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Adding getstarted texts
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src/components/getstarted.js

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@@ -61,7 +61,9 @@ export const GetStarted = () => {
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</Grid>
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{activeIndex !== null && (
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<Box mt={4} width='100%'>
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<Text fontSize={'lg'}>{getstarted[activeIndex].text}</Text>
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<Text fontSize={'lg'} whiteSpace='pre-line'>
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{getstarted[activeIndex].text}
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</Text>
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</Box>
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)}
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</Box>

src/data/getstarted.js

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export const GetStarted = [
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{
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name: 'Learner',
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text: 'As a learner, you will ...',
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text: `VirtualShip supports students with a realistic framework to experience oceanographic fieldwork within a virtual environment.
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The simulated sea-going expeditions allow learners to formulate their own research questions, select cruising routes, and grasp the process of research cruise planning. Just as they would during real-world oceanographic research, students face RLCs (Real-life challenges), instrument deployment, data collection, and scientific interpretation.
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The resulting numerical ocean simulations can be combined with VirtualShip's immersive 360° videos and VR material.
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Using all components of the VirtualShip package qualifies students with conceptual understanding alongside practical awareness of the operational constraints and methodological decisions involved in marine research.`,
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},
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{
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name: 'Educator',
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text: 'As an educator, you can use the VirtualShip to ...',
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text: `VirtualShip provides educators with a modular framework to integrate virtual oceanographic fieldwork into higher education curricula.
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The package combines open educational resources, scientific simulation software, and immersive VR material to support teaching activities ranging from introductory BA Marine Science courses to advanced data-driven research projects across a range of disciplines. From a four-hour workshop on fieldwork preparation to a four-week course.
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The VirtualShip Classroom has already been implemented successfully across eight BA and MSc-level course cycles at Utrecht University and is designed to be adaptable for use beyond Utrecht.
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Lesson plans, tutorials, and assignments allow instructors to alternately emphasise proposal writing, fieldwork planning, virtual deployments, or data analysis depending on course and cohort objectives.
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If you are implementing VirtualShip or will be doing so in the future, we would be delighted to welcome your contributions, be they in the form of feedback, student output, rubrics or others!`,
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},
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{
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name: 'Researcher',
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text: 'As a researcher, you can use the VirtualShip to ...',
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text: `Researchers can design, test, and optimise oceanographic sampling strategies with VirtualShip's flexible Python package before going to sea.
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Ocean data is streamed from the Copernicus Marine Data Store. Together with realistic instrument behaviour, this supports both retrospective and near-real-time applications. Researchers can then simulate expeditions anywhere in the global ocean and evaluate different deployment strategies.
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This creates new opportunities for expedition planning, Observation System Simulation Experiments (OSSEs), and more adaptive sampling prospects while reducing costs, logistical hurdles, and the environmental impacts associated with ship time.
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Current implementations include instruments such as CTDs, ADCPs, Argo floats, and drifters, with several others in development.
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Researchers are very much encouraged to contribute workflows, instrument modules, and scientific applications to co-develop the VirtualShip ecosystem as open-source software towards virtual marine fieldwork.`,
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},
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{
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name: 'Developer',
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text: 'As a developer, you can help improve VirtualShip by ...',
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text: `VirtualShip is built as a modular Python framework designed for collaborative development.
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The software uses the open-source Parcels Lagrangian simulations and streams analysis-ready ocean data directly from the Copernicus Marine Data Store. Such a pipeline gives the user scalable and realistic virtual expeditions without the need for large local datasets.
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Developers can prototype new workflows due to the implementation of instruments' behaviour via customisable simulation kernels.
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The project invites contributions from programmers, oceanographers, marine scientists at large, those who work with scientific visualisation, Open Science practitioners, and educational experts.
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New instrument types, biological or meteorological integrations, visualisation tools, teaching applications, amongst others, can all be incorporated into VirtualShip.`,
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},
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]

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