BRICKS_PLACE = getSound("block.nether_bricks.place");
Sound BLOCK_NETHER_BRICKS_STEP = getSound("block.nether_bricks.step");
Sound BLOCK_NETHER_GOLD_ORE_BREAK = getSound("block.nether_gold_ore.break");
Sound BLOCK_NETHER_GOLD_ORE_FALL = getSound("block.nether_gold_ore.fall");
Sound BLOCK_NETHER_GOLD_ORE_HIT = getSound("block.nether_gold_ore.hit");
Sound BLOCK_NETHER_GOLD_ORE_PLACE = getSound("block.nether_gold_ore.place");
Sound BLOCK_NETHER_GOLD_ORE_STEP = getSound("block.nether_gold_ore.step");
Sound BLOCK_NETHER_ORE_BREAK = getSound("block.nether_ore.break");
Sound BLOCK_NETHER_ORE_FALL = getSound("block.nether_ore.fall");
Sound BLOCK_NETHER_ORE_HIT = getSound("block.nether_ore.hit");
Sound BLOCK_NETHER_ORE_PLACE = getSound("block.nether_ore.place");
Sound BLOCK_NETHER_ORE_STEP = getSound("block.nether_ore.step");
Sound BLOCK_NETHER_SPROUTS_BREAK = getSound("block.nether_sprouts.break");
Sound BLOCK_NETHER_SPROUTS_FALL = getSound("block.nether_sprouts.fall");
Sound BLOCK_NETHER_SPROUTS_HIT = getSound("block.nether_sprouts.hit");
Sound BLOCK_NETHER_SPROUTS_PLACE = getSound("block.nether_sprouts.place");
Sound BLOCK_NETHER_SPROUTS_STEP = getSound("block.nether_sprouts.step");
Sound BLOCK_NETHER_WART_BREAK = getSound("block.nether_wart.break");
Sound BLOCK_NETHER_WOOD_BREAK = getSound("block.nether_wood.break");
Sound BLOCK_NETHER_WOOD_FALL = getSound("block.nether_wood.fall");
Sound BLOCK_NETHER_WOOD_HIT = getSound("block.nether_wood.hit");
Sound BLOCK_NETHER_WOOD_PLACE = getSound("block.nether_wood.place");
Sound BLOCK_NETHER_WOOD_STEP = getSound("block.nether_wood.step");
Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF = getSound("block.nether_wood_button.click_off");
Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON = getSound("block.nether_wood_button.click_on");
Sound BLOCK_NETHER_WOOD_DOOR_CLOSE = getSound("block.nether_wood_door.close");
Sound BLOCK_NETHER_WOOD_DOOR_OPEN = getSound("block.nether_wood_door.open");
Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE = getSound("block.nether_wood_fence_gate.close");
Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN = getSound("block.nether_wood_fence_gate.open");
Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK = getSound("block.nether_wood_hanging_sign.break");